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Version 1.1
Details:
Hello guys, I'm back! But I've got some bad news. I've got college coming up soon, and I'll be working part time somewhere so I won't have much time to contribute anything. This will be my last release.... unless, you think I should make one more huge blowout release? Please be sure to answer the poll above! Anyways, this menu is almost the same as my Unbound User. It has a similar base, but in this menu base, it includes a player menu, and custom HUD animations. I worked really hard on this base, and AoKMiKeY said it actually turned out pretty good!
self addMenu(MenuTitle, Menu Verification Status, Previous Menu, Options);
How to add a menu option:
Inside getOptions()
m = "Test Menu"; <--- these 2 are required before starting a new menu, but is only defined once, before creating options
options[m] = [];
options[m][options[m].size] = AddOption(m, "Sub Menu 1", ::callMenu, "Sub Menu 1");
options[m][options[m].size] = AddOption(m, "Sub Menu 2", ::callMenu, "Sub Menu 2");
options[m][options[m].size] = AddOption(m, "Sub Menu 3", ::callMenu, "Sub Menu 3");
How to add a player menu option:
Inside getOptions(), look for
m = "Player Options 1";
This is where you add in your options. Same as adding a regular menu option, however, this only needs to be done once, and not for every player, because the menu sets the selected player already, and all you have to do is just call the function. It's a bit easier to understand once you use the menu base.
Got it?
If you have questions about anything, feel free to ask.
My List of Contributions for BO2:
Menus/Gamemodes I made:
---------------------------------
Unofficial RDC v2.6 (Back when I was Taylors Bish) - menu
Hunted V1.1 (The Assassin's Creed spinoff, also back when I was Taylors Bish) - gamemode
My First Ever Menu Base (which sucked) - menu
WhiteWater Base - menu
Craig Christ's Cursor Controlled Menu Base - menu
The Floor is Lava - gamemode
Unbound User's Private Patch v4 Remake - menu
Simply Perfect Menu Base Remake - menu
Menus/Gamemodes/Codes I helped make:
--------------------------------
Ultimate Quickscope Mod (by xTUL) - gamemode
Michael Myers (by Natsu or Chris, whatever his name is now lol) - gamemode
ELeGanCe (helped with overflow and bugs) - menu
Dynamic v2 (helped with base) - menu
Dynamic v3 (helped with base) - menu
Source Engine Menu Base - menu
WhiteWater v5 Remastered (made the base design + verification) - menu
Illusion V1 (fixed some bugs I believe) - menu
Zombieland (Did the GUI design) - gamemode
Hide & Seek (by ScaRzModZ) - gamemode
Survival v1.4 (helped add overflow fix) - gamemode
Working overflow fix (overflow fix thanks to xTUL and jwm614, but I "perfected" it) - code
BO2 Gamemode Loader (by xTUL) - code
Changelog:
v1.1
-Recoded parts of the menu base (now it's less of a hassle to add options, and uses shark's AddOption format)
-Tweaks
-Bug fixes to reduce crashing
v1.0
-Initial Release
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Credits:
dtx12 & Craig Christ (none of this would have been possible without these 2 guys <3)
IMCSx - GSC Studio
AoKMiKeY
ItsLollo1000
xTurntUpLobbies
jwm614
Shark
Videos:
The Original Menu
Video by TehMerkMods <3
Find any bugs? Quote me and I'll fix them!
The following 18 users say thank you to Im_YouViolateMe for this useful post: