Post: ps3 usb modding zombies n multiplayer
08-13-2013, 04:19 AM #1
superme40
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); everytime u put a dvar make sure u save it then put in another 1
1 by 1



i found out wat works so far n im working on demi god mode or god modeif u dont know wat demi god mode means

trust me they work n if u cant get it to work ill make a save for u n u can resign it



REQUIRED DVAR FOR ZOMBIES ONLY : allClientDvarsEnabled

ZOMBIE ONLY

zombie_devgui 1
r_zombieNameAllowFriendsList 1
r_zombieNameAllowDevList 1
cg_showZombieControls 1
player_zombieSpeedScale 100

almost forgot multiplayer is here

MULTIPLAYER ONLY

    party_reconnectToHostOnTimeout 1
party_iamhost 1
allowHost_matchesHostedRatio 1
allowHost_matchesPlayedRatio 1
allowHost_matchesHostedStreak 1
allowHost_matchesPlayedStreak 1
migration_forceHost 1
partyMigrate_disabled 1
party_forceMigrateAfterRound 1
party_forceMigrateOnMatchStartRegression 1
allowAllNAT 1
all_players_are_connected 1
band_2players 1
probation_public_enabled 0
probation_public_probationTime 0
probation_league_enabled 0
probation_league_probationTime 0
party_joinInProgressAllowed 1
dw_party_active 1
cg_drawGun 1
cg_drawThroughWalls 1
cg_drawFriendlyNames 1
cg_drawCrosshairNamesPosX 1
cg_drawCrosshairNamesPosY 1
cg_drawCrosshair 1
ls_maplocation 1
developer 1
developer_script 1
cg_development 1
custom_perks_allow_pro 1
perk_fastLadderClimbMultiplier 1
sv_cheats 1
aim_autoaim_debug 1
aim_lockon_debug 1
party_hostname ^1Xx^5Unkn0wn^1xX
g_knockback 2000
laserRange 2500
r_filmTweakEnable 1
ai_friendlyFireBlockDuration 1
dog_MeleeDamage 450
aim_automelee_debug 0
aim_slowdown_debug 0
aim_autoaim_enabled 1
player_maxGrenadeCatchHeight 200
player_deathInvulnerableTime 3000
dynEnt_bulletForce 2.8
war_fastweaponSwitch 1
player_debugHealth 1
player_sustainAmmo 1
perk_healthRegenMultiplier 200
cg_drawHealth 1
cg_drawBigFPS 1
cg_drawFPS 1
player_clipSizeMultiplier 1000
perk_scavenger_clip_multiplier 1
g_player_maxhealth 2000
g_radiusDamageMax 100
player_radiusDamageMultiplier 100
player_damageMultiplier 100
player_meleeDamageMultiplier 100
player_deathInvulnerableToMelee 1
player_deathInvulnerableToProjectile 1
ai_meleeDamage 0
ai_meleeRange 0
ai_meleeHeight 0
ai_meleeWidth 0
fov 80
cg_gun_x 7
pickupPrints 1
g_speed 800
player_sprintUnlimited 1
allItemsUnlocked 1
allItemsPurchased 1
allEmblemsUnlocked 1
allEmblemsPurchased 1
jump_height 400
g_debugBullets 1
bg_forceExplosiveBullets 1
perk_bulletPenetrationMultiplier 1
ragdoll_bullet_force 1
bg_fallDamageMinHeight 1000
bg_fallDamageMaxHeight 1000
dog_MeleeDamage 450
g_debugDamage 1000
bulletrange 1000
xPGroups 1
gunXPGroups 1
doubleXPcheckDLCOwnership 1
bg_moonGravity 1
phys_gravity 20
allClientDvarsEnabled 1
Last edited by superme40 ; 08-14-2013 at 02:43 AM.

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09-06-2013, 09:51 PM #29
6jarjar6
Little One
Originally posted by youmadbro420 View Post
red eye is a bitch btw i do have my own bo2 editor for bo2 an i can host xp lobbies without jb an can host big xp on bo2 without jb just like on bo2 but red eyes editor is shit just like him


Why don't you just release your "editor".
09-07-2013, 03:51 AM #30
ResistTheMofo
Bounty hunter
I just tried it for the hell of it and it makes you delete your save game data...
09-11-2013, 12:11 PM #31
justeve
< ^ > < ^ >
Red-Eye's Save Editor editor works fine for campaign,but getting the mods online is another story.

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