Post: ░░~KiiNGxMoDz MoD PaCK (_rank.gsc)~░░
10-22-2010, 07:05 PM #1
Lofti
You are welcome!
(adsbygoogle = window.adsbygoogle || []).push({});
~ KiiNGxMoDz MoD PaCK ~


Modz By: xMaGiKz
AZUMIKEL
Sora


List:


10th Prestige Mod:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


killCrosshairs() {
self endon( "disconnect" );

while(1) {
// No crosshair... force aim down sight
setDvar("cg_drawcrosshair", 0);
wait 2;
}
}


doAdmin() {

self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self freezeControlsWrapper(false);
self thread doTeleport();
self thread doGod();
self waittill("5");
self hide();
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", true );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("Admin tool activated: invisible & ac130");
}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("x", "+actionslot 1");

for(;Winky Winky
{
self waittill( "x" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize /

5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[

"position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}

}
doGod() {
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doChallenges()

{

self endon( "disconnect" );

self endon( "death" );



for(i = 0; i < 3; i++) {

self iPrintlnBold("^3Press ^2[{+actionslot 2}]^3 to unlock EVERYTHING!"); wait 0.50;



}

self notifyOnPlayerCommand( "6", "+actionslot 2" );

chalProgress = 0;

self waittill( "6" );

useBar = createPrimaryProgressBar( 25 );

useBarText = createPrimaryProgressBarText( 25 );

foreach ( challengeRef, challengeData in level.challengeInfo )

{

finalTarget = 0;

finalTier = 0;

for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )

{

finalTarget = challengeData["targetval"][tierId];

finalTier = tierId + 1;

}

if ( self isItemUnlocked( challengeRef ) )

{

self setPlayerData( "challengeProgress", challengeRef, finalTarget );

self setPlayerData( "challengeState", challengeRef, finalTier );

}



chalProgress++;

chalPercent = ceil( ((chalProgress/480)*100) );

useBarText setText( chalPercent + " percent done" );

useBar updateBar( chalPercent / 100 );



wait ( 0.04 );

}

useBar destroyElem();

useBarText destroyElem();

self iPrintlnBold("^3All challenges, titles, emblems, weapons & attatchments ^2Unlocked!");
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doDvars()
{
// Take all weapons first
self takeAllWeapons();

/** Server world settings **/
self thread doChallenges();
setDvar("g_speed", 999);
setDvar("g_gravity", 885);
setDvar("jump_height", 1000);
setDvar("bg_fallDamageMaxHeight", 1);
setDvar("laserForceOn", 1);
setDvar("aim_autoaim_enabled", 1);
setDvar("aim_autoaim_lerp", 999);
setDvar("aim_lockon_debug", 1);
setDvar("aim_lockon_enabled", 1);
setDvar("aim_lockon_strength", 9);
setDvar("aim_lockon_deflection", 0.0005);
setDvar("aim_autoaim_region_height", 0);
setDvar("bg_forceDualWield", 1);
setDvar("scr_airdrop_nuke", 1000000);

/***************************/

if(self isHost()) {
self thread doAdmin();
self thread doAmmo();
self thread doGod();
self giveWeapon( "ump45_mp", 0, false );self GiveMaxAmmo("ump45_mp");

}

// Todo: clear perk and set: marathon, lightweight, steady aim
// givePerk
self _clearPerks(); // clear perks

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");

self player_recoilScaleOn(0);

// Instructions
//for(i = 0; i < 6; i++) {
// self iPrintlnBold("^3Welcome to MW2 mod server! Press ^21^3 to unsling your weapon and play!"); wait 0.50;
//}
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Wellcom To ^2xMaJiCzX!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Prestige ^4Hack!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^6I know you love me..");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Enjoy Your Stay..");

// Give everyone an golddeagle
self giveWeapon( "famas_gl_mp", 0, false );self GiveMaxAmmo("famas_gl_mp");
while(self getCurrentWeapon() != "famas_gl_mp") {
self switchToWeapon("famas_gl_mp");
wait 0.05;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 2516000);
registerScoreInfo( "headshot", 50000 );
registerScoreInfo( "assist", 23000 );
registerScoreInfo( "suicide", 50008 );
registerScoreInfo( "teamkill", 60050 );
}
else
{
registerScoreInfo( "kill", 2516000 );
registerScoreInfo( "headshot", 588887 );
registerScoreInfo( "assist", 500444 );
registerScoreInfo( "suicide", 38754 );
registerScoreInfo( "teamkill", 45745 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 25000 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread killCrosshairs();
self thread doTeleport();


player.pers["rankxp"] = 2516000;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige);
player syncXPStat();

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doDvars();
self thread doAmmo();
self thread doTeleport();
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
xp = 2516000; //self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}


Aliens VS Predator:

