Post: No Clip Help
02-25-2017, 06:33 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Anyone can tell me i frezze ?
    noclip()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "stopNoclip" );
self endon( "destroyMenu" );
nocliping = 0;
for(;Winky Winky
{
if( nocliping == 0 && self secondaryoffhandbuttonpressed() || nocliping == 0 && self fragbuttonpressed() )
{
self disableoffhandweapons();
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
nocliping = 1;
}
if( nocliping == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 20 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( nocliping == 1 && self fragbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 50 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( nocliping == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self enableoffhandweapons();
nocliping = 0;
}
wait 0.05;
}

}

togglenoclip()
{
if( self.nclip == 1 )
{
self thread noclip();
self iprintln( "NoClip : [^2ON^7]" );
self iprintln( "Hold [{+frag}] or [{+smoke}] to move Press [{+stance}] to stop" );
self.nclip = 0;
}
else
{
self enableoffhandweapons();
self iprintln( "NoClip : [^1OFF^7]" );
self unlink();
self.originobj delete();
self.nclip = 1;
}

}

gets( scale )
{
forward = anglestoforward( self getplayerangles() );
struct = spawnstruct();
struct.start = self geteye();
struct.end += vector_scale( forward, scale );
return struct;

}
02-27-2017, 05:07 PM #2
Hydrogen
Super Mod
Originally posted by MODZ View Post
Anyone can tell me i frezze ?
    noclip()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "stopNoclip" );
self endon( "destroyMenu" );
nocliping = 0;
for(;Winky Winky
{
if( nocliping == 0 && self secondaryoffhandbuttonpressed() || nocliping == 0 && self fragbuttonpressed() )
{
self disableoffhandweapons();
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
nocliping = 1;
}
if( nocliping == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 20 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( nocliping == 1 && self fragbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 50 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( nocliping == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self enableoffhandweapons();
nocliping = 0;
}
wait 0.05;
}

}

togglenoclip()
{
if( self.nclip == 1 )
{
self thread noclip();
self iprintln( "NoClip : [^2ON^7]" );
self iprintln( "Hold [{+frag}] or [{+smoke}] to move Press [{+stance}] to stop" );
self.nclip = 0;
}
else
{
self enableoffhandweapons();
self iprintln( "NoClip : [^1OFF^7]" );
self unlink();
self.originobj delete();
self.nclip = 1;
}

}

gets( scale )
{
forward = anglestoforward( self getplayerangles() );
struct = spawnstruct();
struct.start = self geteye();
struct.end += vector_scale( forward, scale );
return struct;

}


I found this Advanced NoClip Script you could try to use...

    noclip()
{
self endon("stop_noclip");

self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;

self playerlinkto( self.originObj, undefined );

self iprintln("Hold [{+breath_sprint}] To Move");
self iprintln("Press [{+speed_throw}] To Shoot");

for(;
{
if( self sprintbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
self enableweapons();
}
wait 0.05;
}
}

Toggle_NoClip()
{
if(!isDefined(self.noclip))
{
self thread noclip();
self.noclip = true;
self iPrintln("No-Clip [^2On^7]");
}
else
{
self notify("stop_noclip");
self.noclip = undefined;
self iPrintln("No-Clip [^1Off^7]");
self unlink();
self.originObj delete();
}
}
02-28-2017, 12:53 AM #3
Patrick
League Champion
Originally posted by Hydrogen View Post
I found this Advanced NoClip Script you could try to use...

    noclip()
{
self endon("stop_noclip");

self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;

self playerlinkto( self.originObj, undefined );

self iprintln("Hold [{+breath_sprint}] To Move");
self iprintln("Press [{+speed_throw}] To Shoot");

for(;
{
if( self sprintbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
self enableweapons();
}
wait 0.05;
}
}

Toggle_NoClip()
{
if(!isDefined(self.noclip))
{
self thread noclip();
self.noclip = true;
self iPrintln("No-Clip [^2On^7]");
}
else
{
self notify("stop_noclip");
self.noclip = undefined;
self iPrintln("No-Clip [^1Off^7]");
self unlink();
self.originObj delete();
}
}


Wew! you're the best gsc codezz finda! gud job buddy!
02-28-2017, 02:02 AM #4
Hydrogen
Super Mod
Originally posted by Patrick View Post
Wew! you're the best gsc codezz finda! gud job buddy!


No problem.. hoping it'll work for Pony though.
02-28-2017, 03:05 AM #5
anthonything
Space Ninja
Originally posted by Hydrogen View Post
No problem.. hoping it'll work for Pony though.


Well it will be hard considering it has several syntax errors from copying it from a non code wrapped post.
07-28-2018, 08:50 AM #6
Only one, the syntax error "for (;" should be, for (;; )" ""get rid of space between ; and ) put it all together

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