monitorKills()
{
self endon("death");
self endon("disconnect");
kills = self.pers["kills"];
for(;
{
if(self.pers["kills"] != kills)
{
kills++;
self notify("killed_enemy_player");
}
wait 0.02;
}
}
waitForKill()
{
self endon("death");
self endon("disconnect");
for(;
{
self waittill( "killed_enemy_player");
victim = self.lastkilledvictim;
}
}
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