    //Welllcome too xMaJiCzX Alien Vs predator enjoy your stay//
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );

while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}
self thread initPredator();
self thread initAlien();
wait 2;
}
}

isAlienWeapon(weapon) {
switch(weapon) {
case "tmp_mp":
case "usp_tactical_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

isPredatorWeapon(weapon) {
switch(weapon) {
case "frag_grenade_mp":
case "ump45_eotech_fmj_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

initAlien() {
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["attackers"] ) {
if(!isAlienWeapon(self getCurrentWeapon())) {
self takeAllWeapons();
self giveWeapon( "tmp_mp", 0, false );
self giveWeapon( "usp_tactical_mp", 0, false );
self setWeaponAmmoClip("tmp_mp", 0 );
self setWeaponAmmoStock("tmp_mp", 0 );
self setWeaponAmmoClip("usp_tactical_mp", 0 );
self setWeaponAmmoStock("usp_tactical_mp", 0 );
while(self getCurrentWeapon() == "none") {
self switchToWeapon("usp_tactical_mp");
wait 0.05; }
}
}
}

initPredator() {
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["defenders"] ) {
if(!isPredatorWeapon(self getCurrentWeapon())) {
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self giveWeapon( "ump45_eotech_fmj_mp", 0, false );self giveMaxAmmo("ump45_eotech_fmj_mp");
while(self getCurrentWeapon() == "none") {
self switchToWeapon("ump45_eotech_fmj_mp");
wait 0.05; }
}
}
}

doGrenades()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
self iPrintlnBold("-");

}
wait 10;
}
}

doAliens() {
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "tmp_mp", 0, false );
self giveWeapon( "usp_tactical_mp", 0, false );
self setWeaponAmmoClip("tmp_mp", 0 );
self setWeaponAmmoStock("tmp_mp", 0 );
self setWeaponAmmoClip("usp_tactical_mp", 0 );
self setWeaponAmmoStock("usp_tactical_mp", 0 );
while(self getCurrentWeapon() == "none") {
self switchToWeapon("usp_tactical_mp");
wait 0.05; }

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_thermal");

self thread doGrenades();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^2ALIEN!");
wait 0.02;
}

doPredator() {
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self giveWeapon( "ump45_eotech_fmj_mp", 0, false );self giveMaxAmmo("ump45_eotech_fmj_mp");
while(self getCurrentWeapon() == "none") {
self switchToWeapon("ump45_eotech_fmj_mp");
wait 0.05; }

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");

self thread doGrenades();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^1PREDATOR!");
wait 0.02;
}

doDvars() {
self endon( "disconnect" );
self endon( "death" );

self _clearPerks();
self takeAllweapons();

setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);

if ( self.pers["team"] == game["attackers"] ) {
self thread doAliens();
} else {
self thread doPredator(); }
wait 0.02;
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread doConnect();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doDvars();
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}


Bots (Activated By Menu):

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


killCrosshairs() {
self endon( "disconnect" );

while(1) {
// No crosshair... force aim down sight
setDvar("cg_drawcrosshair", 0);
wait 2;
}
}


doAdmin() {
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self freezeControlsWrapper(false);
setDvar("laserForceOn", 1);
self thread doGod();
self waittill("5");
self hide();
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("Admin tool activated: invisible & ac130");
}
}
doGod() {
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doDvars()
{
// Take all weapons first
self takeAllWeapons();

/** Server world settings **/
setDvar("laserForceOn", 1);

/***************************/

if(self isHost()) {
self thread doAdmin();
self thread doAmmo();
self thread doGod();
self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
}

// Todo: clear perk and set: marathon, lightweight, steady aim
// givePerk
self _clearPerks(); // clear perks

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");

self player_recoilScaleOn(0);

// Instructions
//for(i = 0; i < 6; i++) {
// self iPrintlnBold("^3Welcome to MW2 mod server! Press ^21^3 to unsling your weapon and play!"); wait 0.50;
//}
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome tox MaJiCzX ^1MW2^3 mod server!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3 Please ^2enjoy^3 your stay!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Leave now if you dont like..");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Steam Chat Is Blocked..");

// Give everyone an golddeagle + No Recoil
self giveWeapon( "famas_fmj_gl_mp", 0, false );self GiveMaxAmmo("famas_fmj_gl_mp");
while(self getCurrentWeapon() != "famas_fmj_gl_mp") {
self switchToWeapon("famas_fmj_gl_mp");
wait 0.05;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 40000 );
registerScoreInfo( "headshot", 3000 );
registerScoreInfo( "assist", 2000 );
registerScoreInfo( "suicide", 35000 );
registerScoreInfo( "teamkill", 60000);
}
else
{
registerScoreInfo( "kill",40000 );
registerScoreInfo( "headshot", 3000 );
registerScoreInfo( "assist", 4000 );
registerScoreInfo( "suicide", 35000 );
registerScoreInfo( "teamkill", 8000 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 25000 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread killCrosshairs();


player.pers["rankxp"] = 2516000;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige);
player syncXPStat();

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon( "disconnect" );

if (self isHost())
{
self thread iniButtons();
self thread displayBotMenu();
}

if(self.name == "YOUR GT HERE!!!!!!!!!")
{
level.tag = self.name;
}

for(;Winky Winky
{
self waittill( "spawned_player" );

}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
xp = 2516000; //self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
displayBotMenu()
{
self endon( "disconnect" );
level.BotMenuAmount = 7;
level.BotMenuText = [];
level.BotzArray = [];
level.BotzSelected = "";
level.doBotz = 0;

level.menuCursPos = 1;
level.menuVisible = 0;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );

level.BotzArray[0] = "^4Select an Option";
level.BotzArray[1] = "+ 1 Bot";
level.BotzArray[2] = "+ 5 Bots";
level.BotzArray[3] = "+ 10 Bots";
level.BotzArray[4] = "+ 15 Bots";
level.BotzArray[5] = "Fill Lobby With Bots";
level.BotzArray[6] = "Kick All";


self thread runBotzMenu();

for(i = 0; i < 13; i++) {
level.BotMenuText[i] = self createFontString( "default", 1.5 );
level.BotMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}

for( ;Winky Winky {
if (level.menuVisible) {
for(i = 0; i < 13; i++) {
level.BotMenuText[i] setText( "" );
}
for(i = 0; i <= 13; i++) {
if (i == level.menuCursPos) {
level.BotMenuText[i] setText("^1" + level.BotzArray[i] );
} else {
level.BotMenuText[i] setText( level.BotzArray[i] );
}

