if(player gethealth() <= 200)
Player freeze
if(player gethealth() <= 200)
Player freeze
OnplayerSpawned()
StartMonitor();
StartMonitor()
{
self.health = 9999;
MonitorKnife();
}
MonitorKnife()
{
self endon("death");
for(;
{
if(Self meleebuttonpressed())
{
wait 0.01;
foreach(player in level.players)
{
if(player.health < 9999)
{
// do whatever you want with him here
}
}
}
}
}
waitForKnifeDamage()
{
self endon("disconnect");
for(;
{
self waittill("damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, weaponname);
if(isSubStr(weaponname, "knife"))
{
if(type == "MOD_MELEE")
{
if(!self areControlsFrozen())
self freezeControls(true);
else
self freezeControls(false);
}
}
}
}
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