oh ight. well u add a new script file called overflow_fix, add alll of the contents from the pastebin lTheFallenl posted and put it in there. put isFirstSpawn =True under onplayerSpawned it should be under self endon("disconnect");
level endon( "game_ended" );
like this it should be in your main.gsc or where ever your onplayerspawned is. I took out the two } } at the bottom so the overflow can work and it work for me if u got any questions pm me or reply. And hopefully everything works out with your family
onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );
isFirstSpawn = true;
for(;
{
self waittill("spawned_player");
// YOU MUST HAVE THIS
// only runs once when the player spawns for the first time
if(isFirstSpawn)
{
initOverFlowFix();
isFirstSpawn = false;
}