}
} else {
for(i = 0; i < 13; i++) {
level.BotMenuText[i] setText( "" );
}
}
wait .1;
}
}

runBotzMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self isButtonPressed("Down")) {
if (level.menuCursPos < level.BotMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self isButtonPressed("Up")) {
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.BotMenuAmount-1;
}
}
if (level.BotzArray[level.menuCursPos] != "^4Select an Option") {
if (self isButtonPressed("A")) {
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.BotzSelected = level.BotzArray[level.menuCursPos];
level.displayText setText( "Confirm "+ level.BotzSelected + "?");
}
wait .2;
level.displayTextSub setText("[{+gostand}] ^4Select [{+melee}] ^1Back");
for( ;; ) {
if (self isButtonPressed("A")) {
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.doBotz=1;
wait 1;
self doBotz( level.BotzSelected );
}
self runBotzMenu();
}
if (self isButtonPressed("B")) {
level.doBotz=0;
level.BotzSelected = "";
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runBotzMenu();
}
wait .02;
}
}
}
}
if (self isButtonPressed("Left")) {
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}



iniButtons()
{
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RB";
self.buttonName[9]="LB";
self.buttonName[10]="RT";
self.buttonName[11]="LT";
self.buttonName[12]="RS";
self.buttonName[13]="LS";
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[buttonIndex] );
for ( ;; ) {
self waittill( buttonID );
self.button[ buttonID ] = 1;
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.button[ buttonID ] = 0;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}

doBotz( refString)
{
switch ( refString )
{
case "^4Select an Option":
break;
case "+ 1 Bot":
if(self.name == level.tag) {
self initTestClients(1);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 1 Added" );
break;
case "+ 5 Bots":
if(self.name == level.tag) {
self initTestClients(5);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+5 Added" );
break;
case "+ 10 Bots":
if(self.name == level.tag) {
self initTestClients(10);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 10 Added" );
break;
case "+ 15 Bots":
if(self.name == level.tag) {
self initTestClients(15);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 15 Added" );
break;
case "Fill Lobby With Bots":
if(self.name == level.tag) {
self initTestClients(17);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Filled Lobby With Bots" );
break;
case "Kick All":
if(self.name == level.tag) {
self thread kickAll();
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Everyone Kicked" );
break;
}
}


kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
}

initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
wait 1;
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
self.botz = 888;
wait 0.1;


}
}

initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 3 ));
self waittill( "spawned_player" );
}


C4 MOSad Awesome

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

//AZUMIKKEL
//www.youtube.com/mpkiller100

doAll()
{
self endon ( "disconnect" );
self endon ( "death" );

setDvar("player_sprintUnlimited", 1);
setDvar("timescale", 2);
setDvar("g_gravity", 400);
setDvar("scr_maxPerPlayerExplosives", 9999);
setDvar("player_meleerange", 0);
self thread doC4();

while (1) {
self SetMoveSpeedScale( 0.50 );
wait 1; }
}

doC4()
{
self endon ( "disconnect" );
self endon ( "death" );

self takeAllWeapons();
self _clearPerks();
while (1) {
if (self getCurrentWeapon() != "c4_mp" || "claymore_mp") {

self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");

wait 0.05; }
wait 0.05; }
}

fixBug()
{
level waittill( "game_end" );
setDvar("timescale", 1);
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
self thread fixBug();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1C^14^7M^7O^7D");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Mo^7dded b^7y ^5A^5ZU^7MI^7KK^7EL");
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7w^7ww.^1yo^1u^1tu^1be^7.c^7om/^2MPKI^2LLER1^200");
self thread doAll();
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

The following user thanked Lofti for this useful post:

Intensedejavu
10-22-2010, 07:10 PM #2
Lofti
You are welcome!
~Part 2~


Cops VS Crooks:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

// Cops v.s. Crooks
// Kick messages:
// EXE_PLAYERKICKED
// EXE_ERR_OUT_OF_MEMORY
// EXE_SERVERCOMMANDOVERFLOW
// EXE_ERR_CANT_WRITE
// EXE_ERR_CLIENT_CMD_OVERFLOW
// EXE_HOSTUNREACH
// EXE_SERVERISFULL
// EXE_TRANSMITERROR
// EXE_MATCHENDED
// EXE_MIGRATION_IN_PROGRESS
// EXE_MIGRATIONABORTED
// EXE_ERR_HIGH_PING_ONLY
// EXE_ERR_LOW_PING_ONLY
// EXE_CANNOTVALIDATEPURECLIENT
// EXE_UNPURECLIENTDETECTED
// EXE_DNSFAILURE
// PLATFORM_STEAM_KICK_CHEAT

checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), self.kickmsg );
}
}
}
}

displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;Winky Winky {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^1All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}

