Post: Black Ops 2 Perks and Guns
05-04-2012, 04:45 PM #1
xMrCrazyHDx
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys,


So this is basically a thread talking about the perks and guns that will be in Black Ops 2.

If for some reason you read the paragraph and don't understand it, it's okay because this is a translated paragraph which was originally a paragraph written in Arabic.


Phases of the new network:

Name: Escort

- In this phase will be accompanied by one of the members of your team and who will carry the flags of three consecutive and is keen not to kill, in the other team was able to eliminate it would be considered victory in their favor.

Name: Split Spawn

- In this phase will be the place of exit or'' Spawn Point'' from the helicopter'' Hellicoptor'' and will jump parachute down, the player will have three attempts or three lives, and will be able to single player to control the helicopter and diversified places of landing and also has the possibility of fire from the helicopter. Helicopter was destroyed in the event of players the team will not be able to go out again, in this phase of the occupation of the target area will be aware that the occupation would last longer aware of normal phase'' domination'' twice. To win either of two ways to kill all members of the other team or get on the flag without losing, this phase will have two rounds in a row.

Name: Equalizer

- At this stage if he died one of the members of the team will move to the other team and also in this phase will be a competition for the information and if he gets the victory will be able to team the winner will open what looks like B 'power station' allows the player to amend Clasathm and get new weapons and also allow the team access to suit'' juggernaut''. If the two remained of a particular team will be able to automatically obtain the privileges of'' power plant'' and the'' Point Streaks'' would rise to 5 points. If any of the dead members of the team component of the two will remain their team the same lists and the team that kills with the highest will win, and in the event of a tie to win the team that manage the availability of'' power plant''. (Explanation: the power plant may be similar to the boxes containing PCs phase Spec Ops in MW3).

Perks:

- To give you a head start, you start with the normal perk, then move on to the pro perk, then move on to a new kind of level for the perk which is Elite perk and you can only choose two of those perks.


Perk 1: Spy

- You will show up as a friend on the map but once you fire, you will show as a red dot on the enemy's map and you are recognizable by the enemy UAV.

-Spy Pro: You are able to track enemy traps and tools but they can still recognize you with a UAV

- Spy Elite: If the Pilot enabled the perk "Pilot" then the pilot will be considered as an ally aircraft on the map.

Perk 2: Escape Artist

- When you are prone, you look like a dead body but you are not allowed to fire.

- Escape Pro: If the player character near death enemies will appear from the other team as'' white'' objects (as if it is sensitive to heat) and your name will disappear, making it difficult for the other team see you as an enemy.

- Escape Elite: If the perk Diver is enabled, you will look fully dead instead of diving or tapping triangle rapidly.

Perk 3: Audiophile

- Enemy players of the team who put silencer on their weapons will be able to see them on the radar if they shoot you or a space near you.

- Audiophile Pro: You will hear footsteps further.

- Audiophile Elite: If the perk "Bladesman" is enabled, you will be able to see the appeal of the knife on the radar.

Perk 4: Defuser

- The ability to the flashes and C4's a long distance and the ability to throw grenade bombs x2 the distance of the C4! (You need to hold the grenade for 3+ seconds and throw for x2 distance)

- Defuser Pro: you will be able to catch the bombs and throw it away Setmex will be able to also use tools explosive C4, Claymore belonging to the enemy and make it to your advantage.

- Defuser Elite: If the perk "Quickdraw" is enabled, the circuit will be completed in a second and a half.

Perk 5: Juggernaut (Yes it's back!)

- Restore health rapidly during the movement.

- Juggernaut Pro: restore health faster if you're lying on the ground.

- Juggernaut Elite: If the perk "Scavenger" is enabled, you will be able to throw packs of ammunition and lead your team members.

Perk 6: Diver

- This perk was mentioned as a specific jump in black ops called the dolphin dive, now you are able to shoot while jumping but you need to focus because it takes time to get back up!

- Diver Pro: You can crawl twice faster then the normal crawl.

- Diver Elite: you can crawl quickly and you can crawl faster three times instead of stand.

Perk 7: Pilot

- If you get your killstreak as a helicopter, the kills from the helicopter will count as part of your killstreak.

