Post: [SCRIPT]J&B*'s Cod4 Knife game v1!
05-07-2012, 02:11 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys i think this is going to be the last script i release till i get my menu fully converted to ps3 idk how im going to do that but idk i dont have very much new scripts and i would like most of them to be released when the menu is release. Sense everyone has been so patient with me i decided to release one of my gametypes this is called knife game. Everyone has a knife and a knife only very smiler to mw3s knife game.

    self thread Cod4_Knife_Game();


    
Cod4_Knife_Game()
{
self thread //Lock menu function here();
self thread Cod4_Knife_Game_1();
self thread Cod4_Knife_Game_2();
self thread Cod4_knife_spawn2();
self thread Cod4_knife_spawn1();
}

Cod4_Knife_Game_1()
{
if(self.team == "allies")
{
self iprintlnbold ("^3Welcome To J&B*'s Knife Game");
wait 2;
self iprintlnbold ("^1....Watch Your Back!");
wait 0.01;
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
}

Cod4_knife_spawn1()
{
if(self.team == "allies")
{
for(;Winky Winky
{
self waittill("spawned_player");
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
wait 0.01;
}
}

Cod4_knife_spawn2()
{
if(self.team == "axis")
{
for(;Winky Winky
{
self waittill("spawned_player");
self takeallweapons();
wait 0.01;
self setclientDvar ("player_meleeHeight", "50");
self setclientDvar("player_meleeRange", "100");
self setclientDvar ("player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("beretta_mp", 0);
}
wait 0.01;
}
}

Cod4_Knife_Game_2()
{
if(self.team == "axis")
{
self iprintlnbold ("Welcome To J&B*'s Knife Game");
wait 2;
self iprintlnbold ("....Watch Your Back!");
wait 0.01;
self takeallweapons();
wait 0.01;
self setclientDvar ("set player_meleeHeight", "50");
self setclientDvar("set player_meleeRange", "100");
self setclientDvar ("set player_meleeWidth", "50");
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 0);
self setWeaponAmmoStock("bertta_mp", 0);
}
}


Credits
anyone who helped me thanks but i think i made this completely on my own!
Last edited by Jacob-And-Britt ; 05-07-2012 at 02:14 PM.
05-07-2012, 02:52 PM #2
247Yamato
< ^ > < ^ >
What the....

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Correy
05-14-2012, 03:34 PM #3
Choco
Respect my authoritah!!
All the melee range dvars... lol. Those dvars are read from the host, so it's not going to be different for each team.
05-14-2012, 05:22 PM #4
Jacob-And-Britt
I’m too L33T
Originally posted by .Choco View Post
All the melee range dvars... lol. Those dvars are read from the host, so it's not going to be different for each team.
I know i wanted the host to have more power Smile lol
05-14-2012, 10:55 PM #5
could come in handy
05-15-2012, 12:26 AM #6
Correy
I'm the Original
you could of just done..
    
blah()
{
for( i=0; i < level.players.size; i++ )
{
self iPrintln( "Welcome " + self.name );
self takeAllWeapon();
wait .1;
self giveWeapon( "beretta_mp" );
wait .1;
self switchtoweapon ( "beretta_mp" );
for(;Winky Winky
{
self setWeaponAmmoClip( "beretta_mp", 0 );
wait .1;
}
}
}


simplest form of putting it.

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COD5-MAN-
05-15-2012, 02:14 AM #7
Jacob-And-Britt
I’m too L33T
Originally posted by Correy View Post
you could of just done..
    
blah()
{
for( i=0; i < level.players.size; i++ )
{
self iPrintln( "Welcome " + self.name );
self takeAllWeapon();
wait .1;
self giveWeapon( "beretta_mp" );
wait .1;
self switchtoweapon ( "beretta_mp" );
for(;Winky Winky
{
self setWeaponAmmoClip( "beretta_mp", 0 );
wait .1;
}
}
}


simplest form of putting it.
Why would you want it to just keep giving u the gun? Also idk if it will even give it to you when you spawn. That has been my biggest problems in making gamemodes i have taken a week breack cus im at my moms when i go back to my house im going to release every previews codes.
05-15-2012, 08:08 AM #8
Correy
I'm the Original
Originally posted by Britt View Post
Why would you want it to just keep giving u the gun? Also idk if it will even give it to you when you spawn. That has been my biggest problems in making gamemodes i have taken a week breack cus im at my moms when i go back to my house im going to release every previews codes.


wheres the part where it keeps giving you the gun :confused: ?

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COD5-MAN-
05-15-2012, 01:35 PM #9
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Correy View Post
wheres the part where it keeps giving you the gun :confused: ?


There isn't a spot that keeps giving it to you, though there is one error with that. Unless he threads that code on player spawned then after the first death they can switch their guns.
05-15-2012, 02:07 PM #10
Correy
I'm the Original
Originally posted by D34TH View Post
There isn't a spot that keeps giving it to you, though there is one error with that. Unless he threads that code on player spawned then after the first death they can switch their guns.


there isn't any other guns to pick up?.. everyone uses the same weapon

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COD5-MAN-

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