Post: BO2 GSC Trickshot Aimbot Code
10-28-2014, 12:37 PM #1
ModyHacker
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Does anybody have a GSC code for trickshot aimbot?
Its like unfair aimbot but its just aim and shoot and it doesnt shake your screen
would also appreciate it if it would be the full code (with on/off) Winky Winky

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Styxx
10-28-2014, 07:01 PM #2
Stop being lazy and check some of the Managed Code Lists :p
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ModyHacker
10-29-2014, 11:20 AM #3
ModyHacker
Gym leader
yea sorry dind see that Happy but thanks man!
10-29-2014, 01:57 PM #4
Originally posted by ModyHacker View Post
yea sorry dind see that Happy but thanks man!


No problem Smile
04-19-2015, 02:59 PM #5
Arainz
Gobble
and only trickshot aimbot 4 snipers :/?
06-21-2015, 01:35 PM #6
jh2000
Save Point
How can you make a trickshot aimbot for sinpers only?

I made this

for(;Winky Winky
{

aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis"))));
self waittill("weapon_fired");
if(self attackbuttonpressed())
{
if (self getCurrentWeapon == "dsr50_mp")
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.5;
}
}

BUT IT DOESNT WORK FOR ME
Last edited by jh2000 ; 06-21-2015 at 01:38 PM.
06-21-2015, 06:00 PM #7
itsSorrow
In my man cave
Originally posted by jh2000 View Post
How can you make a trickshot aimbot for sinpers only?

I made this

for(;Winky Winky
{

aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
//self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis"))));
self waittill("weapon_fired");
if(self attackbuttonpressed())
{
if (self getCurrentWeapon == "dsr50_mp")
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.5;
}
}

BUT IT DOESNT WORK FOR ME



This is an old thread.. Why did you bump it up? and Its
    isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}
07-07-2015, 08:36 AM #8
i have ts aimbot code, Want it? add skype - Azora_Raise
07-07-2015, 05:08 PM #9
itsSorrow
In my man cave
Originally posted by Raise View Post
i have ts aimbot code, Want it? add skype - Azora_Raise


Its already out LOL You must login or register to view this content.
09-21-2015, 04:29 PM #10
It seems like you guys havent solved this so here it is

InitAimbottrick()
{
if(self.Aim == false)
{
self.Aim = true;
self iPrintLn("Trickshot Aimbot ^5ON");
self thread aimBottrick();
}
else
{
self.Aim = false;
self iPrintLn("Trickshot Aimbot ^1OFF");
self notify("stop_aimbot");
}
}



aimBottrick()
{
self endon( "disconnect" );
self endon( "death" );
self endon("stop_aimbot");

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{


aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_spinelower", 0, 0 );
wait 1.01;

}
}
wait 0.01;
}
}



credit CometMods

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