- Pilot Pro: If you get the chopper gunner killstreak, you will continue killing on the chopper until someone brings it down. (So there is no limited time)

- Pilot Elite: If the perk "Blind eye" is enabled, the chopper that you call will not show up in enemy maps.

Perk 8: Technician

- Any ground killstreak will continue with a followed killstreak.

- Technician Pro: reconnaissance aircraft developed from the UAV will also hamper the normal Radar at the other team.

- Technician Elite: If the perk "Defuser" is enabled, machine guns set by the fixed base will not explode easily.

Perk 9: Bladesman

- You have 2 knifes and no weapon making you knife faster then a normal knife. (A knife on each hand)

- Bladesman Pro: You have a chance to escape from enemy knives.

- Bladesman Elite: If the perk "Assasin" is enabled, it will be a silent kill with a knife map will not appear unless the activation of a member of the perk "Audiophile Elite".

Perk 10: Consciousness

- While standing, your aim will be accurate as if your prone.

- Consciousness Pro: Your bullets have a bigger impact.

- Consciousness Elite: If the perk "Marksman" is enabled, while shooting an enemy, the enemy will show up on your friend's maps.

Perk 11: Focus

- The possibility of fire during accelerated running, slow, even during a particular weapon in the shooting.

- Focus Pro: the possibility of shooting while jumping and the same applies above.

- Focus Elite: If the perk "Stalker" is enabled, while jumping explosives enemies will have less effect on you.

Perk 12: Deep Impact

- Bullets penetrate hard targets such as walls.

- Deep Impact Pro: You bullets affect 50% on the health each hit by an enemy.

- Deep Impact Elite: If the perk "Steady Aim" is enabled, variable fire for more than an enemy of his health will decrease 10%.

New Types of Knifes And How to Use Them!

-Ordinary knife: Two stabs to kill your opponent, which is due out as usual.


-The strategic tactical knife: Kill discount of 4 stab wounds and the knife, but faster than normal.


-Hammer tactical: Takes a long time to take it out and kill of 4 strikes but feature the hammer is to destroy armor and machinery a single blow.


-Throwing Knives: Accurate, fast and consists of four knives, may take the attempt of murder once or twice.


-Small axes: Start with two, prolong the time to remove them, but the minutes and kills than once.


-Ballistic knives (to prevent you from using explosives) Start with two, kill than once, but take him a long time to recharge (in case of activation of Burke'' Bladesman'' begins with three knives and a knife with the other side).

Guns Featured in The Game:

Assault Rifles:

- AK74
-Ruger Mini-14
-Type 65
-Valmet M76
-M70
-R1 Rifle
-Commando
-AR-18
-Valmet M60
-AKM-63
-AMD-65

Submachine Guns:

-Mp5SD
-PA3(DM)
-SW M76
-Type 64
-UZI
-Mini-Uzi
-AKS-74U
-Mac 10
-MPL
-Ares FMG

Shotguns:

-Model 590
-Model 1300
-Model 1100
-Spas-12
-CAWS
-Stakeout
-Saiga-12
-Striker
-Featherlight

Sniper Rifles:

-Psg-1
-PSL
-SVD
-Model 700
-M76

Light Machine Guns:

-Type 67
-Enfield L7
-M240
-AS70

Pistols:

-M973
-Steyr GB
-Skorpion
-MEU
-Python

Explosives:

-SA-7 Grail / 9K32 Strela-2
-Stinger
-FIM-43 Redeye
-Arwen 37
-M26 Grenades
- HG 84 Grenade
- M67 Grenade
- Sticky Grenade

Attachments:

-A Mini Gun Attached
-Shotgun Attached
-Bayonet
-Laser
-Red dot sight
-Reflex scope
-Thermal scope
-AGOC scope
-Extended mags
-Dual mags
-Rapid fire
-Grenade launcher
-Grip
-Perfected Ironsights


That's all the Information that I've got now.

This is a C&P of my thread on Pv.

The following 2 users say thank you to xMrCrazyHDx for this useful post:

GotMeVexed, xChidori

The following user groaned xMrCrazyHDx for this awful post:

xRJC
05-04-2012, 04:59 PM #2
Press ►
am r supr fgt
Originally posted by ExclusiveLobbys View Post
Ok guys,


So this is basically a thread talking about the perks and guns that will be in Black Ops 2.

