Originally posted by Luckeyy
That coding basically telling the tool to change whatever prestige i put. For example if i put prestige 10 its gonna put me at prestige 10. Another way you can code it is like this
Byte[] ToArray = BitConverter.GetBytes(Convert.ToInt32(Prestige.Text));
PS3.SetMemory(0x26FD014, ToArray);
So:
Byte[] is a data type (string, int, bool etc)
ToArray is a variable, which Byte[] is specifying
BitConverter.GetBytes converts to an array of bytes
Convert,ToInt32 converts it to an integer
Prestige.text is the input text
PS3.SetMemory is about to set the memory
0x26FD014 is the offset
, ToArray is the converted Prestige.text
So if Prestige.Text is 10, it will set my prestige to 10?