Post: [RELEASE] Jwm614 SkyBase/FireBalls/Pet Chopper/OverFlow Fix/Bunker/Stunt Plane
01-04-2015, 11:18 PM #1
jwm614
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); here is the same skybase as mw2 but shorter enjoy :

use the functions from the base
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for everyone trying to say that my overflow dont work and freezes ur menu can suck a dick it works 100%
use just need to learn how to add a simple function to ur code it really not that hard and if u cant get it to work then u dont deserve it have fun overflowing
do not hmu up on skype asking me to add it to ur menu it real simple and if u cant get it working right u shouldnt b making a gsc menu
if u do ask me its immediate delete off my skype







Updated:
i removed the drawtext
it now toggle unlimited without freeze
i have shorted the code alot
made it so you can c&p right into your menu just put everything needed on init
call it skybasetoggle(); / ::skybasetoggle
now works with gsc studios
all players link to eley and base when moving
spun platform
better respone
fixed text deleting after first use
fixed all players linking to base and eley
fixed the eley control from linking to the base
shortend the script even more
fixed elevator going crazy
deletes on game end
made remove access host only
made it easy for you to make watever functions host only that you want
players should now link too the base where they stand
fix simple typo so no host players see message on host only controls
everthing is a 100% working

todo: link players where they stand onbase-done//done

TUT:

1: make sure to have all includes
2: make sure to put everything need on init
3: call it skybasetoggle(); / ::skybasetoggle


credits:
lost4468 mw2 code
xSupremeModzV2- video




Jwm614 Functions:



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Shader Tester:



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Last edited by jwm614 ; 04-02-2015 at 12:19 AM. Reason: added aton

The following 22 users say thank you to jwm614 for this useful post:

-Numb, a32v, BlueeHasSwag, BossamBemass, BullyWiiPlaza, CodJumper:, DF_AUS, Exelo, Freezy :D, Full-Evil, lgnluca, basshead4ever, Magnate13Snake, John, oCmKs_4_LiFe, Sunnis, Terrorize 420, ThrzModding, Vioku, ViRuzModzHD, xDebugKiller, XDrifteer7
01-06-2015, 12:08 AM #29
jwm614
NextGenUpdate Elite
r u putting it in ur menu if so remove the ,false in drawtext and delete the drawtext func in the code

    
player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8[COLOR="#FF0000"],false[/COLOR]);

player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, Cool Man (aka Tustin);


Originally posted by TehMerkMods View Post
Still freezing, it seems to be only freezing when i press the elevator go up button^^
01-06-2015, 12:28 AM #30
jwm614
NextGenUpdate Elite
i have put in a menu base and tested works fine
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Last edited by jwm614 ; 01-06-2015 at 12:35 AM.
01-06-2015, 12:38 AM #31
TehMerkMods
I’m too L33T
Originally posted by jwm614 View Post
r u putting it in ur menu if so remove the ,false in drawtext and delete the drawtext func in the code

    
player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8[COLOR="#FF0000"],false[/COLOR]);

player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, Cool Man (aka Tustin);


check below
Last edited by TehMerkMods ; 01-06-2015 at 12:46 AM.
01-06-2015, 12:44 AM #32
TehMerkMods
I’m too L33T
Originally posted by jwm614 View Post
i have put in a menu base and tested works fine
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finally got it to work ill record a quick video on it :P it's rendering right now
Last edited by TehMerkMods ; 01-06-2015 at 12:55 AM.

The following user thanked TehMerkMods for this useful post:

jwm614
01-06-2015, 12:58 AM #33
TehMerkMods
I’m too L33T
Originally posted by jwm614 View Post
here is the same skybase as mw2 but shorter enjoy



code:

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#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/_utility;
#include common_scripts/utility;


init()
{
precacheModel("prop_suitcase_bomb");
precacheModel("veh_t6_drone_overwatch_light");
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
level thread onplayerconnect();
level deathBarrier();

}
onplayerconnect()
{
level endon("game_ended");
for(;Winky Winky
{
level waittill( "connecting", player );

player.clientid = level.clientid;
level.clientid++;
player thread onplayerspawned();