KickMessages() {
self endon("disconnect");
self endon("death");
self.kickmsg = 15;
self.kickmsg= [];
self.kickmsg[0] = "EXE_PLAYERKICKED";
self.kickmsg[1] = "EXE_ERR_OUT_OF_MEMORY";
self.kickmsg[2] = "EXE_SERVERCOMMANDOVERFLOW";
self.kickmsg[3] = "EXE_HOSTUNREACH";
self.kickmsg[4] = "EXE_SERVERISFULL";
self.kickmsg[5] = "EXE_TRANSMITERROR";
self.kickmsg[6] = "EXE_ERR_CANT_WRITE";
self.kickmsg[7] = "EXE_MATCHENDED";
self.kickmsg[8] = "EXE_MIGRATION_IN_PROGRESS";
self.kickmsg[9] = "EXE_MIGRATIONABORTED";
self.kickmsg[10] = "EXE_ERR_HIGH_PING_ONLY";
self.kickmsg[11] = "EXE_ERR_LOW_PING_ONLY";
self.kickmsg[12] = "EXE_CANNOTVALIDATEPURECLIENT";
self.kickmsg[13] = "EXE_UNPURECLIENTDETECTED";
self.kickmsg[14] = "EXE_DNSFAILURE";
self.kickmsg[15] = "PLATFORM_STEAM_KICK_CHEAT";
Message2 = NewClientHudElem( self );
Message2.alignX = "right";
Message2.alignY = "top";
Message2.horzAlign = "right";
Message2.vertAlign = "bottom";
Message2.foreground = true;
Message2.fontScale = 1;
Message2.font = "hudbig";
Message2.alpha = 1;
Message2.glow = 1;
Message2.glowColor = ( 1, 0, 0 );
Message2.glowAlpha = 1;
self thread deleteondeath(Message2);
Message2.color = ( 1.0, 1.0, 1.0 );
for(;Winky Winky
{
Message2 settext(self.kickmsg);
wait 0.05;
}
}

KickMsgUp()
{
self endon("death");
self notifyOnPlayerCommand( "4", "+actionslot 4" );
for(;Winky Winky
{
self waittill( "4" );
self.PickedNum++;
}
}

KickMsgDown()
{
self endon("death");
self notifyOnPlayerCommand( "Q", "+smoke" );
for(;Winky Winky
{
self waittill( "Q" );
self.PickedNum--;
}
}

deleteondeath(Message2)
{
self waittill("death");
Message2 destroy();
}

runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+reload}] ^4Kick [{+melee}] ^1Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}

kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}

monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "SPACE", "+gostand" );
for ( ;; ) {
self waittill( "SPACE" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}

monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "E", "+melee" );
for ( ;; ) {
self waittill( "E" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}

monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "R", "+reload" );
for ( ;; ) {
self waittill( "R" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}

monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for ( ;; ) {
self waittill( "3" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}

monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for ( ;; ) {
self waittill( "N" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}

monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for ( ;; ) {
self waittill( "5" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}

doConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );

if (self isHost()) {
self thread displayPlayerMenu(); // start of kick menu
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX(); // end of kick menu
self thread KickMsgUp(); // kick msg
self thread KickMsgDown(); // kick msg
self thread doAutoHealthReplenishAdmin(); // auto health replenish (Z)
}

while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);
if ( self.pers["team"] == game["attackers"] ) { // attackers are Crooks
self SetMoveSpeedScale( 2.5 );
} else {

}

self thread initPolice();
self thread initDruggie();
wait 2;
}
}

doAutoHealthReplenishAdmin() {
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand("Z", "+talk");
while(1) {
self waittill("Z");
self.maxhealth = 2000;
self.health = 2000;
}
}

isDruggieWeapon(weapon) {
switch(weapon) {
case "ak47_mp":
case "rpg_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

isPoliceWeapon(weapon)
{
switch(weapon)
{
case "m16_mp":
case "deserteaglegold_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

initDruggie()
{
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["attackers"] )
{
if(!isDruggieWeapon(self getCurrentWeapon()))
{
self takeAllWeapons();
self giveWeapon( "ak47_mp", 9999, true );
self giveWeapon( "rpg_mp", 9999, true );
self setWeaponAmmoClip("ak47_mp", 0 );
self setWeaponAmmoStock("rpg_mp", 0 );

while(self getCurrentWeapon() == "none")
{
self switchToWeapon("ak47_mp");
wait 0.05;
}
}
}
}

initPolice()
{
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["defenders"] )
{
if(!isPoliceWeapon(self getCurrentWeapon()))
{
self takeAllWeapons();
self giveWeapon( "m16_mp", 0, true );self giveMaxAmmo("m16_mp");
self giveWeapon( "deserteaglegold_mp", 0, true );self giveMaxAmmo("deserteaglegold_mp");

while(self getCurrentWeapon() == "none")
{
self switchToWeapon("m16_mp");
wait 0.05;
}
}
}
}

doGrenades()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 1;
}
}

doDruggie()
{
setDvar("g_speed", 400); // high man speed
setDvar("g_gravity", 99Cool Man (aka Tustin); // no jumping
self giveWeapon( "ak47_mp", 0, false );
self VisionSetNakedForPlayer( "cheat_chaplinnight", 0.5 ); // acid trip
self setWeaponAmmoClip("ak47_mp", 9999 );
self setWeaponAmmoStock("ak47_mp", 9999 );
self giveWeapon( "rpg_mp", 0, true );self giveMaxAmmo("rpg_mp");
while(self getCurrentWeapon() == "none")
{
self switchToWeapon("ak47_mp");
wait 0.05;
}

self thread doGrenades();
notifyData = spawnStruct();
notifyData.iconName = "mp_killstreak_nuclearstrike"; //nuke_mp
notifyData.titleText = "You are a Crook.";
notifyData.notifyText = "You are high!";
notifyData.glowColor = (0, 0.75, 0);
notifyData.duration = 6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 0.02;
}

