BO2.PS3.Init();
BO2.RPC.Call(uint func_address, arguments);
BO2.RPC.Call(0x349B8C, 0, 0, "O \"^2Test!\""); //this calls SV_GameSendServerCommand
BO2.RPC.Call(0x3139A8, 0, "set cg_fov 90"); //this calls CBuf_AddText
BO2.RPC.Call(0x2A8044, 0x177B828, 1, 0); //this calls G_GivePlayerWeapon (and gives default weapon)
int returnVal = BO2.RPC.Call(0x275A04, "This is a string"); //Calls G_LocalizedStringIndex and assigns it's return value to returnVal
BO2.PS3.Init();
BO2.RPC.Call(uint func_address, arguments);
BO2.RPC.Call(0x349B8C, 0, 0, "O \"^2Test!\""); //this calls SV_GameSendServerCommand
BO2.RPC.Call(0x3139A8, 0, "set cg_fov 90"); //this calls CBuf_AddText
BO2.RPC.Call(0x2A8044, 0x177B828, 1, 0); //this calls G_GivePlayerWeapon (and gives default weapon)
int returnVal = BO2.RPC.Call(0x275A04, "This is a string"); //Calls G_LocalizedStringIndex and assigns it's return value to returnVal
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