self thread Cod4_Knife_Game();
Cod4_Knife_Game()
{
self thread //Lock menu function here();
self thread Cod4_Knife_Game_1();
self thread Cod4_Knife_Game_2();
self thread Cod4_knife_spawn2();
self thread Cod4_knife_spawn1();
}
Cod4_Knife_Game_1()
{
if(self.team == "allies")
{
self iprintlnbold ("^3Welcome To J&B*'s Knife Game");
wait 2;
self iprintlnbold ("^1....Watch Your Back!");
wait 0.01;
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
}
Cod4_knife_spawn1()
{
if(self.team == "allies")
{
for(;
{
self waittill("spawned_player");
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
wait 0.01;
}
}
Cod4_knife_spawn2()
{
if(self.team == "axis")
{
for(;
{
self waittill("spawned_player");
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
wait 0.01;
}
}
Cod4_Knife_Game_2()
{
if(self.team == "axis")
{
self iprintlnbold ("Welcome To J&B*'s Knife Game");
wait 2;
self iprintlnbold ("....Watch Your Back!");
wait 0.01;
self takeallweapons();
wait 0.01;
self setclientDvar ("set player_meleeHeight", "50");
self setclientDvar("set player_meleeRange", "100");
self setclientDvar ("set player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("bertta_mp", 0);
}
}
blah()
{
for( i=0; i < level.players.size; i++ )
{
self iPrintln( "Welcome " + self.name );
self takeAllWeapon();
wait .1;
self giveWeapon( "beretta_mp" );
wait .1;
self switchtoweapon ( "beretta_mp" );
for(;
{
self setWeaponAmmoClip( "beretta_mp", 0 );
wait .1;
}
}
}
blah()
{
for( i=0; i < level.players.size; i++ )
{
self iPrintln( "Welcome " + self.name );
self takeAllWeapon();
wait .1;
self giveWeapon( "beretta_mp" );
wait .1;
self switchtoweapon ( "beretta_mp" );
for(;
{
self setWeaponAmmoClip( "beretta_mp", 0 );
wait .1;
}
}
}
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