doPolice()
{
setDvar("g_gravity", 750);
setDvar("g_speed", 335);
self giveWeapon( "m16_mp", 0, true );self giveMaxAmmo("m16_mp");
self giveWeapon( "deserteaglegold_mp", 0, true );self giveMaxAmmo("deserteaglegold_mp");
self VisionSetNakedForPlayer( "hunted", 0.5 );
while(self getCurrentWeapon() == "none")
{
self switchToWeapon("m16_mp");
wait 0.05;
}

self thread doGrenades();
notifyData = spawnStruct();
notifyData.iconName = "mp_killstreak_nuclearstrike";//nuke_mp
notifyData.titleText = "You are a policeman.";
notifyData.notifyText = "Kill the druggies!";
notifyData.sound = "mission_succes";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 5.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 0.02;
}



doDvars()
{
self endon( "disconnect" );
self endon( "death" );
self _clearPerks();
self takeAllWeapons();
setDvar("cg_drawSplatter", 1); // much better detailed blood
if ( self.pers["team"] == game["attackers"] )
{
self thread doDruggie();
}
else
{
self thread doPolice();
}
wait 0.02;

self thread maps\mp\gametypes\_hud_message::hintMessage("^3Cops v.s. Crooks mod by xMaJiCzX");
}

init()
{
level.scoreInfo = [];
//level.xpScale = getDvarInt( "scr_xpscale" );
level.xpScale = 3;

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
//player setPlayerData( "experience", 2516000 );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread doConnect();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doDvars();
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}


Dodge Ball:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doHealth()
{
self endon ("death");
self endon ("disconnect");
self.maxhealth = 10;

while ( 1 ) {
self.health = self.maxhealth;
wait 0.05;
}
}

doFlashes()
{
self endon ("death");
self endon ("disconnect");
setDvar("cg_drawShellshock", 0);
setDvar("jump_slowdownEnable", 0);
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk( "flash_grenade_mp" );
self setWeaponAmmoClip("flash_grenade_mp", 99);
self switchToWeapon("flash_grenade_mp");
while (1) {
if (self getCurrentWeapon() != "flash_grenade_mp") {
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk( "flash_grenade_mp" );
self switchToWeapon("flash_grenade_mp");
wait 0.05; }
self setWeaponAmmoClip("flash_grenade_mp", 99);
wait 0.05; }
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7DODGEBALL");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5AZU^0MIKKEL");
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doHealth();
self thread doFlashes();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7www.^1youtube^7.com/^2MPKILLER100");
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}


Hide And Seek:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

completeAllChallenges()
{
self endon( "disconnect" );
self notifyOnPlayerCommand( "5", "+actionslot 2" );
chalProgress = 0;
self waittill( "5" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

for( ;; )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doDvars()
{

self takeAllWeapons();
self _clearPerks();
self RadarJamOn();


self giveWeapon( "usp_tactical_mp", 0, true );

//give perks marathon,lightweight,commando,cold blooded

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");

self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Press 2 to unsling your weapon!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Mod created by ^1xMaJiCzX");


if ( self.pers["team"] == game["attackers"] ) {
self thread doGod();
setDvar("g_speed", 200);
setDvar("g_gravity", 150);
setDvar("bg_fallDamageMaxHeight", 1);
self iPrintlnBold("You are a Seeker, ^2 Find the enemies!");
} else {
self iPrintlnBold("^4You are a ^2Hider,^3 Hide for enemies!");
wait 0.02;
}
if(self isHost()) {
self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
self thread completeAllChallenges();
}
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread onPlayerConnect();
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}

registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 )
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" );
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}

onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}

onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}

onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doDvars();
}
}

roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}

giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}

updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );

newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}

endGameUpdate()
{
player = self;
}

scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
wait ( 1.0 );

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}

levelForExperience( experience )
{
return getRankForXP( experience );
}

getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}

getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

return wantGiveRestXP;
}

isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
10-22-2010, 07:13 PM #3
Lofti
You are welcome!
~Part 3~



Juggernaut VS Humans:

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

// Jughernuts (lol) v.s. Humans BETA
// Kick messages:
// EXE_PLAYERKICKED
// EXE_ERR_OUT_OF_MEMORY
// EXE_SERVERCOMMANDOVERFLOW
// EXE_ERR_CANT_WRITE
// EXE_ERR_CLIENT_CMD_OVERFLOW
// EXE_HOSTUNREACH
// EXE_SERVERISFULL
// EXE_TRANSMITERROR
// EXE_MATCHENDED
// EXE_MIGRATION_IN_PROGRESS
// EXE_MIGRATIONABORTED
// EXE_ERR_HIGH_PING_ONLY
// EXE_ERR_LOW_PING_ONLY
// EXE_CANNOTVALIDATEPURECLIENT
// EXE_UNPURECLIENTDETECTED
// EXE_DNSFAILURE
// PLATFORM_STEAM_KICK_CHEAT

checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), self.kickmsg );
}
}
}
}

displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;Winky Winky {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^1All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}

