/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : qiell
* Project : Project Chessecake
* Mode : Zombies
* Date : 2020/06/02 - 15:24:29
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
welcome();
while(1)
{
wait(0.25);
if (MeleeButtonPressed() && AdsButtonPressed())
{
self thread giveRayGun();
iprintlnbold("^5Gave Raygun!");
}
if (UseButtonPressed() && AdsButtonPressed())
{
self thread giveMustangAndSally();
iprintlnbold("^5Gave Mustang&Sally!");
}
}
}
}
giveRayGun()
{
level.player_too_many_weapons_monitor = 0;
self giveWeapon("ray_gun_zm");
self switchToWeapon("ray_gun_zm");
}
giveMustangAndSally()
{
level.player_too_many_weapons_monitor = 0;
self giveWeapon("m1911_upgraded_zm");
self switchToWeapon("m1911_upgraded_zm");
}
welcome()
{
iprintln("^5Welcome To Project Chessecake!");
iprintln("^5Status [Host]");
wait(5);
iprintlnbold("^5Enjoy Your Game!");
}
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