init()
{
precacheShader("em_bg_ani_dmh");
level thread onplayerconnect();
}
StoreShaders()
{
self.menu.background = self drawShader("em_bg_ani_dmh", 320, -50, 300, 500, (255, 255, 255), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
drawShader(shader, x, y, width, height, color, alpha, sort, allclients)
init()
{
precacheShader("em_bg_ani_dmh");
level thread onplayerconnect();
}
StoreShaders()
{
self.menu.background = self drawShader("em_bg_ani_dmh", 320, -50, 300, 500, (255, 255, 255), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
drawShader(shader, x, y, width, height, color, alpha, sort, allclients)
drawShader(shader, x, y, width, height, color, alpha, sort, allclients)
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