If for some reason you read the paragraph and don't understand it, it's okay because this is a translated paragraph which was originally a paragraph written in Arabic.


Phases of the new network:

Name: Escort

- In this phase will be accompanied by one of the members of your team and who will carry the flags of three consecutive and is keen not to kill, in the other team was able to eliminate it would be considered victory in their favor.

Name: Split Spawn

- In this phase will be the place of exit or'' Spawn Point'' from the helicopter'' Hellicoptor'' and will jump parachute down, the player will have three attempts or three lives, and will be able to single player to control the helicopter and diversified places of landing and also has the possibility of fire from the helicopter. Helicopter was destroyed in the event of players the team will not be able to go out again, in this phase of the occupation of the target area will be aware that the occupation would last longer aware of normal phase'' domination'' twice. To win either of two ways to kill all members of the other team or get on the flag without losing, this phase will have two rounds in a row.

Name: Equalizer

- At this stage if he died one of the members of the team will move to the other team and also in this phase will be a competition for the information and if he gets the victory will be able to team the winner will open what looks like B 'power station' allows the player to amend Clasathm and get new weapons and also allow the team access to suit'' juggernaut''. If the two remained of a particular team will be able to automatically obtain the privileges of'' power plant'' and the'' Point Streaks'' would rise to 5 points. If any of the dead members of the team component of the two will remain their team the same lists and the team that kills with the highest will win, and in the event of a tie to win the team that manage the availability of'' power plant''. (Explanation: the power plant may be similar to the boxes containing PCs phase Spec Ops in MW3).

Perks:

- To give you a head start, you start with the normal perk, then move on to the pro perk, then move on to a new kind of level for the perk which is Elite perk and you can only choose two of those perks.


Perk 1: Spy

- You will show up as a friend on the map but once you fire, you will show as a red dot on the enemy's map and you are recognizable by the enemy UAV.

-Spy Pro: You are able to track enemy traps and tools but they can still recognize you with a UAV

- Spy Elite: If the Pilot enabled the perk "Pilot" then the pilot will be considered as an ally aircraft on the map.

Perk 2: Escape Artist

- When you are prone, you look like a dead body but you are not allowed to fire.

- Escape Pro: If the player character near death enemies will appear from the other team as'' white'' objects (as if it is sensitive to heat) and your name will disappear, making it difficult for the other team see you as an enemy.

- Escape Elite: If the perk Diver is enabled, you will look fully dead instead of diving or tapping triangle rapidly.

Perk 3: Audiophile

- Enemy players of the team who put silencer on their weapons will be able to see them on the radar if they shoot you or a space near you.

- Audiophile Pro: You will hear footsteps further.

- Audiophile Elite: If the perk "Bladesman" is enabled, you will be able to see the appeal of the knife on the radar.

Perk 4: Defuser

- The ability to the flashes and C4's a long distance and the ability to throw grenade bombs x2 the distance of the C4! (You need to hold the grenade for 3+ seconds and throw for x2 distance)

- Defuser Pro: you will be able to catch the bombs and throw it away Setmex will be able to also use tools explosive C4, Claymore belonging to the enemy and make it to your advantage.

- Defuser Elite: If the perk "Quickdraw" is enabled, the circuit will be completed in a second and a half.

Perk 5: Juggernaut (Yes it's back!)

- Restore health rapidly during the movement.

- Juggernaut Pro: restore health faster if you're lying on the ground.

- Juggernaut Elite: If the perk "Scavenger" is enabled, you will be able to throw packs of ammunition and lead your team members.

Perk 6: Diver

- This perk was mentioned as a specific jump in black ops called the dolphin dive, now you are able to shoot while jumping but you need to focus because it takes time to get back up!

- Diver Pro: You can crawl twice faster then the normal crawl.

- Diver Elite: you can crawl quickly and you can crawl faster three times instead of stand.

Perk 7: Pilot

- If you get your killstreak as a helicopter, the kills from the helicopter will count as part of your killstreak.

- Pilot Pro: If you get the chopper gunner killstreak, you will continue killing on the chopper until someone brings it down. (So there is no limited time)

- Pilot Elite: If the perk "Blind eye" is enabled, the chopper that you call will not show up in enemy maps.

