Post: [POLL] Request a Menu Base Port!
01-30-2016, 07:22 PM #1
Im_YouViolateMe
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: RDC v6.7

Side note: SLH v3 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • You must login or register to view this content.
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • You must login or register to view this content.
  • Crystal v1.04
  • The Hidden Gold v4.3
  • Purple Kush v4


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}

listen(function, event)
{
self endon("disconnect");
self endon("stop_listening");

for(;Winky Winky
{
self waittill(event);
self [[function]]();

wait .05;
}
}

Last edited by Im_YouViolateMe ; 02-29-2016 at 02:18 AM.

The following 9 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, codybenti, DF_AUS, DoraTheKiller97, EliteArchive, FRINZ, HiddenHour, LegitGamer264, Patrick
02-17-2016, 10:07 PM #74
/SneakerStreet/
At least I can fight
Originally posted by YouViolateMe View Post
Super Lemon Haze v3 released. Let me know of any bugs!


ur the best!!! thanks for your hard workSmile

The following user thanked /SneakerStreet/ for this useful post:

Im_YouViolateMe
02-17-2016, 11:46 PM #75
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by SneakerStreet
ur the best!!! thanks for your hard workSmile


Can you record it? I actually like this base a lot lol. I'm thinking about making a full menu out of it.
02-18-2016, 05:07 AM #76
/SneakerStreet/
At least I can fight
Originally posted by YouViolateMe View Post
Can you record it? I actually like this base a lot lol. I'm thinking about making a full menu out of it.

I cant atm. I have some problems with my pc atm:( i try my best to fix itSmile
02-18-2016, 06:32 PM #77
DoraTheKiller97
Treasure hunter
Originally posted by TheHiddenHour View Post
Thats v5. I'm talkin about v2 because it doesn't look as bad lol.

Fair enough. Happy this way we get another sexy base from the master. :P
02-18-2016, 08:21 PM #78
Originally posted by YouViolateMe View Post
Can you record it? I actually like this base a lot lol. I'm thinking about making a full menu out of it.


Name: Phantom
Link: You must login or register to view this content.
Game: Mw3

I love the Base of this Menu it would be nice if you could remake it!
- Yoda
02-21-2016, 10:57 PM #79
/SneakerStreet/
At least I can fight
Originally posted by YouViolateMe View Post
Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: RDC v6.7

Side note: SLH v3 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • Red Dot City v6.7
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • You must login or register to view this content.
  • Crystal v1.04
  • The Hidden Gold v4.3
  • Purple Kush v4


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}

listen(function, event)
{
self endon("disconnect");
self endon("stop_listening");

for(;Winky Winky
{
self waittill(event);
self [[function]]();

wait .05;
}
}



thanks again for your hard work on these bases <3 i made a pretty nice oldschool looking menu with the lemon haze base :p it feels like mw2 xD

The following user thanked /SneakerStreet/ for this useful post:

Im_YouViolateMe
02-21-2016, 11:09 PM #80
#Hex
Banned
Gee drkness patch




joker rey black rain edit




OG sky walker v2
02-22-2016, 12:12 AM #81
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by SneakerStreet
thanks again for your hard work on these bases <3 i made a pretty nice oldschool looking menu with the lemon haze base :p it feels like mw2 xD


On a scale of 1-10 how easy was it to understand the base structure and add options/menus?
02-22-2016, 02:32 AM #82
Patrick
League Champion
Originally posted by YouViolateMe View Post
On a scale of 1-10 how easy was it to understand the base structure and add options/menus?


it was super hard bro, can you make a step by step tutorial on how to add them? :troll:

The following 2 users say thank you to Patrick for this useful post:

DF_AUS, Im_YouViolateMe

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