Post: A tip that helped my LAG a lot, and a myth busted
12-01-2012, 04:33 PM #1
sonofpops
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); Ok well I always research things in a lot of depth and I published lots of ways to beat lag comp in MW3 and someone was so pleased with my help once he paid me $60 via my website. Im not promoting the site so I wont link to it I am a NGU faithful and I'm just sharing something that helped me.

The matchmaking and best connection thing is the best its ever been in any cod. The fact that players are experiencing varying degrees of LAG is almost certainly down to their own connection. I was raging about LAG as I got the best internet etc paid for fibre optic, ethernet cable etc and I thought I was being punished by LAG comp.

Not the case at all if it wasn't for LAG comp I would not be able to even play cod. Basically as memory has become cheaper router manufacturers have added more and more memory (cheap ass memory). Great right? ... well not exactly.

In order to maintain network integrity while everyone in the world is sending packets at the same time some packets have to be momentarily delayed to avoid being fragmented. This happens both on your router and of course on a larger scale your isp's exchange routers.

I ran a network diagnostic tool on my own connection and I am not talking about pingtest.net or speedtest.net I am talking about a professional scientific network analysis tool called netalyser (google it use the downloadable .jar not the online version). To my utter amazement my top spec fibre optic low latency internet had a 4447ms buffer delay while playing Black ops 2.

Imagine being in a lobby where you had a 'real' ping of 4447ms and no LAG comp? People would drop you before you had even seen them.

The problem is that your (or your ISP's) router can become bloated completely unpredictably and be great one second and awful the next. As your router has to 'hang on' to more and more packets in the memory it becomes full and responds slowly while 'bloated'. So even though you have an amazing upstream that upstream is being delayed by in my case 4.5 seconds by your own router.

It is for that reason that being host sucks in MW3 and most of the time in BO2 a little lag comp (too much in MW3) but mostly host=more packets more packets=more bloat.

They are working on a solution to buffer bloat with routers with better memory management but they wont hit the stores till 2015.

There are a few things you can try optimising your MTU to stop packets being fragmented because they are too large for example most ADSL lines this number is 1472. There are plenty of tuts on here and YT to help with this.

Also you can avoid host by closing ports to make your NAT moderate.

But what worked best for me and is a real game changer was this. Download virtual router manager (google it) on a windows 7 Laptop and share your windows 7 laptops connection wirelessly. Then connect your console to your virtual wireless network through your windows 7 Laptop. Im not sure why using your laptop as a router works but I think this works because the laptop has better memory management and more memory than my cheap ISP router.

If it doesn't work for you I am sorry, It PROPERLY worked for me and my clan but I cant speak for your individual problems. I hope you at least enjoyed the information.

I am now very much enjoying the LAG and now I am better informed about my own connection I am glad of LAG comp =]

---------- Post added at 10:41 AM ---------- Previous post was at 10:38 AM ----------

Just a quick note about MTU my default MTU was 1500 and 3 out of 4 packets that I sent to google.com via command prompt were being fragmented. At 1472 4 out of 4 were complete.

---------- Post added at 11:33 AM ---------- Previous post was at 10:41 AM ----------

If enough people want I will make a Vid tut on diagnosing if the LAG is from your own network.
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12-01-2012, 04:50 PM #2
TheManDavid
Your mother!
I have no clue what the hell I just read so i'll do the friendly thing and say, "Nice article man! Good job!"

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12-01-2012, 05:35 PM #3
sonofpops
Are you high?
Originally posted by xI
I have no clue what the hell I just read so i'll do the friendly thing and say, "Nice article man! Good job!"

Simple version. Router have a problem which is only jusy becoming known where a routers memory can become full. Put simply this means slow router performance which manifests as in game lag. Using your laptop as a router can help and really helped me. Lol sorry for the longwinded explanation.

---------- Post added at 12:35 PM ---------- Previous post was at 12:34 PM ----------

Typed on a phone sorry for spelling

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12-01-2012, 07:50 PM #4
YoMax
Haxor!
"Just a quick note about MTU my default MTU was 1500 and 3 out of 4 packets that I sent to google.com via command prompt were being fragmented. At 1472 4 out of 4 were complete."

This is just normal, no? 1500 - 28 (size of packet) = 1472

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sonofpops
12-01-2012, 07:56 PM #5
sonofpops
Are you high?
Originally posted by YoMax View Post
"Just a quick note about MTU my default MTU was 1500 and 3 out of 4 packets that I sent to google.com via command prompt were being fragmented. At 1472 4 out of 4 were complete."

This is just normal, no? 1500 - 28 (size of packet) = 1472



No my actual perfect mtu was 1444 then I added 28

This is the tut I used

Now find and document your MTU (maximum transmission unit) size. The MTU is the maximum packet size you can receive through a single transmission. Setting this value too high causes the received packet to be broken down and be rebuilt, which lowers overall throughput.

Having successfully used the command to obtain your average latency, you should be more familiar with what to expect using the command. To find your MTU you can also use a variant of ping.

In the command prompt, type: "Ping -f -l 1472 www.google.com" and press "Enter." If you get "ping replies," that is all you had to do. Just add 28 to this number and write this down with the rest of the information you have gathered. In this case, the value would be 1472 + 28 = 1500 MTU.

