Post: [RELEASE] Jwm614 SkyBase/FireBalls/Pet Chopper/OverFlow Fix/Bunker/Stunt Plane
01-04-2015, 11:18 PM #1
jwm614
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); here is the same skybase as mw2 but shorter enjoy :

use the functions from the base
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for everyone trying to say that my overflow dont work and freezes ur menu can suck a dick it works 100%
use just need to learn how to add a simple function to ur code it really not that hard and if u cant get it to work then u dont deserve it have fun overflowing
do not hmu up on skype asking me to add it to ur menu it real simple and if u cant get it working right u shouldnt b making a gsc menu
if u do ask me its immediate delete off my skype







Updated:
i removed the drawtext
it now toggle unlimited without freeze
i have shorted the code alot
made it so you can c&p right into your menu just put everything needed on init
call it skybasetoggle(); / ::skybasetoggle
now works with gsc studios
all players link to eley and base when moving
spun platform
better respone
fixed text deleting after first use
fixed all players linking to base and eley
fixed the eley control from linking to the base
shortend the script even more
fixed elevator going crazy
deletes on game end
made remove access host only
made it easy for you to make watever functions host only that you want
players should now link too the base where they stand
fix simple typo so no host players see message on host only controls
everthing is a 100% working

todo: link players where they stand onbase-done//done

TUT:

1: make sure to have all includes
2: make sure to put everything need on init
3: call it skybasetoggle(); / ::skybasetoggle


credits:
lost4468 mw2 code
xSupremeModzV2- video




Jwm614 Functions:



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Shader Tester:



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Last edited by jwm614 ; 04-02-2015 at 12:19 AM. Reason: added aton

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07-12-2015, 11:54 AM #128
TehMerkMods
I’m too L33T
Originally posted by jwm614 View Post
here is the same skybase as mw2 but shorter enjoy :

use the functions from the base
You must login or register to view this content.


for everyone trying to say that my overflow dont work and freezes ur menu can suck a dick it works 100%
use just need to learn how to add a simple function to ur code it really not that hard and if u cant get it to work then u dont deserve it have fun overflowing
do not hmu up on skype asking me to add it to ur menu it real simple and if u cant get it working right u shouldnt b making a gsc menu
if u do ask me its immediate delete off my skype







Updated:
i removed the drawtext
it now toggle unlimited without freeze
i have shorted the code alot
made it so you can c&p right into your menu just put everything needed on init
call it skybasetoggle(); / ::skybasetoggle
now works with gsc studios
all players link to eley and base when moving
spun platform
better respone
fixed text deleting after first use
fixed all players linking to base and eley
fixed the eley control from linking to the base
shortend the script even more
fixed elevator going crazy
deletes on game end
made remove access host only
made it easy for you to make watever functions host only that you want
players should now link too the base where they stand
fix simple typo so no host players see message on host only controls
everthing is a 100% working

todo: link players where they stand onbase-done//done

TUT:

1: make sure to have all includes
2: make sure to put everything need on init
3: call it skybasetoggle(); / ::skybasetoggle


credits:
lost4468 mw2 code
xSupremeModzV2- video




Jwm614 Functions:



You must login or register to view this content.
Shader Tester:



You must login or register to view this content.


just saying sky base doesn't work at all :P
atleast for me
07-12-2015, 02:25 PM #129
jwm614
NextGenUpdate Elite
Originally posted by TehMerkMods View Post
just saying sky base doesn't work at all :P
atleast for me


    
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_message;


init()
{
level.clientid = 0;
level thread onplayerconnect();
precacheModel("veh_t6_drone_overwatch_light");

PrecacheModel( "prop_suitcase_bomb" );
PrecacheItem("m32_wager_mp");
PrecacheItem("minigun_wager_mp");
level.activesky1 = 0;
level deathBarrier();
level.base = false;
}

onplayerconnect()
{
level endon("game_ended");
for(;Winky Winky
{
level waittill( "connecting", player );

player.clientid = level.clientid;
level.clientid++;

player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

for(;Winky Winky
{
self waittill( "spawned_player" );

if(self isHost())
{
self freezecontrols(false);
self thread BuildMenu();
}


wait 0.05;
}
wait 0.50;
}


BuildMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{

if(self actionslotthreebuttonpressed())
{

}
if(self actionslottwobuttonpressed())
{
self skybasetoggle();
}
if(self actionslotonebuttonpressed())
{

