Post: Release Huds all client
08-04-2014, 04:13 AM #1
-JM-
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); As I don't see Many menu and not a
lot Has it So i release the real offset to the huds Why i didn't correct seb Is because he was busy and then no one help me I work hard To find a silly mistakes Use Seb ways if you want but the target client is
0x70
its not 0x44
ill release maybe some offsets I
found later This Post is more to see Some movements In this section Please no hate I juste worked hard for not much :/ enjoy wanna see menus
    
x = 0x0,
y = 0x4,
z = 0x8,
fontScale = 0xC,
color = 0x10,
sort = 0x38,
glowColor = 0x3C,
targetEntNum = 0x70,
label = 0x48,
width = 0x4A,
height = 0x4C,
text = 0x56,
type = 0x64,
font = 0x65,
materialIndex = 0x68,
ui3dWindow = 0x6D;

public UInt32 SetShader(uint Element, Int32 clientIndex, SByte Material, Int16 Width, Int16 Height, Single X, Single Y, Byte R = 255, Byte G = 255, Byte B = 255, Byte A = 255, float Sort = 0)
{
WriteSByte(Element + HElems.type, Cool Man (aka Tustin);
WriteInt16(Element + HElems.width, Width);
WriteInt16(Element + HElems.height, Height);
WriteFloat(Element + HElems.x, X);
WriteFloat(Element + HElems.y, Y);
WriteFloat(Element + HElems.sort, Sort);
WriteInt32(Element + HElems.targetEntNum, clientIndex);
WriteSByte(Element + HElems.materialIndex, Material);
WriteBytes(Element + HElems.color, new Byte[] { R, G, B, A });
WriteBytes(Element + HElems.ui3dWindow, new Byte[] { 0xFF });
return Element;
}
public UInt32 SetText(uint Element, Int32 clientIndex, String Text, Single X, Single Y, Single FontScale, Byte Font, float Sort = 0, Byte R = 255, Byte G = 255, Byte B = 255, Byte A = 255, Byte GlowR = 0, Byte GlowG = 0, Byte GlowB = 0, Byte GlowA = 0)
{
WriteSByte(Element + HElems.type, 1);
WriteInt32(Element + HElems.targetEntNum, clientIndex);
WriteInt16(Element + HElems.text, G_LocalizedStringIndex(Text));
WriteFloat(Element + HElems.x, X);
WriteFloat(Element + HElems.y, Y);
WriteFloat(Element + HElems.sort, Sort);
WriteFloat(Element + HElems.fontScale, FontScale);
WriteBytes(Element + HElems.font, new Byte[] { Font });
WriteBytes(Element + HElems.color, new Byte[] { R, G, B, A });
WriteBytes(Element + HElems.glowColor, new Byte[] { GlowR, GlowG, GlowB, GlowA });
WriteBytes(Element + HElems.ui3dWindow, new Byte[] { 0xFF });
return Element;
}

0x11F26D4 huds starts here
G_Localize seems like I can't get the return value So I don't know
I even wrote in PPC tried
Last edited by -JM- ; 08-05-2014 at 04:43 PM.

The following 4 users say thank you to -JM- for this useful post:

makeabce, PieuXClan, SaberNGU, ShutTheCrunchUp

The following user groaned -JM- for this awful post:

itzGumi
08-04-2014, 05:23 AM #2
Nice Happy

The following user thanked PieuXClan for this useful post:

-JM-
08-04-2014, 05:24 AM #3
-JM-
Space Ninja
Originally posted by PieuXClan View Post
Nice Happy


shut up u knew

The following user thanked -JM- for this useful post:

PieuXClan
08-04-2014, 05:25 AM #4
I Know Happy But Still Nice Post Happy
08-04-2014, 06:59 AM #5
makeabce
I defeated!
Originally posted by JM
As I don't see Many menu and not a
lot Has it So i release the real offset to the huds Why i didn't correct seb Is because he was busy and then no one help me I work hard To find a silly mistakes Use Seb ways if you want but the target client is
0x70
its not 0x44
ill release maybe some offsets I
found later This Post is more to see Some movements In this section Please no hate I juste worked hard for not much :/ enjoy wanna see menus
    
x = 0x0,
y = 0x4,
z = 0x8,
fontScale = 0xC,
color = 0x10,
sort = 0x38,
glowColor = 0x3C,
targetEntNum = 0x70,
label = 0x48,
width = 0x4A,
height = 0x4C,
text = 0x56,
type = 0x64,
font = 0x65,
materialIndex = 0x68,
ui3dWindow = 0x6D;


:fap: Time to remake my another fps menu :P
08-04-2014, 05:56 PM #6
-JM-
Space Ninja
Originally posted by makeabce View Post
:fap: Time to remake my another fps menu :P


haha enjoy
08-05-2014, 07:57 AM #7
Swaqq
Professional Thanker
ur missing offsets like G_Hudelems G_LocalizedString and more .-.
08-05-2014, 04:39 PM #8
-JM-
Space Ninja
Originally posted by NGU View Post
ur missing offsets like G_Hudelems G_LocalizedString and more .-.


lol same then seb but this thread aint complete ill fix it
I basicaly just correct him

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