If you are seeing the message "packet needs to be fragmented," reduce 1472 by 10 and ping again (Ping -f -l 1462 [url]www.google.com[/url]). Continue doing this until you start receiving replies. Then continually bump the number up by 1, until you find the largest number that receives replies. Add 28 to this number and write it down.
12-01-2012, 10:09 PM #6
spudeeelad
I defeated!
Originally posted by sonofpops View Post
Ok well I always research things in a lot of depth and I published lots of ways to beat lag comp in MW3 and someone was so pleased with my help once he paid me $60 via my website. Im not promoting the site so I wont link to it I am a NGU faithful and I'm just sharing something that helped me.

The matchmaking and best connection thing is the best its ever been in any cod. The fact that players are experiencing varying degrees of LAG is almost certainly down to their own connection. I was raging about LAG as I got the best internet etc paid for fibre optic, ethernet cable etc and I thought I was being punished by LAG comp.

Not the case at all if it wasn't for LAG comp I would not be able to even play cod. Basically as memory has become cheaper router manufacturers have added more and more memory (cheap ass memory). Great right? ... well not exactly.

In order to maintain network integrity while everyone in the world is sending packets at the same time some packets have to be momentarily delayed to avoid being fragmented. This happens both on your router and of course on a larger scale your isp's exchange routers.

I ran a network diagnostic tool on my own connection and I am not talking about pingtest.net or speedtest.net I am talking about a professional scientific network analysis tool called netalyser (google it use the downloadable .jar not the online version). To my utter amazement my top spec fibre optic low latency internet had a 4447ms buffer delay while playing Black ops 2.

Imagine being in a lobby where you had a 'real' ping of 4447ms and no LAG comp? People would drop you before you had even seen them.

The problem is that your (or your ISP's) router can become bloated completely unpredictably and be great one second and awful the next. As your router has to 'hang on' to more and more packets in the memory it becomes full and responds slowly while 'bloated'. So even though you have an amazing upstream that upstream is being delayed by in my case 4.5 seconds by your own router.

It is for that reason that being host sucks in MW3 and most of the time in BO2 a little lag comp (too much in MW3) but mostly host=more packets more packets=more bloat.

They are working on a solution to buffer bloat with routers with better memory management but they wont hit the stores till 2015.

There are a few things you can try optimising your MTU to stop packets being fragmented because they are too large for example most ADSL lines this number is 1472. There are plenty of tuts on here and YT to help with this.

Also you can avoid host by closing ports to make your NAT moderate.

But what worked best for me and is a real game changer was this. Download virtual router manager (google it) on a windows 7 Laptop and share your windows 7 laptops connection wirelessly. Then connect your console to your virtual wireless network through your windows 7 Laptop. Im not sure why using your laptop as a router works but I think this works because the laptop has better memory management and more memory than my cheap ISP router.

If it doesn't work for you I am sorry, It PROPERLY worked for me and my clan but I cant speak for your individual problems. I hope you at least enjoyed the information.

I am now very much enjoying the LAG and now I am better informed about my own connection I am glad of LAG comp =]

---------- Post added at 10:41 AM ---------- Previous post was at 10:38 AM ----------

Just a quick note about MTU my default MTU was 1500 and 3 out of 4 packets that I sent to google.com via command prompt were being fragmented. At 1472 4 out of 4 were complete.

---------- Post added at 11:33 AM ---------- Previous post was at 10:41 AM ----------

If enough people want I will make a Vid tut on diagnosing if the LAG is from your own network.


As someone who works for the biggest ISP in Britain, I can tell you with 100% accuracy that this is THEE BIGGEST LOAD OF SHITE I have EVER heard!

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12-01-2012, 11:11 PM #7
sonofpops
Are you high?
Originally posted by spudeeelad View Post
As someone who works for the biggest ISP in Britain, I can tell you with 100% accuracy that this is THEE BIGGEST LOAD OF SHITE I have EVER heard!


It is not its not just related to gaming its a big problem that is facing the internet as a whole it just worse with two way traffic. Search wikipedia for Buffer Bloat you will see. Did you think I just made up an elaborate story?

Also if it is shite could you please use your tech knowledge to explain why it is?

From Wikipedia

"Bufferbloat is a phenomenon in a packet-switched computer network whereby excess buffering of packets inside the network causes high latency and jitter, as well as reducing the overall network throughput. The phenomenon was detailed in 2009[1] and the term coined by Jim Gettys in late 2010.[2][3]"

I even said I am not sure why using my laptop works better but it just does.
12-01-2012, 11:15 PM #8
Porter_Justice
Cake is a lie
What about being on a wired connection. What can I do? I'm on a Motorola wireless gateway but I'm plugged directly into it front my PS3.
12-01-2012, 11:52 PM #9
This is a great thread man, thanked.
12-02-2012, 12:13 AM #10
rockym56
[move]M.O.B.[/move]
Originally posted by spudeeelad View Post
As someone who works for the biggest ISP in Britain, I can tell you with 100% accuracy that this is THEE BIGGEST LOAD OF SHITE I have EVER heard!

Still waiting on ur reply.. U call this a load of "SHITE", please explain why.. Hopefully u are not the janitor for this so called biggest ISP company in Britian..

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