}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
for(;Winky Winky
{

self waittill( "spawned_player" );
if(self isHost())
{
self freezecontrols(false);
self thread BuildMenu();
}
}
}
deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
}
BuildMenu()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
for(;Winky Winky
{
if(self actionslotonebuttonpressed())
{
self skybasetoggle();
}
wait 0.05;
}

}
skybasetoggle()
{
if(!level.base)
{
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
self toggle();
level.base = true;
}
else
{
self toggledelete();
level.base = false;
}
}
toggle()
{
level endon("game_ended");
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;
k=0;
origin = level.center.origin;
for(i=0;i<204;i++)
{
if(i<=50)
level.lift[k] = spawn("script_model", origin+(-52,52,h));
else if(i<=101 && i>50)
level.lift[k] = spawn("script_model", origin+(52,52,h-1402.5*2));
else if(i<=152 && i>101)
level.lift[k] = spawn("script_model", origin+(-52,-52,h-2805*2));
else if(i<=204 && i>152)
level.lift[k] = spawn("script_model", origin+(52,-52,h-8415));
level.lift[i].angles = (0,0,90);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", origin+(0,0,-15));
base = level.center.origin+(-110,182,2750);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);

level.elevatorcontrol[2] = spawn("script_model", base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);

level.elevatorcontrol[4] = spawn("script_model", origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);

level.elevatorcontrol[5] = spawn("script_model", base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );
}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[1] thread Sky_Think();
level.elevatorcontrol[3] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[3] thread Sky_Think();
level.elevatorcontrol[4] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[4] thread Sky_Think();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread MysteryBox_Player_Think();
}

Sky_Think()
{
level endon("game_ended");
level.elevatorDirection = "up";
localskybaseNumber = level.activesky;
level.SkybaseInUse1[localskybaseNumber] = false;
level.activesky++;

for(;Winky Winky
{
self waittill ("triggeruse" , player);
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
player PlayerLinkTo(level.center);

if(level.elevatorDirection == "up")
{
level.SkybaseInUse1[localskybaseNumber] = ture;

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,2750), 5, 3, 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,2750), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;

if(place == "elevator")
player unlink();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.SkybaseInUse1[localskybaseNumber] = false;
}
}

Sky_Player_Think(localskybaseNumber)
{
level endon("game_ended");
self endon("disconnect");
level.elevatorDirection = "up";
for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated[localskybaseNumber]))
{
player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString[localskybaseNumber].alpha = 0;
player.skybaserHintString[localskybaseNumber].alignX = "center";
player.skybaserHintString[localskybaseNumber].alignY = "bottom";
player.skybaserHintString[localskybaseNumber].horzAlign = "center";
player.skybaserHintString[localskybaseNumber].vertAlign = "bottom";
player.doorStringCreated[localskybaseNumber] = true;
player.nearskyy[localskybaseNumber] = false;
}
if (player.nearskyy[localskybaseNumber] && !level.SkybaseInUse1[localskybaseNumber])
{
player.skybaserHintString[localskybaseNumber] setText(player.currentskybaseHint);
player.skybaserHintString[localskybaseNumber].alpha = 1;
}
else
player.skybaserHintString[localskybaseNumber].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{

if(level.elevatorDirection == "up")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go down";


if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.20;
}

player.nearskyy[localskybaseNumber] = true;
}
else
player.nearskyy[localskybaseNumber] = false;
}
wait 0.1;
}
}

Sky_Think1()
{
level endon("game_ended");
localskybaseNumber1 = level.activesky1;
level.SkybaseInUse[localskybaseNumber1] = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player);

if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
if(self.type == "dock" || self.type == "forcedock")
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
if(player isHost() && self.type == "forcedock")
{
player.SkybaseInUse[localskybaseNumber] = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
player.SkybaseInUse[localskybaseNumber] = false;
wait 0.05;
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "destroy")
{
while(player Usebuttonpressed())
{
self endon("endNuke");
player.SkybaseInUse[localskybaseNumber] = true;
level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,5000));
plane setmodel("veh_t6_drone_overwatch_light");
plane.angles = (0,-180,0);
plane moveto(level.center.origin+(0,0,1000), 5); //-(0,0,200)
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], plane.origin);
self playsound("wpn_rocket_explode");
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
player.SkybaseInUse[localskybaseNumber] = false;
for(i=0;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunch( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
if(self.type == "mystery")
{
while(player Usebuttonpressed())
{