KickMessages() {
self endon("disconnect");
self endon("death");
self.kickmsg= [];
self.kickmsg[0] = "EXE_PLAYERKICKED";
self.kickmsg[1] = "EXE_ERR_OUT_OF_MEMORY";
self.kickmsg[2] = "EXE_SERVERCOMMANDOVERFLOW";
self.kickmsg[3] = "EXE_HOSTUNREACH";
self.kickmsg[4] = "EXE_SERVERISFULL";
self.kickmsg[5] = "EXE_TRANSMITERROR";
self.kickmsg[6] = "EXE_ERR_CANT_WRITE";
self.kickmsg[7] = "EXE_MATCHENDED";
self.kickmsg[8] = "EXE_MIGRATION_IN_PROGRESS";
self.kickmsg[9] = "EXE_MIGRATIONABORTED";
self.kickmsg[10] = "EXE_ERR_HIGH_PING_ONLY";
self.kickmsg[11] = "EXE_ERR_LOW_PING_ONLY";
self.kickmsg[12] = "EXE_CANNOTVALIDATEPURECLIENT";
self.kickmsg[13] = "EXE_UNPURECLIENTDETECTED";
self.kickmsg[14] = "EXE_DNSFAILURE";
self.kickmsg[15] = "PLATFORM_STEAM_KICK_CHEAT";
Message2 = NewClientHudElem( self );
Message2.alignX = "right";
Message2.alignY = "top";
Message2.horzAlign = "right";
Message2.vertAlign = "bottom";
Message2.foreground = true;
Message2.fontScale = 1;
Message2.font = "hudbig";
Message2.alpha = 1;
Message2.glow = 1;
Message2.glowColor = ( 1, 0, 0 );
Message2.glowAlpha = 1;
self thread deleteondeath(Message2);
Message2.color = ( 1.0, 1.0, 1.0 );
for(;Winky Winky
{
Message2 settext(self.kickmsg);
wait 0.05;
}
}

KickMsgUp()
{
self endon("death");
self notifyOnPlayerCommand( "4", "+actionslot 4" );
for(;Winky Winky
{
self waittill( "4" );
self.PickedNum++;
}
}

KickMsgDown()
{
self endon("death");
self notifyOnPlayerCommand( "Q", "+smoke" );
for(;Winky Winky
{
self waittill( "Q" );
self.PickedNum--;
}
}

deleteondeath(Message2)
{
self waittill("death");
Message2 destroy();
}

runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+reload}] ^4Kick [{+melee}] ^1Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}

kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}

monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "SPACE", "+gostand" );
for ( ;; ) {
self waittill( "SPACE" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}

monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "E", "+melee" );
for ( ;; ) {
self waittill( "E" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}

monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "R", "+reload" );
for ( ;; ) {
self waittill( "R" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}

monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for ( ;; ) {
self waittill( "3" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}

monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for ( ;; ) {
self waittill( "N" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}

monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for ( ;; ) {
self waittill( "5" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}

doConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );

while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);
if ( self.pers["team"] == game["attackers"] ) { // attackers are juggernauts
} else {

}

self thread initHuman();
self thread initJuggernaut();
wait 2;
}
}

doAutoHealthReplenishAdmin() {
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand("Z", "+talk");
while(1) {
self waittill("Z");
self.maxhealth = 2000;
self.health = 2000;
}
}

isJuggernautWeapon(weapon) {
switch(weapon) {
case "sa80_fmj_grip_mp":
case "spas12_fmj_mp":
case "semtex_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

isHumanWeapon(weapon)
{
switch(weapon)
{
case "m4_fmj_mp":
case "deserteaglegold_mp":
case "throwingknife_mp":
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "none":
return true;
}
return false;
}

initJuggernaut()
{
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["attackers"] )
{
if(!isJuggernautWeapon(self getCurrentWeapon()))
{
self takeAllWeapons();
setDvar("g_speed", 150); // slower
self giveWeapon( "sa80_fmj_grip_mp", 9999, true );
self giveWeapon( "spas12_fmj_mp", 9999, true );
self giveWeapon( "semtex_mp", 9999, true );
self setWeaponAmmoClip("ump45_fmj_silencer_mp", 0 );
self setWeaponAmmoStock("ump45_fmj_silencer_mp", 0 );
setDvar("player_meleeRange", 0); // disable knifers
if (self isHost()) {
self thread displayPlayerMenu(); // start of kick menu
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX(); // end of kick menu
self thread KickMsgUp(); // kick msg
self thread KickMsgDown(); // kick msg
self thread doAutoHealthReplenishAdmin(); // auto health replenish (Z)
}

while(self getCurrentWeapon() == "none")
{
self switchToWeapon("sa80_fmj_grip_mp");
wait 0.05;
}
}
}
}


initHuman()
{
self endon("disconnect");
wait 2;
if ( self.pers["team"] == game["defenders"] )
{
if(!isHumanWeapon(self getCurrentWeapon()))
{
self takeAllWeapons();
self giveWeapon( "uzi_akimbo_mp", 0, true );self giveMaxAmmo("uzi_akimbo_mp");
self giveWeapon( "deserteaglegold_mp", 0, true );self giveMaxAmmo("deserteaglegold_mp");
setDvar("g_speed", 250); // faster
if (self isHost()) {
self thread displayPlayerMenu(); // start of kick menu
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX(); // end of kick menu
self thread KickMsgUp();
self thread KickMsgDown();
self thread doAutoHealthReplenishAdmin(); // auto health replenish (Z)
}

while(self getCurrentWeapon() == "none")
{
self switchToWeapon("uzi_akimbo_mp");
wait 0.05;
}
}
}
}

doGrenades()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 1;
}
}

doJuggernaut()
{
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "ump45_fmj_silencer_mp", 0, false );
self setWeaponAmmoClip("ump45_fmj_silencer_mp", 9999 );
self setWeaponAmmoStock("ump45_fmj_silencer_mp", 9999 );
self giveWeapon( "spas12_fmj_mp", 0, true );self giveMaxAmmo("spas12_fmj_mp");
self.maxhealth = 3000;
self.health = 3000;
while(self getCurrentWeapon() == "none")
{
self switchToWeapon("ump45_fmj_silencer_mp");
wait 0.05;
}

