Post: SPRX Help Needed [c++]
09-07-2014, 01:48 PM #1
iMoD1998
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hi guys i just need some help with making a sprx menu i dont really get the bytes bit when i do it this way i freeze also can you explain how i know how many bytes something is

    void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");

}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}
09-07-2014, 01:50 PM #2
A1
Why You Mad Bruh?
Originally posted by iMoD1998 View Post
Hi guys i just need some help with making a sprx menu i dont really get the bytes bit when i do it this way i freeze also can you explain how i know how many bytes something is

    void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");

}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}


You already posted twice for the same Question, you don't need start new threads with same post, just "Bump" your oldest thread please
09-07-2014, 01:55 PM #3
iMoD1998
Pokemon Trainer
yes i know i was just asking the non elite people so i can get a reply
09-07-2014, 02:29 PM #4
Budz
Former Staff
Originally posted by iMoD1998 View Post
Hi guys i just need some help with making a sprx menu i dont really get the bytes bit when i do it this way i freeze also can you explain how i know how many bytes something is

    void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");

}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}

Removed your other thread. Stick to this one from now.

The following user thanked Budz for this useful post:

iMoD1998
09-07-2014, 02:31 PM #5
iMoD1998
Pokemon Trainer
Originally posted by Budz View Post
Removed your other thread. Stick to this one from now.


Ok bro no problem

The following user thanked iMoD1998 for this useful post:

Budz

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