Post: Loz Zombies Menu v2
06-22-2015, 03:46 AM #1
Loz
Vault dweller
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Loz Zombies Menu v2

New Video By Extinct:


New Screenshot:
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Info:
Origins isn't supported anymore atm, you'll get instantly kicked back if attempting to play it

Bugs:
if you find any please let me know

Changelog:
Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message

Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons

Update 3(v2):
Menu Base Added/Changes:
same as my azza menu changelogs(update 1 & v2)
big thx to xePixTvx
toggable info bar
Functions Added/Changes:
better toggles for dvars only functions
demi godmode
visions
loop viewmodel
more little things in self menu
custom stats value
normal change model
fake phd flopper
go-pro random zombie
space sphere cannon
flyable armored car
crosshair aimbot
play sound menu
drinking for perks
mini nuke gun
grapple gun
car gun
modded spread for modded bullets
drops all weapons
mikeeey weapons wheel
random weapon
both rayguns
no over-heat
equipments list
normal weapons list
upgraded weapons list
aimbot menu
aim required
change bone tag
visible check
unfair
fake auto-shoot
play fx menu
better hitmarkers for friendly fire
forcefield more realistic towards zombies
keyboard
fling gun
spawn map models menu
manage last object spawned menu
geyser trap
better platform
spiral stairs
zombies animations menu
zombies speed menu
round slider
force zombies drop powerups on death
improved zombie boss
host & menu heart
better superjump
enable power
better end game
give high stats as player option
more i might have forgotten


Download:
Compiled Console .gsc:
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Compiled PC .gsc:
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Project Shared .gscr:
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Credits:
craigschrist
dtx12
master131
imcsx
sharks
mikeeey
derektrotter
xepixtvx
jwm614
zeiiken
xmastermodzx
turntuplobbies
extinct
sygnus
exelo
etc...
sorry if i forgot anyone
Last edited by Loz ; 12-19-2015 at 01:40 PM. Reason: Update 3(v2)

The following 73 users say thank you to Loz for this useful post:

_xSeRBoDmMoDz_, /SneakerStreet/, Dynamite, FRINZ, anthonything, anxify, APOCALYP, Armyspy, bailey9213, BoatyMcBoatFace, BullyWiiPlaza, Buqsy, Chen Madhala, CODHoster1337_, CoreyTrevor, CoreyyDEX, Devilemi, DoraTheKiller97, DraMaTiK_DreaM, EternalHabit, FlipFlow, FreeakHead, Gentleツ, hakamdeebad, HiddenHour, HighModzz, iDEXModzYT, Im_YouViolateMe, IntarPops, iRnZ, ismailhb_-7, jwm614, ksa_7ooo7, M0T1VAT10N, Mango_Knife, MCabCon, McRaidArc, migjack, Mrtbyhyourwme, Next To Nothing, NextGenAlex2015, no1z, Nothingbutbread, OfficialCoolJay, P$ycho, PakMan, Patrick, Percal, Playstation VR, puffindaherb, Rezqaazify, richard5555, RM_Lobbies, sissi92, snapin, basshead4ever, Sync, Synergy, TimeWithTimmy, Turk_Warrior, UkHazeOG, V--JR7, vincom, vogsmurf, Voltron181, Wapo_chuy, WeHostModdedXP, XDrifteer7, xexDELL, xIce KiLLaH, xSynthmodz, xxIOxx, yan88
07-23-2015, 12:15 AM #92
Originally posted by Loz View Post
ooh splitscreen? yeah tbh i could add a check inside the shader & text function to change a bit position if splitscreening :P
i guess ill do that in later updates


Yeah, I mean splitscreen. The menu works fine in solo. I'd have to use another menu or an RTM tool for that which sucks because this is an awesome menu.
07-23-2015, 04:59 AM #93
FlipFlow
Bounty hunter
Originally posted by Loz View Post
can you go more in depth please? like you ended the game using the menu function or normally? & what you mean it keeps loading the game?