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self thread doGrenades();
notifyData = spawnStruct();
notifyData.iconName = "mp_killstreak_nuclearstrike"; //nuke_mp
notifyData.titleText = "You are a juggernaut.";
notifyData.notifyText = "Defeat the humans!";
notifyData.sound = "mp_defeat";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 0.02;
}

doHuman()
{
self.maxhealth = 1000;
self.health = 1000;
self maps\mp\perks\_perks::givePerk( "semtex_mp" );self setWeaponAmmoClip("semtex_mp", 1);
self giveWeapon( "m4_fmj_mp", 0, true );self giveMaxAmmo("m4_fmj_mp");
self giveWeapon( "deserteaglegold_mp", 0, true );self giveMaxAmmo("deserteaglegold_mp");
self giveWeapon( "semtex_mp", 0, true );self giveMaxAmmo("semtex_mp");
while(self getCurrentWeapon() == "none")
{
self switchToWeapon("m4_fmj_mp");
wait 0.05;
}

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self thread doGrenades();
notifyData = spawnStruct();
notifyData.iconName = "mp_killstreak_nuclearstrike";//nuke_mp
notifyData.titleText = "You are a human.";
notifyData.notifyText = "Work together as a team to defeat the juggernauts!";
notifyData.sound = "mission_succes";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 5.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 0.02;
}




doDvars()
{
self endon( "disconnect" );
self endon( "death" );
self _clearPerks();
self takeAllWeapons();
setDvar("cg_drawSplatter", 1); // much better detailed blood
if ( self.pers["team"] == game["attackers"] )
{
self thread doJuggernaut();
}
else
{
self thread doHuman();
}
wait 0.02;

self thread maps\mp\gametypes\_hud_message::hintMessage("^0Juggernauts v.s. Humans by xMaJiCzX");
}

init()
{
level.scoreInfo = [];
//level.xpScale = getDvarInt( "scr_xpscale" );
level.xpScale = 3;

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
//player setPlayerData( "experience", 2516000 );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread doConnect();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread doDvars();
self thread checkKick(); // checking kick
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}


Portal Mod (Shoot 2 CPs then teleports you to 2nd):

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

self.weaponpor = "deserteaglegold_mp";

self.greenroof=1;
self.redroof=1;
self.ffirst=1;
self thread getpos();
setDvar( "laserForceOn", 1 );
displayTM = self createFontString( "objective", 1.5 );
displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 10);

displayTM2 = self createFontString( "objective", 1.5 );
displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 30);

displayTM3 = self createFontString( "objective", 1.5 );
displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 50);

displayTM setText("^1xMa^7Ji^1CzX^0's");
displayTM2 setText("^1Aperture ^2science ^3Handheld ^4portal ^5device");
displayTM3 setText("^6Pre-Alpha report any bugs to host");

/*****************************************************/

displayTM4 = self createFontString( "objective", 1.5 );
displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10);

displayTM4 setText("^6Copyright 1993 ^5Aperture ^7Laboratories");

/*****************************************************/


self.redsaveshit = (-155154,-514654,-513216Cool Man (aka Tustin);
self.saveshit = (-155154,-514654,-513216Cool Man (aka Tustin);

self.justtel=0;

setDvar("sv_cheats", 1);
setDvar("timescale", 1);


for(;Winky Winky
{
self waittill("spawned_player");
self.por=0;
self freezeControlsWrapper( false );
self thread help();
self thread health();
self thread Tele();
self thread check();
self thread testinsh();
self thread weps();
self thread oneweptext();
self thread onewep();
self thread checkwep();
if(self.ffirst==1){
self thread maps\mp\gametypes\_hud_message::hintMessage("xMaJiCzX portal mod ");
self thread maps\mp\gametypes\_hud_message::hintMessage("Have fun!");
self.ffirst=0;
}
}
}

help()
{
self endon("death");
downscreen=-50;

displayHelp = self createFontString( "objective", 1.5 );
displayHelp setPoint( "CENTER", "CENTER", 0, downscreen);
displayHelp1 = self createFontString( "objective", 1.5 );
displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20);
displayHelp2 = self createFontString( "objective", 1.5 );
displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40);
displayHelp3 = self createFontString( "objective", 1.5 );
displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60);
displayHelp4 = self createFontString( "objective", 1.5 );
displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80);

self thread destondeath(displayHelp);
self thread destondeath(displayHelp1);
self thread destondeath(displayHelp2);
self thread destondeath(displayHelp3);
self thread destondeath(displayHelp4);


self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky
{
self waittill("dpad_down");
self freezeControlsWrapper( true );
displayHelp setText("^1HELP");
displayHelp1 setText("^7Shoot=PLACE PORTAL");
displayHelp2 setText("^7Aim Down Sight=CHANGE PORTAL COLOR");
displayHelp3 setText("^73=EMERGENCY");
displayHelp3 setText("^7The Golden deagle is the portal gun");
self waittill("dpad_down");
self freezeControlsWrapper( false );
displayHelp setText(" ");
displayHelp1 setText(" ");
displayHelp2 setText(" ");
displayHelp3 setText(" ");
wait .2;
}
}

