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*Noclip()
{
** self endon("stop_noclip");
** self.originObj = spawn( "script_origin", self.origin, 1 );
** self.originObj.angles = self.angles;
** self playerlinkto( self.originObj, undefined );
** self disableweapons();
** for(;
That annoying emoji is two semicolons ;
* }
******* if( self fragbuttonpressed())
******* {
*********** normalized = anglesToForward( self getPlayerAngles() );
*********** scaled = vectorScale( normalized, 20 );
*********** originpos = self.origin + scaled;
*********** self.originObj.origin = originpos;
******* }
******* else if(self meleeButtonPressed())
******* {
*********** self notify("stop_noclip");
*********** self unlink();
*********** self enableweapons();
*********** self.originObj delete();
******* } *
******* wait .05;
*** }
}
It could be simple fix bit i've just started making gscs and need a bit of help with this syntax problem.
many thanks to anyone with solutions.