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So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:
Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.
Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).
New Menu Update Video:
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Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.
Changelog:
Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)
[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.
Edit- I tried everything nothing works. Maybe add a compiled file to make life easier
It is already compiled lol. I cant make it into a GSCR without merging the files. Read the 'How to inject' file included with the menu. Its quite simple. Extract the GSC files with the folder structs in tact (so there should be maps/mp/gametypes_zm/...) and in GSC studio, click inject compiled script file and navigate to that folder. Hit inject files and you should be good to go.
It is already compiled lol. I cant make it into a GSCR without merging the files. Read the 'How to inject' file included with the menu. Its quite simple. Extract the GSC files with the folder structs in tact (so there should be maps/mp/gametypes_zm/...) and in GSC studio, click inject compiled script file and navigate to that folder. Hit inject files and you should be good to go.
Lol srry I meant as 1 client ids file for a gsc injector that is on the ps3 (sprx injector). That's where I am trying to add it to but it does not show up. It just loops back to the start of the injector. I had all the over ride paths correct lol. I am lost as to why it's not showing up.
I don't use gsc studios. I prefer the sprx injector
Hey man
It's working great with the SPRX Injector, if you want i have upload my sprx injector with this menu ( Press L2+SQUARE for open The Injector ) :
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NOTE : I have rename the " _clientids " file to " ICONIC " and the " _shellshock " file rename to " SENTINEL "