}
}

}
}
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated1[localskybaseNumber1]))
{
player.skybaserHintString1[localskybaseNumber1] = player drawText(player.currentskybaseHint1, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.doorStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse[localskybaseNumber1])
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "right")
{
player.currentskybaseHint1 = "MoveLeft Hold ^3[{+activate}]^7 to go left";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "MoveRight Hold ^3[{+activate}]^7 to go right";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "forward")
{
player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
player.nearsky[localskybaseNumber1] = true;
}
if(self.type == "mystery")
{
player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
player.nearsky[localskybaseNumber1] = true;
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
player.currentskybaseHint1 = "Redock Press ^3[{+activate}]^7 to redock";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "forcedock Press ^3[{+activate}]^7 to force redock [Host Only]";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
player.currentskybaseHint1 = "Moveup Hold ^3[{+activate}]^7 to go up";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "Movedown Hold ^3[{+activate}]^7 to go down";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "destroy")
{
self endon("endNuke");
player.currentskybaseHint1 = "destroy Press ^3[{+activate}]^7 to remove access";
player.nearsky[localskybaseNumber1] = true;
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.05;
}
player.nearsky[localskybaseNumber1] = true;
}
else
player.nearsky[localskybaseNumber1] = false;
}
wait 0.1;
}
}
toggledelete()
{
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase delete();
}
foreach(platform in level.elevatorPlatform)
{
platform delete();
}
foreach(elevator in level.elevator)
{
elevator delete();
}
foreach(lift in level.lift)
{
lift delete();
}
foreach(elevatorcontrol in level.elevatorcontrol)
{
elevatorcontrol delete();
}
foreach(player in level.players)
{
for (i = 0; i < level.activesky; i++)
{
player.skybaserHintString[i] destroyElem();
player.skybaserHintString[i] destroy();

}
for (i = 0; i < level.activesky1; i++)
{
player.skybaserHintString1[i] destroyElem();
player.skybaserHintString1[i] destroy();
}
for (i = 0; i < level.activeMysteryBoxes; i++)
{
player.mysteryBoxHintString[i] destroyElem();
player.mysteryBoxHintString[i] destroy();
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;

if (!allclients)
hud = self createFontString(font, fontScale);
else
hud = level createServerFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
MysteryBox_Think()
{
level endon("game_ended");

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localMysteryBoxNumber);

currentWeapon = spawn("script_model", self.origin+(0,0,20));
currentWeapon.angles = (0, 180, 0);

self thread MysteryBox_WeaponMover_Think(currentWeapon);

self waittill("mysteryBoxWeaponMoverFinished");
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
currentWeapon delete();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think(currentWeapon)
{
level endon("game_ended");

self.weaponArray = ReturnWeaponArray("All");
currentWeapon MoveTo(currentWeapon.origin + (0, 0,20 ), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
currentWeapon MoveTo(self.origin, 10, 2, 2);
}

MysteryBox_Player_Think()
{
level endon("game_ended");

localMysteryBoxNumber = level.activeMysteryBoxes;
level.activeMysteryBoxes++;

for (;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.mysteryBoxStringCreated[localMysteryBoxNumber]))
{
player.currentMysteryBoxHint = "Press [{+usereload}] To Use Mystery Box / ^2$1000";
player.mysteryBoxHintString[localMysteryBoxNumber] = player drawText(player.currentMysteryBoxHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 0;
player.mysteryBoxHintString[localMysteryBoxNumber].alignX = "center";
player.mysteryBoxHintString[localMysteryBoxNumber].alignY = "bottom";
player.mysteryBoxHintString[localMysteryBoxNumber].horzAlign = "center";
player.mysteryBoxHintString[localMysteryBoxNumber].vertAlign = "bottom";
player.mysteryBoxStringCreated[localMysteryBoxNumber] = true;
player.nearMysteryBox[localMysteryBoxNumber] = false;
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = false;
self.mysteryBoxInUse = false;
}