Perk 8: Technician

- Any ground killstreak will continue with a followed killstreak.

- Technician Pro: reconnaissance aircraft developed from the UAV will also hamper the normal Radar at the other team.

- Technician Elite: If the perk "Defuser" is enabled, machine guns set by the fixed base will not explode easily.

Perk 9: Bladesman

- You have 2 knifes and no weapon making you knife faster then a normal knife. (A knife on each hand)

- Bladesman Pro: You have a chance to escape from enemy knives.

- Bladesman Elite: If the perk "Assasin" is enabled, it will be a silent kill with a knife map will not appear unless the activation of a member of the perk "Audiophile Elite".

Perk 10: Consciousness

- While standing, your aim will be accurate as if your prone.

- Consciousness Pro: Your bullets have a bigger impact.

- Consciousness Elite: If the perk "Marksman" is enabled, while shooting an enemy, the enemy will show up on your friend's maps.

Perk 11: Focus

- The possibility of fire during accelerated running, slow, even during a particular weapon in the shooting.

- Focus Pro: the possibility of shooting while jumping and the same applies above.

- Focus Elite: If the perk "Stalker" is enabled, while jumping explosives enemies will have less effect on you.

Perk 12: Deep Impact

- Bullets penetrate hard targets such as walls.

- Deep Impact Pro: You bullets affect 50% on the health each hit by an enemy.

- Deep Impact Elite: If the perk "Steady Aim" is enabled, variable fire for more than an enemy of his health will decrease 10%.

New Types of Knifes And How to Use Them!

-Ordinary knife: Two stabs to kill your opponent, which is due out as usual.


-The strategic tactical knife: Kill discount of 4 stab wounds and the knife, but faster than normal.


-Hammer tactical: Takes a long time to take it out and kill of 4 strikes but feature the hammer is to destroy armor and machinery a single blow.


-Throwing Knives: Accurate, fast and consists of four knives, may take the attempt of murder once or twice.


-Small axes: Start with two, prolong the time to remove them, but the minutes and kills than once.


-Ballistic knives (to prevent you from using explosives) Start with two, kill than once, but take him a long time to recharge (in case of activation of Burke'' Bladesman'' begins with three knives and a knife with the other side).

Guns Featured in The Game:

Assault Rifles:

- AK74
-Ruger Mini-14
-Type 65
-Valmet M76
-M70
-R1 Rifle
-Commando
-AR-18
-Valmet M60
-AKM-63
-AMD-65

Submachine Guns:

-Mp5SD
-PA3(DM)
-SW M76
-Type 64
-UZI
-Mini-Uzi
-AKS-74U
-Mac 10
-MPL
-Ares FMG

Shotguns:

-Model 590
-Model 1300
-Model 1100
-Spas-12
-CAWS
-Stakeout
-Saiga-12
-Striker
-Featherlight

Sniper Rifles:

-Psg-1
-PSL
-SVD
-Model 700
-M76

Light Machine Guns:

-Type 67
-Enfield L7
-M240
-AS70

Pistols:

-M973
-Steyr GB
-Skorpion
-MEU
-Python

Explosives:

-SA-7 Grail / 9K32 Strela-2
-Stinger
-FIM-43 Redeye
-Arwen 37
-M26 Grenades
- HG 84 Grenade
- M67 Grenade
- Sticky Grenade

Attachments:

-A Mini Gun Attached
-Shotgun Attached
-Bayonet
-Laser
-Red dot sight
-Reflex scope
-Thermal scope
-AGOC scope
-Extended mags
-Dual mags
-Rapid fire
-Grenade launcher
-Grip
-Perfected Ironsights


That's all the Information that I've got now.

This is a C&P of my thread on Pv.


Just to inform you, all of this has been lingering around this site for some time already. And there is a stickied thread showcasing the guns too.
05-04-2012, 06:37 PM #3
I say in a couple months we should find out if some of these perks are real or not. Most of this stuff could change
05-04-2012, 10:06 PM #4
Porter_Justice
Cake is a lie
Pilot really sounds fake. Although I'd love to have an unlimited Chopper Gunner.

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