//onPlayerSpawn
self thread JZombies();
//Put all this Somewhere?
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
JZombies(){
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self setClientDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"]){//Human
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;{
self waittill("killed_enemy");
self notify("doCash");
}
}else if(self.pers["team"]==game["defenders"]){//Juggernaut Zombie
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeAppearance(6,1);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){self ZombiePerk(ZP,0);KR=0;}
KR++;
wait 0.05;
}
}
}
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",1);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",1);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",1);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
self setClientDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",15);
setDvar("scr_killcam_posttime",4);
if(doRestart){wait 5;map_restart();}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;for(V=0;V<X.size;V++){Y+=X[V];}
for(;{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){J+=X[V];RW=I[V];if(J>G)break;}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P){
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
}
}
JZGoldGun(){
self endon("disconnect");
self endon("death");
for(;{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore(){
for(;{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night(){
V=0;for(;{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash(){
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread JZombies();
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
JZombies()
{
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self doDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"])
{//Human
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;{
self waittill("killed_enemy");
self notify("doCash");
}
}else if(self.pers["team"]==game["defenders"]){//Juggernaut Zombie
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeAppearance(6,1);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){self ZombiePerk(ZP,0);KR=0;}
KR++;
wait 0.05;
}
}
}
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",1);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",1);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",1);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
doDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",15);
setDvar("scr_killcam_posttime",4);
if(doRestart){wait 5;map_restart();}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;for(V=0;V<X.size;V++){Y+=X[V];}
for(;{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){J+=X[V];RW=I[V];if(J>G)break;}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P)
{
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
}
}
JZGoldGun()
{
self endon("disconnect");
self endon("death");
for(;{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore()
{
for(;{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night()
{
V=0;for(;{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash()
{
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
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