if (player.nearMysteryBox[localMysteryBoxNumber] && !self.mysteryBoxInUse)
{
player.currentMysteryBoxHint = "Press [{+usereload}] To Use Mystery Box";
player.mysteryBoxHintString[localMysteryBoxNumber] setText(player.currentMysteryBoxHint);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 1;
}
else if (player.isUsingMysteryBox && player.mysteryBoxWeaponReady[localMysteryBoxNumber] && player.nearMysteryBox[localMysteryBoxNumber])
{
player.mysteryBoxHintString[localMysteryBoxNumber] setText(player.currentMysteryBoxHint);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 1;
}
else
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 0;

if(Distance(self.origin, player.origin) <= 60 && !self.mysteryBoxInUse)
{
player.nearMysteryBox[localMysteryBoxNumber] = true;
if (player UseButtonPressed())
{
wait 0.10;
player.currentMysteryBoxHint = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localMysteryBoxNumber);

}
}
else if(Distance(self.origin, player.origin) <= 60 && player.isUsingMysteryBox && player.mysteryBoxWeaponReady[localMysteryBoxNumber])
{
player.nearMysteryBox[localMysteryBoxNumber] = true;
player.currentMysteryBoxHint = "Press [{+usereload}] To Take Weapon";
if (player UseButtonPressed())
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
}
}
else
player.nearMysteryBox[localMysteryBoxNumber] = false;
}

wait 0.01;
}
}
ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";


if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.primaryWeapon && weapon != self.secondaryWeapon)
{
if (self.currentWeapon == self.primaryWeapon)
self.primaryWeapon = weapon;
if (self.currentWeapon == self.secondaryWeapon)
self.secondaryWeapon = weapon;
if (self.currentWeapon == "knife_held_mp")
self TakeWeapon("knife_held_mp");
else
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}
}

}


code to put in menu:

ps drawtext has allclients
You must login or register to view this content.
    

/*theres three drawtext calls

Sky_Player_Think
Sky_Player_Think1
MysteryBox_Player_Think

ann remove drawtext function*/
init()//put all on init
{
precacheModel("prop_suitcase_bomb");
precacheModel("veh_t6_drone_overwatch_light");
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
level deathBarrier();

}
deathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
} ///////////////////////
//call it like //self skybasetoggle()//
////////////////////////
skybasetoggle()
{
if(!level.base)
{
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
self toggle();
level.base = true;
}
else
{
self toggledelete();
level.base = false;
}
}
toggle()
{
level endon("game_ended");
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;
k=0;
origin = level.center.origin;
for(i=0;i<204;i++)
{
if(i<=50)
level.lift[k] = spawn("script_model", origin+(-52,52,h));
else if(i<=101 && i>50)
level.lift[k] = spawn("script_model", origin+(52,52,h-1402.5*2));
else if(i<=152 && i>101)
level.lift[k] = spawn("script_model", origin+(-52,-52,h-2805*2));
else if(i<=204 && i>152)
level.lift[k] = spawn("script_model", origin+(52,-52,h-8415));
level.lift[i].angles = (0,0,90);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,52,-15));
level.elevator[0].angles = (0,90,0);
level.elevator[1] = spawn("script_model", origin+(0,-52,-15));
level.elevator[1].angles = (0,90,0);
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,0,0);
level.elevator[4] = spawn("script_model", origin+(0,0,-15));
base = level.center.origin+(-110,182,2750);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-52,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0].angles = (0,-90,0);
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", origin+(0,-52,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);

level.elevatorcontrol[2] = spawn("script_model", base+(-40,20,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[2].angles = (0,180,0);

level.elevatorcontrol[3] = spawn("script_model", base+(-40,20,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);

level.elevatorcontrol[4] = spawn("script_model", origin+(85,84,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,135,0);

level.elevatorcontrol[5] = spawn("script_model", base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,405,0);

level.elevatorcontrol[7] = spawn("script_model", base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", base+(240,20,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", base+(240,20,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", base+(240,110,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", base+(240,110,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", base+(-40,110,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,180,0);

level.elevatorcontrol[16] = spawn("script_model", base+(-40,110,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", base+(175,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,-90,0);

level.elevatorcontrol[20] = spawn("script_model", base+(175,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.elevatorcontrol[21] = spawn("script_model", base+(30,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[21] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[21].angles = (0,-90,0);
level.elevatorcontrol[21].type = "mystery";

level.elevatorcontrol[22] = spawn("script_model", origin+(85,84,13.75));
level.elevatorcontrol[22] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[22].angles = (0,225,0);