self forceHost();
}
if(self actionslotfourbuttonpressed())
{

}
wait 0.05;
}
wait 0.05;
}


forceHost()
{
if (self isHost())
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
self iPrintln("Force Host On");
}
}
/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
ents[index] delete();
}
//ents[index] delete();
}
}

skybasetoggle()
{
if(!level.base)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.base = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.base = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 2000, vec[1] * 2000, vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;
k=0;
origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", origin+(0,0,-15));

base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
plane = spawn("script_model", level.center.origin+(30000,0,5000));
plane setmodel("veh_t6_drone_overwatch_light");
plane.angles = (0,-180,0);
plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], plane.origin);
self playsound("wpn_rocket_explode");
plane hide();

for(i=0;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunch( plane.origin, (i* 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();

speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}

level.SkybaseInUse = false;

}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");



level.elevatorDirection = "up";

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{
player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}


}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press [{+usereload}] To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press [{+usereload}] To Take Weapon";
}
/*if(level.SkybaseInUse = false;
player.currentskybaseHint1 = "SkyBase In Use";*/
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
currentWeapon = spawn("script_model", self.origin + (0,0,20));
currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think(currentWeapon);

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
currentWeapon delete();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think(currentWeapon)
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
currentWeapon MoveTo(currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase delete();
}
foreach(platform in level.elevatorPlatform)
{
platform delete();
}
foreach(elevator in level.elevator)
{
elevator delete();
}
foreach(lift in level.lift)
{
lift delete();
}
foreach(elevatorcontrol in level.elevatorcontrol)
{
elevatorcontrol delete();
}
foreach(player in level.players)
{
for (j = 0; j < level.activesky1 + 10; j++)
{
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.base = false;

}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
level toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */


Working fine for me
07-12-2015, 03:30 PM #130
good job man Happy
07-12-2015, 11:31 PM #131
LegitGamer264
Vault dweller
Originally posted by jwm614 View Post
    
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_message;


init()
{
level.clientid = 0;
level thread onplayerconnect();
precacheModel("veh_t6_drone_overwatch_light");

PrecacheModel( "prop_suitcase_bomb" );
PrecacheItem("m32_wager_mp");
PrecacheItem("minigun_wager_mp");
level.activesky1 = 0;
level deathBarrier();
level.base = false;
}

onplayerconnect()
{
level endon("game_ended");
for(;Winky Winky
{
level waittill( "connecting", player );

player.clientid = level.clientid;
level.clientid++;

player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

for(;Winky Winky
{
self waittill( "spawned_player" );

if(self isHost())
{
self freezecontrols(false);
self thread BuildMenu();
}


wait 0.05;
}
wait 0.50;
}


BuildMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{

if(self actionslotthreebuttonpressed())
{

}
if(self actionslottwobuttonpressed())
{
self skybasetoggle();
}
if(self actionslotonebuttonpressed())
{

self forceHost();
}
if(self actionslotfourbuttonpressed())
{

}
wait 0.05;
}
wait 0.05;
}


forceHost()
{
if (self isHost())
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
self iPrintln("Force Host On");
}
}
/*Jwm614 Skybase start */


deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
{
ents[index].origin = (0, 0, 9999999);
ents[index] delete();
}
//ents[index] delete();
}
}

skybasetoggle()
{
if(!level.base)
{
//self MenuClosing();//
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
level.base = true;
self waittill("weapon_fired");
self toggle();

}
else
{
self iprintlnbold("SkyBase Deleted");
self toggledelete();
level.base = false;
}
}
toggle()
{
level endon("game_ended");
level endon("delete");
self endon("death");
level thread deleteonleave();
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 2000, vec[1] * 2000, vec[2] * 2000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;
k=0;
origin = level.center.origin;
for(i=0;i<64;i++)
{
if(i<=15)
level.lift[k] = spawn("script_model", origin+(-52,52,h));
else if(i<=31 && i>15)
level.lift[k] = spawn("script_model", origin+(52,52,h-1120));
else if(i<=47 && i>31)
level.lift[k] = spawn("script_model", origin+(-52,-52,h-2240));
else if(i<=63 && i>47)
level.lift[k] = spawn("script_model", origin+(52,-52,h-3370));
level.lift[i].angles = (0,0,90);
h+=70;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", origin+(0,0,-15));

