Post: Zombies Making the Mystery Box Model Solid for Skybase
09-14-2015, 05:04 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Whats up NGU. So i'm working on a Zombies Skybase and I'm using the Mystery Box Model for the walls etc.
Now, Whenever I spawn it into the map It spawns with no issues of G_Spawn, but The models are not solid.

I have tried ScriptModel solid(); and B = solid()
As that would be my normal move I am rather stumped at this.

Anyone got any ideas that might fix this?

Thanks
09-14-2015, 05:13 PM #2
Loz
Vault dweller
Originally posted by SpiritXero View Post
Whats up NGU. So i'm working on a Zombies Skybase and I'm using the Mystery Box Model for the walls etc.
Now, Whenever I spawn it into the map It spawns with no issues of G_Spawn, but The models are not solid.

I have tried ScriptModel solid(); and B = solid()
As that would be my normal move I am rather stumped at this.

Anyone got any ideas that might fix this?

Thanks


i dont think theres a real fix to make em solid, i just spawn collisions in the same position

The following user thanked Loz for this useful post:

ProjectSynergy
09-14-2015, 05:14 PM #3
Originally posted by Loz View Post
i dont think theres a real fix to make em solid, i just spawn collisions in the same position


Ah I see. I'll just do that then.
Now I gotta remember how to do collisions in bo2. XD

Thanks for the help. Smile
Last edited by ProjectSynergy ; 09-14-2015 at 05:18 PM.

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