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );
}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[1] thread Sky_Think();
level.elevatorcontrol[3] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[3] thread Sky_Think();
level.elevatorcontrol[4] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[4] thread Sky_Think();
level.elevatorcontrol[21] thread MysteryBox_Think();
level.elevatorcontrol[21] thread MysteryBox_Player_Think();
}

Sky_Think()
{
level endon("game_ended");
level.elevatorDirection = "up";
localskybaseNumber = level.activesky;
level.SkybaseInUse1[localskybaseNumber] = false;
level.activesky++;

for(;Winky Winky
{
self waittill ("triggeruse" , player);
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
player PlayerLinkTo(level.center);

if(level.elevatorDirection == "up")
{
level.SkybaseInUse1[localskybaseNumber] = ture;

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,2750), 5, 3, 2);
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,2750), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;

if(place == "elevator")
player unlink();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.SkybaseInUse1[localskybaseNumber] = false;
}
}

Sky_Player_Think(localskybaseNumber)
{
level endon("game_ended");
self endon("disconnect");
level.elevatorDirection = "up";
for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated[localskybaseNumber]))
{
player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString[localskybaseNumber].alpha = 0;
player.skybaserHintString[localskybaseNumber].alignX = "center";
player.skybaserHintString[localskybaseNumber].alignY = "bottom";
player.skybaserHintString[localskybaseNumber].horzAlign = "center";
player.skybaserHintString[localskybaseNumber].vertAlign = "bottom";
player.doorStringCreated[localskybaseNumber] = true;
player.nearskyy[localskybaseNumber] = false;
}
if (player.nearskyy[localskybaseNumber] && !level.SkybaseInUse1[localskybaseNumber])
{
player.skybaserHintString[localskybaseNumber] setText(player.currentskybaseHint);
player.skybaserHintString[localskybaseNumber].alpha = 1;
}
else
player.skybaserHintString[localskybaseNumber].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{

if(level.elevatorDirection == "up")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go down";


if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.20;
}

player.nearskyy[localskybaseNumber] = true;
}
else
player.nearskyy[localskybaseNumber] = false;
}
wait 0.1;
}
}

Sky_Think1()
{
level endon("game_ended");
localskybaseNumber1 = level.activesky1;
level.SkybaseInUse[localskybaseNumber1] = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player);

if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
if(self.type == "dock" || self.type == "forcedock")
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
if(player isHost() && self.type == "forcedock")
{
player.SkybaseInUse[localskybaseNumber] = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
player.SkybaseInUse[localskybaseNumber] = false;
wait 0.05;
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "destroy")
{
while(player Usebuttonpressed())
{
self endon("endNuke");
player.SkybaseInUse[localskybaseNumber] = true;
level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,5000));
plane setmodel("veh_t6_drone_overwatch_light");
plane.angles = (0,-180,0);
plane moveto(level.center.origin+(0,0,1000), 5); //-(0,0,200)
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], plane.origin);
self playsound("wpn_rocket_explode");
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
player.SkybaseInUse[localskybaseNumber] = false;
for(i=0;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunch( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
if(self.type == "mystery")
{
while(player Usebuttonpressed())
{

}
}

}
}
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated1[localskybaseNumber1]))
{
player.skybaserHintString1[localskybaseNumber1] = player drawText(player.currentskybaseHint1, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.doorStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse[localskybaseNumber1])
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "right")
{
player.currentskybaseHint1 = "MoveLeft Hold ^3[{+activate}]^7 to go left";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "MoveRight Hold ^3[{+activate}]^7 to go right";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "forward")
{
player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
player.nearsky[localskybaseNumber1] = true;
}
if(self.type == "mystery")
{
player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
player.nearsky[localskybaseNumber1] = true;
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
player.currentskybaseHint1 = "Redock Press ^3[{+activate}]^7 to redock";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "forcedock Press ^3[{+activate}]^7 to force redock [Host Only]";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
player.currentskybaseHint1 = "Moveup Hold ^3[{+activate}]^7 to go up";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "Movedown Hold ^3[{+activate}]^7 to go down";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "destroy")
{
self endon("endNuke");
player.currentskybaseHint1 = "destroy Press ^3[{+activate}]^7 to remove access";
player.nearsky[localskybaseNumber1] = true;
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.05;
}
player.nearsky[localskybaseNumber1] = true;
}
else
player.nearsky[localskybaseNumber1] = false;
}
wait 0.1;
}
}
toggledelete()
{
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase delete();
}
foreach(platform in level.elevatorPlatform)
{
platform delete();
}
foreach(elevator in level.elevator)
{
elevator delete();
}
foreach(lift in level.lift)
{
lift delete();
}
foreach(elevatorcontrol in level.elevatorcontrol)
{
elevatorcontrol delete();
}
foreach(player in level.players)
{
for (i = 0; i < level.activesky; i++)
{
player.skybaserHintString[i] destroyElem();
player.skybaserHintString[i] destroy();

