Originally posted by Link033
Oh okay than you ^^ but when I have more than 550 entity size and more than 9-10 players the game is so laggy and sometimes crash / freeze. Maybe because I need to fix more thing with oferflowfix no? Or it's because the map(s) have a lot of entity?
alot of entitys may cause lag but it wont cause you to freeze, thats something else in your code, if it was caused by entitys you will get a g_spawn error that kicks you from the game.