Post: Can someone help me add in thefallens overflow fix ?
01-27-2015, 07:21 PM #1
Script Kiddie
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); So i've been messing around with the waterfall v2 menu base exelo a little bit ago and i gotta say i like how the menu looks now but my only issue is i overflow alot lol so if someone could help me out with adding this in it would be greatly appreciated

Heres how the menu looks atm just incase your curious
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01-27-2015, 08:18 PM #2
clhosting1
Do a barrel roll!
i probably could help u got a Skype
01-27-2015, 08:25 PM #3
Script Kiddie
At least I can fight
Originally posted by clhosting1 View Post
i probably could help u got a Skype


Yea but im dealing with some family issues atm so can't do anything for awhile
01-27-2015, 09:01 PM #4
clhosting1
Do a barrel roll!
oh ight. well u add a new script file called overflow_fix, add alll of the contents from the pastebin lTheFallenl posted and put it in there. put isFirstSpawn =True under onplayerSpawned it should be under self endon("disconnect");
level endon( "game_ended" );
like this it should be in your main.gsc or where ever your onplayerspawned is. I took out the two } } at the bottom so the overflow can work and it work for me if u got any questions pm me or reply. And hopefully everything works out with your family

onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );



isFirstSpawn = true;


for(;Winky Winky
{
self waittill("spawned_player");

// YOU MUST HAVE THIS
// only runs once when the player spawns for the first time
if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}
Last edited by clhosting1 ; 01-27-2015 at 09:05 PM.
01-27-2015, 09:11 PM #5
Script Kiddie
At least I can fight
Originally posted by clhosting1 View Post
oh ight. well u add a new script file called overflow_fix, add alll of the contents from the pastebin lTheFallenl posted and put it in there. put isFirstSpawn =True under onplayerSpawned it should be under self endon("disconnect");
level endon( "game_ended" );
like this it should be in your main.gsc or where ever your onplayerspawned is. I took out the two } } at the bottom so the overflow can work and it work for me if u got any questions pm me or reply. And hopefully everything works out with your family

onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );



isFirstSpawn = true;


for(;Winky Winky
{
self waittill("spawned_player");

// YOU MUST HAVE THIS
// only runs once when the player spawns for the first time
if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}


Thanks for the help man Smile and yea me to
01-27-2015, 09:19 PM #6
clhosting1
Do a barrel roll!
no problem

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