Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!
All Features
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes
Controls
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back
Credits
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection
Known Bugs
Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
Lag-O-Meter Doesn't Work
'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]
Fixes Being Worked On
Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
What about cl_drawtexthook or is dat for ingame only
You're calling engine text or engine-level calls through low-level hooking; which is through the engine MW3 runs on... (Quake) Therefore it should run when called; although, I have seen it doesn't work when an in-game game is loading.
Last edited by
BaSs_HaXoR ; 08-22-2016 at 08:55 AM.
I am a lil late but PatchjumpIn no hook where the FPS is and use jump command (ppc) to the end of the fps part turn on fps and your menu will be ingame out of game
You're calling engine text or engine-level calls through low-level hooking; which is through the engine MW3 runs on... (Quake) Therefore it should run when called; although, I have seen it doesn't work when an in-game game is loading.
Can someone help me? I have installed this menu on Rebug Dex, Rebug Cex, and now Ferrox Cex, AND IT NEVER WORKS! I don't know what I'm doing wrong, I know how to install a mod menu!
Can someone help me? I have installed this menu on Rebug Dex, Rebug Cex, and now Ferrox Cex, AND IT NEVER WORKS! I don't know what I'm doing wrong, I know how to install a mod menu!
SPRX Install
dev_hdd0/TMP
EBOOT.BIN Install
dev_hdd0 / game / BLUS or BLES / USDIR / EBOOT.BIN
why would I say it didn't work if I didn't even install it? and before somebody says "press left on DPAD to open it", I did that too, and nothing happened, you really think I would claim it doesn't work if I didn't try installing or opening it? If it dosn't work on CEX, please just tell me