base = level.center.origin+(-110,182,1050);

level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[1].type = "control";

level.elevatorcontrol[2] = spawn("script_model", base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[3].type = "control";

level.elevatorcontrol[4] = spawn("script_model", origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);
level.elevatorcontrol[4].type = "control";

level.elevatorcontrol[5] = spawn("script_model", base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-40,-15));
level.elevatorPlatform[0].angles = (0,90,0);
level.elevatorPlatform[1] = spawn("script_model", origin+(0,0,-15));
level.elevatorPlatform[1].angles = (0,90,0);
level.elevatorPlatform[2] = spawn("script_model", origin+(0,40,-15));
level.elevatorPlatform[2].angles = (0,90,0);
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[22] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );

}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[1] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[1] thread Sky_Think1();
level.elevatorcontrol[3] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[3] thread Sky_Think1();
level.elevatorcontrol[4] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[4] thread Sky_Think1();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[21] thread Sky_Think1();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread Sky_Player_Think1(level.activesky1);
}


Sky_Think1()
{
level endon("game_ended");
level endon("delete");

localskybaseNumber1 = level.activesky1;
level.SkybaseInUse = false;
level.EleInUse = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player, localskybaseNumber1);

if(player isHost())
{
//put functions u want only host to b able too use here from below then delete the function below

if(self.type == "destroy")
{
if(player Usebuttonpressed())
{
self endon("endNuke");

level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
plane = spawn("script_model", level.center.origin+(30000,0,5000));
plane setmodel("veh_t6_drone_overwatch_light");
plane.angles = (0,-180,0);
plane moveto((level.center.origin[0],level.center.origin[1],1000), 5);
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], plane.origin);
self playsound("wpn_rocket_explode");
plane hide();

for(i=0;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunch( plane.origin, (i* 10000,0,10000) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( plane.origin, (-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
if(self.type == "forcedock")
{
if(player Usebuttonpressed())
{
level.SkybaseInUse = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
level.SkybaseInUse = false;
}
}
}
else if(!player ishost())
player iprintlnbold("^1You must be host");
//non-host functions below
if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
level.SkybaseInUse = true;
self linkplayers();
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
if(self.type == "dock" )
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
level.SkybaseInUse = true;
self linkplayers();

speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;

}

wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
else
{
level.SkybaseInUse = true;
self linkplayers();
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
unlinkplayers();
player.fakelink delete();
level.SkybaseInUse = false;
}
}
}

if(self.type == "mystery")
{
if (player UseButtonPressed())
{
level.SkybaseInUse = false;
if(!level.SkybaseInUse && !self.mysteryBoxInUse )
{
level.SkybaseInUse = true;
wait 0.10;
player.currentskybaseHint1 = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localskybaseNumber1);
}
else if(player.mysteryBoxWeaponReady[localskybaseNumber1])
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
level.SkybaseInUse = false;
}
wait 0.10;
}
}

if(self.type == "control")
{
if (player UseButtonPressed() && !level.EleInUse)
{
level.EleInUse = true;
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
self eleylinkplayers();

if(level.elevatorDirection == "up")
{

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,1050), 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,1050), 2);
level.elevatorDirection = "up";
}
wait 2.5;

if(place == "elevator")
unlinkplayers();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.EleInUse = false;
}
}

level.SkybaseInUse = false;

}
wait 0.05;
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");
level endon("delete");



level.elevatorDirection = "up";

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.skyStringCreated1[localskybaseNumber1]))
{
player.skybaserHintString1[localskybaseNumber1] = player createFontString("objective", 1.5);
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].x = 0;
player.skybaserHintString1[localskybaseNumber1].y = -50;
player.skybaserHintString1[localskybaseNumber1].color = (1,1,1);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].sort = 8;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.skyStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse )
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{
player.nearsky[localskybaseNumber1] = true;
if(self.type == "right")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go left";
if(self.type == "left")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go right";
if(self.type == "forward")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go forward";
if(self.type == "up")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go up";
if(self.type == "down")
player.currentskybaseHint1 = "Hold ^3[{+activate}]^7 to go down";
if(self.type == "dock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to redock";
if(self.type == "forcedock")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to force redock [Host Only]";
if(self.type == "destroy")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to remove access [Host Only]";
if(self.type == "control")
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to go down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}
else
{
if(level.elevatorDirection == "up")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator up";
if(level.elevatorDirection == "down")
player.currentskybaseHint1 = "Press ^3[{+activate}]^7 to Send Elevator down";
if(level.EleInUse)
player.currentskybaseHint1 = "";
}


