Originally posted by legz
How would we go about porting a map to PS3 ? I mean, Surely the PS3 and PC .map files will have some kind of difference in ? So if I designed a map in CoD4 Radiant, How would I get that to work on my PS3 ? Because the CoD4 Radiant isn't out for PS3 :cry: I may sound noobish but I'd like to know ha.
its exactly the same as the ps3 version,its just it wont load any custom content(camos,objects etc...)everything in your map must be the original files & not removed on the ps3,to load it onto the ps3 version,you compile it as mp_broadcast (no gsc needed) & once you`ve done that,replace the files with your map pack filename(boradcast in this case) & load it,here how i know itll work for 1.40:
-the map gscs are stored in the code_post_gfx_mp or common,which means if you compiled the map as mp_broadcast it will still load with no error
-the map pack files are not stored on the disk and can easyly be ripped from your ps3 using ftp
-as long as the models are valid in the ps3 version itll work,any custom colors,camos,wall,objects etc... that was imported wont work on ps3 because the certain file will be missing & will just crash.
-the filesize,loadscreen & preview isnt needed to load because it loads anyway,you just need the 2 fast files that are compiled as the map pack name.
thats all you really need to know,and that how you do it,but just remember,unless you get the .map file you cannot port it.
---------- Post added at 09:35 PM ---------- Previous post was at 09:34 PM ----------
Originally posted by legz
Can someone get me a .pak file from their PS3. I would get one myself but I don't currently have my copy of COD4 around :cry: I want to try find a way to open it this file.
i got the software to do so,but the bad thing is that its password protected,so there isnt a way of editing it unless we can bypass/decrypt the error.