Post: Snow Engine Non Host Mod Menu (With Aimbot)
07-22-2015, 02:17 AM #1
NickBeHaxing
Stoner Zone
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Hello NextGenUpdate!



Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!



All Features
    
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes


Controls
    
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back


Credits
    
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help Smile
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection


Known Bugs


  • Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
  • Lag-O-Meter Doesn't Work
  • 'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
  • When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
  • 'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]

Fixes Being Worked On


  • Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
  • Adding FFA Compatibilty
  • Adding Stealth Targeting
  • Adding Logical Targeting
  • Adding ability to change where the Aimbot aims
  • Adding DVAR Editor
  • Adding Custom Lobby Message



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Official Video(s)



Last edited by NickBeHaxing ; 07-27-2015 at 10:09 PM. Reason: Updated Logs

The following 41 users say thank you to NickBeHaxing for this useful post:

-JM-, /SneakerStreet/, alexcubano, allant, BaSs_HaXoR, Boliberrys, CIA agent, codybenti, ETERNALDRAGONS, FallofReach, Full-Evil, Geo, HiddenHour, jacob_9191, JDWALKER, joni_djESP, KL9, Kyzhh, Loz, lutsch1234, milky4444, ModyHacker, ng4a, Nihkz, Not Rage, Darth Saul, primetime43, Rey, Skonafid, Kronos, sleekshow, basshead4ever, Sunnis, Synergy, TheGreenPlanet, Ciri, user_714, VMP, wajdi9, WeHostModdedXP, xelahot

The following user groaned NickBeHaxing for this awful post:

Eddie Mac
08-21-2016, 08:56 PM #182
SC58
Former Staff
Originally posted by HaXoR View Post
I know I'm a lil' late to tha show, but here's MW3's Menu_PaintAll address:
MW3 Menu_PaintAll(UiContext *dc) - 0x0029A3D8

But, I couldn't get it working...


0x276CB0 - Menu_Paint_Internal(UiContext *dc, int idontremember)

The following user thanked SC58 for this useful post:

BaSs_HaXoR
08-22-2016, 05:38 AM #183
S63
Space Ninja
Originally posted by SC58 View Post
0x276CB0 - Menu_Paint_Internal(UiContext *dc, int idontremember)


What about cl_drawtexthook or is dat for ingame only
08-22-2016, 08:43 AM #184
Originally posted by S63 View Post
What about cl_drawtexthook or is dat for ingame only


You're calling engine text or engine-level calls through low-level hooking; which is through the engine MW3 runs on... (Quake) Therefore it should run when called; although, I have seen it doesn't work when an in-game game is loading.
Last edited by BaSs_HaXoR ; 08-22-2016 at 08:55 AM.
08-22-2016, 08:45 AM #185
Originally posted by SC58 View Post
0x276CB0 - Menu_Paint_Internal(UiContext *dc, int idontremember)


Thanks Smile
08-23-2016, 08:26 PM #186
-JM-
Space Ninja
Originally posted by HaXoR View Post
Thanks Smile


I am a lil late but PatchjumpIn no hook where the FPS is and use jump command (ppc) to the end of the fps part turn on fps and your menu will be ingame out of game

that's just an idea
11-11-2016, 01:27 AM #187
Originally posted by HaXoR View Post
You're calling engine text or engine-level calls through low-level hooking; which is through the engine MW3 runs on... (Quake) Therefore it should run when called; although, I have seen it doesn't work when an in-game game is loading.


Oh em gee it's BaSs
11-15-2016, 01:17 AM #188
Can someone help me? I have installed this menu on Rebug Dex, Rebug Cex, and now Ferrox Cex, AND IT NEVER WORKS! I don't know what I'm doing wrong, I know how to install a mod menu!
11-15-2016, 04:24 AM #189
Father Luckeyy
Retired - Lead Content Manager
Originally posted by olimpia9987 View Post
Can someone help me? I have installed this menu on Rebug Dex, Rebug Cex, and now Ferrox Cex, AND IT NEVER WORKS! I don't know what I'm doing wrong, I know how to install a mod menu!


SPRX Install

dev_hdd0/TMP

EBOOT.BIN Install

dev_hdd0 / game / BLUS or BLES / USDIR / EBOOT.BIN
11-17-2016, 01:16 AM #190
why would I say it didn't work if I didn't even install it? and before somebody says "press left on DPAD to open it", I did that too, and nothing happened, you really think I would claim it doesn't work if I didn't try installing or opening it? If it dosn't work on CEX, please just tell me

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