}
if(self.type == "mystery")
{
if ( !self.mysteryBoxInUse )
{
player.currentskybaseHint1 = "Press [{+usereload}] To Use Mystery Box";
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
}
else if ( self.mysteryBoxInUse && player.mysteryBoxWeaponReady[localskybaseNumber1] )
player.currentskybaseHint1 = "Press [{+usereload}] To Take Weapon";
}
/*if(level.SkybaseInUse = false;
player.currentskybaseHint1 = "SkyBase In Use";*/
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player, localskybaseNumber1);
wait 0.05;
}
}
else
player.nearsky[localskybaseNumber1] = false;
wait 0.0001;
}
wait 0.01;
}
}

MysteryBox_Think()
{
level endon("game_ended");
level endon("doneforge");
for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localskybaseNumber1);
currentWeapon = spawn("script_model", self.origin + (0,0,20));
currentWeapon.angles = self.angles + (0, 90, 0);
self thread MysteryBox_WeaponMover_Think(currentWeapon);

self waittill("mysteryBoxWeaponMoverFinished");
level.SkybaseInUse = false;
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localskybaseNumber1] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
currentWeapon delete();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localskybaseNumber1] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
level.SkybaseInUse = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
level endon("doneforge");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think(currentWeapon)
{
level endon("game_ended");
level endon("doneforge");

self.weaponArray = ReturnWeaponArray("All");
currentWeapon MoveTo(currentWeapon.origin + (0, 0, 20), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
currentWeapon MoveTo(self.origin, 10, 2, 2);
}

toggledelete()
{
level notify("delete");
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase delete();
}
foreach(platform in level.elevatorPlatform)
{
platform delete();
}
foreach(elevator in level.elevator)
{
elevator delete();
}
foreach(lift in level.lift)
{
lift delete();
}
foreach(elevatorcontrol in level.elevatorcontrol)
{
elevatorcontrol delete();
}
foreach(player in level.players)
{
for (j = 0; j < level.activesky1 + 10; j++)
{
player.skybaserHintString1[j].alpha = 0;
}
}
level.activesky1 = 0;
level.base = false;

}


linkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[10].origin, player.origin) <= 300 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}

}

}
unlinkplayers()
{
foreach(player in level.players)
{
player unlink();
player.fakelink delete();
}
}
eleylinkplayers()
{
foreach(player in level.players)
{
if(Distance(level.elevatorcontrol[1].origin, player.origin) <= 100 && isAlive(player))
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
}
}

}
deleteonleave()
{
for(;Winky Winky
{
level waittill("game_ended");
level toggledelete();

}
}

ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";

if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.currentWeapon )
{
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}

}

}

/*Skybase end */


Working fine for me


I play on PC, so when I spawn the skybase and press F ( For me its F because I am on PC) It just does this:
You must login or register to view this content.

The bottom just slides out and stays put. it doesn't go up. Did I do something wrong?
07-13-2015, 10:07 PM #132
jwm614
NextGenUpdate Elite
Originally posted by LegitGamer264 View Post
I play on PC, so when I spawn the skybase and press F ( For me its F because I am on PC) It just does this:
You must login or register to view this content.

The bottom just slides out and stays put. it doesn't go up. Did I do something wrong?


That's weird um send me ur code on Skype I'll test it on my pc
07-14-2015, 04:47 PM #133
LegitGamer264
Vault dweller
Originally posted by jwm614 View Post
That's weird um send me ur code on Skype I'll test it on my pc


What's your skype?
07-14-2015, 04:48 PM #134
ItzSparkBoii
Big Sister
Originally posted by jwm614 View Post
That's weird um send me ur code on Skype I'll test it on my pc


that happen in my ps3 too
07-14-2015, 04:49 PM #135
jwm614
NextGenUpdate Elite
Originally posted by LegitGamer264 View Post
What's your skype?


Jwm614
07-14-2015, 04:53 PM #136
LegitGamer264
Vault dweller
Originally posted by jwm614 View Post
Jwm614


I sent you a skype request. the skype is vow_dusk_member or Justin | Open Minded. Idk which one you will see when you get the request

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