will add tombstone next update, forgot about it
die rise phd flopper is just a troll
sadly i cant test on nuketown, but i will remove mulekick from it next update
will add "no overheat" function for jetgun & paralyzer next update, forgot about it
will look into upgraded staffs & more melee weapons
but what you mean with?
"could you please make the menu compatible with 2 player" ??


i used end game from the menu I ended the game it said game over you survived 3 rounds and it just sat on that screen for like 5 mins than i signed out and if froze.
07-23-2015, 05:21 AM #94
Originally posted by Loz View Post
can you go more in depth please? like you ended the game using the menu function or normally? & what you mean it keeps loading the game?



will add tombstone next update, forgot about it
die rise phd flopper is just a troll
sadly i cant test on nuketown, but i will remove mulekick from it next update
will add "no overheat" function for jetgun & paralyzer next update, forgot about it
will look into upgraded staffs & more melee weapons
but what you mean with?
"could you please make the menu compatible with 2 player" ??


Hey, Loz. You can use defined if statment to check every single perk. That means you not test all perks on the maps you can only put all perks in one and than a If stament isdefined from the perk. I can gives this code you Winky Winky
07-23-2015, 07:21 AM #95
Killer Be
Climbing up the ladder
can you make TDM version?
thank you.
07-23-2015, 08:10 PM #96
Loz
Vault dweller
Originally posted by FlipFlow View Post
i used end game from the menu I ended the game it said game over you survived 3 rounds and it just sat on that screen for like 5 mins than i signed out and if froze.


thats odd, it never happened to me, maybe any particular function you used right before, if you can remember?

Originally posted by MCabCon View Post
Hey, Loz. You can use defined if statment to check every single perk. That means you not test all perks on the maps you can only put all perks in one and than a If stament isdefined from the perk. I can gives this code you Winky Winky


if i understand what you mean right, i think i saw something similar in the dump ill take a look Smile

Originally posted by Killer
can you make TDM version?
thank you.


what you mean? TDM version?
07-23-2015, 08:14 PM #97
itsSorrow
In my man cave
Originally posted by Killer
can you make TDM version?
thank you.


Its zombies Facepalm
07-23-2015, 11:01 PM #98
hi. when i inject your menu with a tool injector i frooze immediately.Can you help me i dont understand why i m freezing. My ps3 is cex rogero 4.55
07-23-2015, 11:37 PM #99
ksa_7ooo7
Maggbot timeout!
the best menu at all Smile
keep it updated Smile
07-24-2015, 02:11 AM #100
Turk_Warrior
League Champion
Originally posted by Loz View Post
BETA
Beta of my zombies menu i've been working on,
i kinda rushed this release but i wanted to share with you guys

Video By SneakerStreet (Update 2):


Video By Extinct (Update 2):


Info:
All clients rank & stats that sticks, you can find it in the host menu //make a stats submenu/editor in next updates
Fully working friendly fire, host only & all players w/ hitmarkers //deff make friendly fire based gamemodes in next updates
Spawn bots //they will be invisible right after spawn in some maps, if so they need to bleed out (they wont move anyway)
Menu works on all maps without issues
No death barriers & weapons limit

Bugs:
if you find any please let me know

Screenshot:
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Changelog:
Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message

Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons


Download:
Compiled Console .gsc:
You must login or register to view this content.

Compiled PC .gsc:
You must login or register to view this content.

Project Shared .gscr:
You must login or register to view this content.


Credits:
craigschrist
dtx12
master131
imcsx
sharks
mikeeey
derektrotter
zeiiken
xmastermodzx
turntuplobbies
extinct
sygnus
exelo
jwm614
etc...
sorry if i forgot anyone


broke the game with boss round no zombies and just keeps going though rounds

map tranzit
Last edited by Turk_Warrior ; 07-24-2015 at 02:32 AM.

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