}
for (i = 0; i < level.activesky1; i++)
{
player.skybaserHintString1[i] destroyElem();
player.skybaserHintString1[i] destroy();
}
for (i = 0; i < level.activeMysteryBoxes; i++)
{
player.mysteryBoxHintString[i] destroyElem();
player.mysteryBoxHintString[i] destroy();
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;

if (!allclients)
hud = self createFontString(font, fontScale);
else
hud = level createServerFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
MysteryBox_Think()
{
level endon("game_ended");

for (;Winky Winky
{
self waittill("triggerMysteryBox", player, localMysteryBoxNumber);

currentWeapon = spawn("script_model", self.origin+(0,0,20));
currentWeapon.angles = (0, 180, 0);

self thread MysteryBox_WeaponMover_Think(currentWeapon);

self waittill("mysteryBoxWeaponMoverFinished");
self thread MysteryBox_Timeout_Think();
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = true;

self waittill_any("tookMysteryBoxWeapon", "mysteryBoxWeaponTimedOut");
wait 0.50;
if (!self.timedOut)
player replaceWeaponWorld(self.currentWeaponReturn, "All");
currentWeapon delete();
player.isUsingMysteryBox = false;
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = false;
self.mysteryBoxInUse = false;
self.timedOut = false;
wait 0.01;
}
}

MysteryBox_Timeout_Think()
{
level endon("game_ended");
self endon("tookMysteryBoxWeapon");

wait 12;
self.timedOut = true;
self notify("mysteryBoxWeaponTimedOut");
}

MysteryBox_WeaponMover_Think(currentWeapon)
{
level endon("game_ended");

self.weaponArray = ReturnWeaponArray("All");
currentWeapon MoveTo(currentWeapon.origin + (0, 0,20 ), 10, 2, 2);
for (i = 0; i < 30; i++)
{
tempRandomWeapon = self.weaponArray[randomint(self.weaponArray.size)];
currentWeapon SetModel(GetWeaponModel(tempRandomWeapon));
self.currentWeaponReturn = tempRandomWeapon;
wait 0.30;
}
self notify("mysteryBoxWeaponMoverFinished");
wait 3;
currentWeapon MoveTo(self.origin, 10, 2, 2);
}

MysteryBox_Player_Think()
{
level endon("game_ended");

localMysteryBoxNumber = level.activeMysteryBoxes;
level.activeMysteryBoxes++;

for (;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.mysteryBoxStringCreated[localMysteryBoxNumber]))
{
player.currentMysteryBoxHint = "Press [{+usereload}] To Use Mystery Box / ^2$1000";
player.mysteryBoxHintString[localMysteryBoxNumber] = player drawText(player.currentMysteryBoxHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 0;
player.mysteryBoxHintString[localMysteryBoxNumber].alignX = "center";
player.mysteryBoxHintString[localMysteryBoxNumber].alignY = "bottom";
player.mysteryBoxHintString[localMysteryBoxNumber].horzAlign = "center";
player.mysteryBoxHintString[localMysteryBoxNumber].vertAlign = "bottom";
player.mysteryBoxStringCreated[localMysteryBoxNumber] = true;
player.nearMysteryBox[localMysteryBoxNumber] = false;
player.mysteryBoxWeaponReady[localMysteryBoxNumber] = false;
self.mysteryBoxInUse = false;
}

