Originally posted by a22shady
Personally I think the map is stupid and don't like it at all. I thought maybe it was just me and needed some time to figure it out after playing 2-3 hours with some friends we got the map figured out and where things go and what not and I still don't like it. Its very stupid an extremely difficult time to play and enjoy. too many things to kill you. You get stepped on and instantly down loose all perks. You need to activate 6 power stations to have power to the map and than have to protect or re activate them. I hate how you constantly have to progress so many rounds just to start doing anything.
Playing this map some more. It's pretty hard to get far if you don't setup things at the start.
Need certain doors open, power on along with access to some area's.
Overall this map has a ton of depth to it you can solo some of these things but easier to help each other out. As for cheese spots compared to buried I can't find any.
Best method I found so far is to build the staff's use that as a power weapon run around in a big loop near the PAP machine.
Tank is useful to get away from the zombies but you need to watch your back on it.
Still a ton of things which can be unfair to you on this map due to it's layout if you don't have control or awareness of the zombies you can get screwed quickly.
One good example is the mud, stuck in that a group of zombies appears behind and in front. Also how narrow certain parts of the maps are zombies flood from one direction you're screwed if you don't take the group down.
If you're good it a nice challenge if you're causal and not so good find it a little harder going. Key to the map is awareness building the staffs keeping an eye on the zombie spawns.
Robots can be used to break up the zombies however if you're outside near the PAP be careful! They do stand on half the area around that bit if you're grouping zombies together. You do get a couple warning signs it coming towards you.
A couple super annoying things like the robots, big daddy things along with narrowness. Also a couple key areas which are death traps but you need to go into.