Post: Black Ops Game Save Editor
01-10-2013, 03:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well here I bring you Jakes625 and Me (Red-EyeX32) first Black Ops Game Save Editor for PS3!!!!

This application allows you to open, view and edit Black Ops Game Saves, this can be used for USB modding without any JB/CFW PS3.

Do not remove any files in the application's folder because then its not going to work correctly.

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How To Use Tool:
Copy Black Ops Game Save from PS3 to PC
Start Up Application and Open The Game Save Folder
Edit Game Saves however you like
Save Asset When Your Done Editing Raw File each time you edit
Save All to save every changes to have made to the save files
Copy back to PS3 and you should be good to go.

__________________________________________________ __________________________________

Virus Scan:
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Make Sure you got .NET Framework 4.5, Download Is Below!!
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The download link below is for XP users only!!!
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FAQ:[/U]
- If you are having problems opening your gamesave, make sure you have all three GPAD0_ files and that you have framework 4.5...

- If you cant save your gamesave, then make sure you have all the files that came with the tool in the .RAR file.

- If you are having problems with the MSCVR100.dll error, then go to this site You must login or register to view this content. and download the .exe.


If you have any problems or bugs, please send me a PM ("Private Message")
Thanks for downloading and please don't abuse a good and enjoyable game Happy

[video=youtube;vtE***4-MO0]https://www.youtube.com/watch?v=vtE***4-MO0[/video]
Last edited by Kronos ; 12-19-2016 at 04:57 AM. Reason: Updated Links

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01-11-2013, 05:48 PM #29
Originally posted by EyeX32 View Post
Make sure the Bo save folder is called "BLUS/BLESwhatever number here" or else it aint gonna work
for example "BLUS30591-AUTO-" Winky Winky


somehow i can't get the zombie codes to work online anymore i tried doing solo nothing i tried random match online nothing i tried signing off signing back on and still wont work? :/
01-11-2013, 06:51 PM #30
this is a copy of Correys WAW gamesave editor

The following user groaned XKingCory401X for this awful post:

BishAreForFags
01-11-2013, 10:41 PM #31
Originally posted by indykota317 View Post
somehow i can't get the zombie codes to work online anymore i tried doing solo nothing i tried random match online nothing i tried signing off signing back on and still wont work? :/


Idk whats the problem, this still works for me
01-11-2013, 11:02 PM #32
Originally posted by EyeX32 View Post
Idk whats the problem, this still works for me


yeah wen i go online i cant use any controls and nothing happens
01-12-2013, 06:35 AM #33
iOdysseus
Bounty hunter
For those of you that doesn't experience cheats when you know you modded the save. It's probably because of sv_cheat isn't set. It's read only (but could probably be changed).
01-12-2013, 07:28 PM #34
Originally posted by iOdysseus View Post
For those of you that doesn't experience cheats when you know you modded the save. It's probably because of sv_cheat isn't set. It's read only (but could probably be changed).


how? i tried putting this in GRAND0_CM setting set sv_cheats "1" and it keeps kicking me and says sv_cheats is read only idk how to fix lol
01-12-2013, 08:06 PM #35
iOdysseus
Bounty hunter
Originally posted by indykota317 View Post
how? i tried putting this in GRAND0_CM setting set sv_cheats "1" and it keeps kicking me and says sv_cheats is read only idk how to fix lol


I've been trying to find a exploit using only the CFG to bypass the read-only error. The closest exploit I can think of is setting it after you log on to multiplayer. I was thinking maybe it stops checking after that (or in-game).

Originally posted by another user
seta developeruser "1"
seta developer_script "1"
seta superuser "1"
if ( dvarbool( "xblive_privatematch" ) ) seta sv_cheats "1"
if ( dvarbool( "sv_cheats" ) ) seta clanName "work" //sets clantag to work if sv_cheats was activated


Not sure if it works. Haven't tested yet.
01-12-2013, 09:01 PM #36
Originally posted by iOdysseus View Post
I've been trying to find a exploit using only the CFG to bypass the read-only error. The closest exploit I can think of is setting it after you log on to multiplayer. I was thinking maybe it stops checking after that (or in-game).



Not sure if it works. Haven't tested yet.


so pretty much put excecute code in CM file then just paste the code in a .cfg file and see if it works?
01-13-2013, 12:22 AM #37
iOdysseus
Bounty hunter
Originally posted by indykota317 View Post
so pretty much put excecute code in CM file then just paste the code in a .cfg file and see if it works?


It won't work. The idea is to activate sv_cheats after you have logged onto multiplayer. Then again, sv_cheats is read-only. There really isn't a way pass this without modification of the EBOOT.

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