Post: GSC De-crypter/ De-compiler?
04-24-2015, 10:00 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Im trying to get the aimbot from the azza lobby patch. i have spent many hours searching in how to decrypt gsc file and i didn't found any the only thing i found was "reverse engineering" and Im not really good at coding or stuff like the. All i need is the aimbot code or if some generous person would help me figure out how to make the aimbot to kill only when the person is inside of the crosshair, i am willing to pay. Sorry my bad English Im Hispanic Smile

The following user groaned dandezign for this awful post:

Exelo
04-24-2015, 02:17 PM #11
Z0neyDanza
Climbing up the ladder
Originally posted by TehMerkMods View Post
It's kinda like it :P
Basically this aimbot works when you press a certain button combination XD


Well wtf, lol. I'm less impressed with their trickshots now. It's just aimbot with a different button combo? How weak. Sorry to get some hopes up.
04-24-2015, 03:17 PM #12
TehMerkMods
I’m too L33T
Originally posted by Z0neyDanza View Post
Well wtf, lol. I'm less impressed with their trickshots now. It's just aimbot with a different button combo? How weak. Sorry to get some hopes up.


Yeah If you take a look at the code its just rebinded no scope aimbot :P
04-24-2015, 07:58 PM #13
Z0neyDanza
Climbing up the ladder
Originally posted by TehMerkMods View Post
Yeah If you take a look at the code its just rebinded no scope aimbot :P


Those idiots in the video make it look like you need to be at least looking at the player. Why in the hell would they just keep missing. Morons.
04-24-2015, 10:56 PM #14
Originally posted by Z0neyDanza View Post
Sounds like the same aimbot from the superman patch.

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I will take a look right now and thank you for the help Happy
04-24-2015, 11:00 PM #15
Originally posted by Z0neyDanza View Post
Those idiots in the video make it look like you need to be at least looking at the player. Why in the hell would they just keep missing. Morons.


I agree with you and that's just stupid of how many times they missed if they only have the no scope aimbot, only if there was a way figure out what type of aimbot the azza lobby patch has it would be awesome.
Last edited by dandezign ; 04-24-2015 at 11:07 PM.
05-04-2015, 08:56 PM #16
zhynq
Save Point
// i think this is it
doaimbot()
{
if (self.aim2 == 0)
{
self thread aimbot();
self thread wfired();
self.aim2 = 1;
self iprintln("^2Aimbot Enabled");
}
else
{
self notify("EndAutoAim");
self.aim2 = 0;
self iprintln("^1Aimbot Disabled");
}
}

aimbot()
{
if (!(self.aimbot))
{
self thread wfired();
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
aimat = undefined;
_a231 = level.players;
_k231 = getFirstArrayKey(_a231);
while (isDefined(_k231))
{
player = _a231[_k231];
if (player == self || !(isalive(player)) || level.teambased && self.pers["team"] == player.pers["team"])
{
}
else
{
if (isDefined(aimat))
{
if (closer(self gettagorigin("pelvis"), player gettagorigin("pelvis"), aimat gettagorigin("pelvis")))
{
aimat = player;
}
}
else
{
aimat = player;
}
}
_k231 = getNextArrayKey(_a231, _k231);
}
if (isDefined(aimat))
{
self waittill("weapon_fired");
while (issubstr(self getcurrentweapon(), "svu_") || issubstr(self getcurrentweapon(), "dsr50_") || issubstr(self getcurrentweapon(), "as50_") || issubstr(self getcurrentweapon(), "ballista_"))
{
aimat thread [[level.callbackplayerdamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getcurrentweapon(), (0, 0, 0), (0, 0, 0), "pelvis", 0, 0);
normspeed();
}
wait 0.01;
}
wait 0.01;
}
else
{
self.aimbot = 0;
}
}

wfired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}

normspeed()
{
wait 3;
self.timescales = 1;
setdvar("timescale", "1");
}
05-05-2015, 11:12 PM #17
Originally posted by MrPOPMods View Post
lmfao its not the type of aimbot where you could be fucking 7000 walls behind the guy and shoot him and he will die... it must be in the crosshair... i bet your retarded ass can't even hit a fucking 360


lmfao i know right and i don't know why you replied to this thread if you only going to criticize.
05-05-2015, 11:13 PM #18
Originally posted by zhynq View Post
// i think this is it
doaimbot()
{
if (self.aim2 == 0)
{
self thread aimbot();
self thread wfired();
self.aim2 = 1;
self iprintln("^2Aimbot Enabled");
}
else
{
self notify("EndAutoAim");
self.aim2 = 0;
self iprintln("^1Aimbot Disabled");
}
}

aimbot()
{
if (!(self.aimbot))
{
self thread wfired();
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
aimat = undefined;
_a231 = level.players;
_k231 = getFirstArrayKey(_a231);
while (isDefined(_k231))
{
player = _a231[_k231];
if (player == self || !(isalive(player)) || level.teambased && self.pers["team"] == player.pers["team"])
{
}
else
{
if (isDefined(aimat))
{
if (closer(self gettagorigin("pelvis"), player gettagorigin("pelvis"), aimat gettagorigin("pelvis")))
{
aimat = player;
}
}
else
{
aimat = player;
}
}
_k231 = getNextArrayKey(_a231, _k231);
}
if (isDefined(aimat))
{
self waittill("weapon_fired");
while (issubstr(self getcurrentweapon(), "svu_") || issubstr(self getcurrentweapon(), "dsr50_") || issubstr(self getcurrentweapon(), "as50_") || issubstr(self getcurrentweapon(), "ballista_"))
{
aimat thread [[level.callbackplayerdamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getcurrentweapon(), (0, 0, 0), (0, 0, 0), "pelvis", 0, 0);
normspeed();
}
wait 0.01;
}
wait 0.01;
}
else
{
self.aimbot = 0;
}
}

wfired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}

normspeed()
{
wait 3;
self.timescales = 1;
setdvar("timescale", "1");
}


thank you i appreciate your help Smile
05-06-2015, 12:49 AM #19
mrtn
Little One
Originally posted by dandezign View Post
thank you i appreciate your help Smile


Here is the real aimbot from the azza menu (Enemy has to be in crosshairs);
    
//This checks if the player is within your crosshair size
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}

The following 5 users say thank you to mrtn for this useful post:

A Friend, BossamBemass, DaddyMeth, dandezign, iRnZ

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