void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");
}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}
void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");
}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}
void Wallhack(int Client)
{
if (*(int*)0x000834D0 == 63)
{
*(int*)(0x000834D0 + 0x5808 * Client ) = 0x38, 0xC0, 0xFF, 0xFF;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^2ON\"");
}
else
{
*(int*)(0x000834D0 + 0x5808 * Client) = 0x63, 0x26, 0, 0;
SV_GameSendServerCommand(Client, "< \"Wall Hack ^1OFF\"");
}
}
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