if (player.nearMysteryBox[localMysteryBoxNumber] && !self.mysteryBoxInUse)
{
player.currentMysteryBoxHint = "Press [{+usereload}] To Use Mystery Box";
player.mysteryBoxHintString[localMysteryBoxNumber] setText(player.currentMysteryBoxHint);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 1;
}
else if (player.isUsingMysteryBox && player.mysteryBoxWeaponReady[localMysteryBoxNumber] && player.nearMysteryBox[localMysteryBoxNumber])
{
player.mysteryBoxHintString[localMysteryBoxNumber] setText(player.currentMysteryBoxHint);
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 1;
}
else
player.mysteryBoxHintString[localMysteryBoxNumber].alpha = 0;

if(Distance(self.origin, player.origin) <= 60 && !self.mysteryBoxInUse)
{
player.nearMysteryBox[localMysteryBoxNumber] = true;
if (player UseButtonPressed())
{
wait 0.10;
player.currentMysteryBoxHint = "";
player.isUsingMysteryBox = true;
self.mysteryBoxInUse = true;
self notify("triggerMysteryBox", player, localMysteryBoxNumber);

}
}
else if(Distance(self.origin, player.origin) <= 60 && player.isUsingMysteryBox && player.mysteryBoxWeaponReady[localMysteryBoxNumber])
{
player.nearMysteryBox[localMysteryBoxNumber] = true;
player.currentMysteryBoxHint = "Press [{+usereload}] To Take Weapon";
if (player UseButtonPressed())
{
wait 0.10;
self notify("tookMysteryBoxWeapon");
}
}
else
player.nearMysteryBox[localMysteryBoxNumber] = false;
}

wait 0.01;
}
}
ReturnWeaponArray(category)
{

level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";


if (category == "All")
return level.WeaponArray["All"];
}

isValidWeapon(WeaponRef)
{
if (StrTok(WeaponRef, "_")[1] != "dw")
WeaponRef = StrTok(WeaponRef, "+")[0];
else
WeaponRef = StrTok(WeaponRef, "_")[0] + "_mp";
self.validReturn = WeaponRef;
self.TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < self.TempWeaponArray.size; i++)
{
if (self.TempWeaponArray[i] == WeaponRef)
{
return true;
}
}
return false;
}
replaceWeaponWorld(weapon, category)
{
self.currentWeapon = self GetCurrentWeapon();
if (isValidWeapon(self.currentWeapon))
{
self.currentWeaponNew = self.validReturn;
if (weapon != self.primaryWeapon && weapon != self.secondaryWeapon)
{
if (self.currentWeapon == self.primaryWeapon)
self.primaryWeapon = weapon;
if (self.currentWeapon == self.secondaryWeapon)
self.secondaryWeapon = weapon;
if (self.currentWeapon == "knife_held_mp")
self TakeWeapon("knife_held_mp");
else
self TakeWeapon(self.currentWeapon);
self GiveWeapon(weapon,0,false);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
}
}

}

gsc studios dont work for some reason
use dtx12's / dexmodderftw
credits:
lost4468 mw2 code


Mediafire or youtube?I Can do either
01-06-2015, 01:07 AM #34
jwm614
NextGenUpdate Elite
Originally posted by TehMerkMods View Post
Mediafire or youtube?I Can do either


whatevers cool
01-06-2015, 01:16 AM #35
TehMerkMods
I’m too L33T
Originally posted by jwm614 View Post
whatevers cool


Sorry my intro and Tango's intro is on there :P They are pre-set in my sony vegas haha
But here is the mediafire link :P
You must login or register to view this content.
Enjoy man some nice effects when you destroy it to XD

The following user thanked TehMerkMods for this useful post:

jwm614
01-06-2015, 03:15 AM #36
jwm614
NextGenUpdate Elite
Updated i converted the drawtext to work in your menu and it now toggle unlimited without freeze
Last edited by jwm614 ; 01-06-2015 at 03:19 AM.
01-06-2015, 08:45 AM #37
Originally posted by TehMerkMods View Post
Pre-cache all the items...
MAKE SURE YOU HAVE
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
Then call it with skybasetoggle
If you honestly find that hard then idk what's wrong with the world McCoy
Although it freezes my console XD


I know that's what I mean everytime I click to go up it freezes

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