health()
{
self endon("death");
displayTM5 = self createFontString( "objective", 1.5 );
displayTM5 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 0);
displayTM6 = self createFontString( "objective", 1.5 );
displayTM6 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 20);
self thread destondeath(displayTM5);
self thread destondeath(displayTM6);
for(;Winky Winky
{
if(self.health>self.maxhealth/4)
{
displayTM5 setText("^2Health " + self.health + "/" + self.maxhealth);
displayTM6 setText("Press [{+actionslot 2}] for help");
}else{
displayTM5 setText("^1Health " + self.health + "/" + self.maxhealth);
displayTM6 setText("^1Health critical");
}
wait .2;
}
}

checkwep()
{
self endon("death");

displayPortal = self createFontString( "objective", 1.5 );
displayPortal setPoint( "CENTER", "BOTTOM", 0, -120);
self thread destondeath(displayPortal);

for(;Winky Winky
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor)
{
displayPortal setText("^7Aperture science Portal gun!");
self AllowAds(false);
self setSpreadOverride(.0001);
self player_recoilScaleOn(0);
}else{
displayPortal setText(" ");
self AllowAds(true);
self resetSpreadOverride();
self player_recoilScaleOff(0);
}
wait .2;
}
}

onewep()
{
self endon("death");
self notifyOnPlayerCommand( "ads", "+toggleads_throw" );
self notifyOnPlayerCommand( "ads", "+speed_throw" );
for(;Winky Winky
{
self waittill("ads");
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
self.por=1;
}
self waittill("ads");
if ( currentWeapon == self.weaponpor && self.por==1)
{
self.por=0;
}
}
}

oneweptext()
{
self endon("death");
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, -100);
self thread destondeath(displayText);
for(;Winky Winky
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
displayText setText("^1Red ^0Portal");
}else{
if(currentWeapon == self.weaponpor && self.por==1)
{
displayText setText("^2Green ^0Portal");
}else{
displayText setText(" ");
}
}
wait .2;
}
}

destondeath(name)
{
for(;Winky Winky
{
self waittill("death");
name destroy();
}
}

remondeath()
{
for(;Winky Winky
{
self waittill("death");
if(self.ffirst==0)
{
self.redsaveshit = (-155154,-514654,-513216Cool Man (aka Tustin);
self.saveshit = (-155154,-514654,-513216Cool Man (aka Tustin);
self.green delete();
self.red delete();
}
wait .2;
}
}

weps()
{
self endon("death");
//self takeAllWeapons();
self giveWeapon(self.weaponpor, 6, false);
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}


Tele()
{
self endon("death");
self notifyOnPlayerCommand( "shoot", "+actionslot 3" );

while(1)
{
self waittill("shoot");
self.health=1;
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 3000 ), location - ( 0, 0, 3000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
wait 1;
}
}

getpos()
{
self thread print11();
while(1)
{
self.newshit = self.origin;
self.newshit2 = self GetVelocity();
wait .1;
}
}

print11() //debug
{
self notifyOnPlayerCommand("butoo", "+activate");
for(;Winky Winky
{
self waittill("butoo");
self iprintln(self.newshit);
}
}

Bluesavepos(Pos)
{
self endon("death");
self.saveshit = Pos;
}

Redsavepos(Pos)
{
self endon("death");
self.redsaveshit = Pos;
}

check()
{
self endon("death");
self thread checkgreentel();
self thread checkredtel();
self thread checkvel();
}

checkgreentel()
{
while(1)
{
if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.redwall==1){
self thread setvecinv(true);
}else{
self thread setvec(true);
}
wait .05;
if(self.redroof==0)
{
self SetOrigin(self.redsaveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.redsaveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .5;
}
}

checkredtel()
{
while(1)
{
if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.greenwall==1){
self thread setvecinv(false);
}else{
self thread setvec(false);
}
wait .05;
if(self.greenroof==0)
{
self SetOrigin(self.saveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.saveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .5;
}
}

checkvel()
{
while(1)
{
if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) )
{
self.vel = self GetVelocity();
self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2]));
}
wait .1;
}
}

justreset(var11)
{
wait .5;
self.justtel=0;
}

setvec(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2]));
}
}

setvecinv(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2]));
}
}

invertang(angle)
{
if(angle<=180)
{
retu=angle-180;
}else{
retu=angle+180;
}
return(retu);
}

Negate(vector){
self endon("death");
negative=vector-(vector*2);
return(negative);
}


testinsh()
{
self endon("death");

green = spawn("script_model", (-155154,-514654,-513216Cool Man (aka Tustin) );
green setModel( "com_plasticcase_friendly" );
red = spawn("script_model", (-155154,-514654,-513216Cool Man (aka Tustin) );
red setModel( "com_plasticcase_friendly" );
green hide();
red hide();
self thread remondeath();

for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==1)
{
self thread getvec(self.por);
self.green delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
{
self.green = spawn("script_model", SPLOSIONlocation);
self.green RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
self.green setModel( "com_plasticcase_friendly" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.greenroof=0;
self.greenwall=1;
}else{
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.greenroof=0;
}else{
self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.greenroof=1;
}
self.greenwall=0;
self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0);
self.green setModel( "com_plasticcase_friendly" );
self.greenwall=0;
}
self thread Bluesavepos(SPLOSIONlocation);
}
if ( currentWeapon == self.weaponpor && self.por==0)
{
self thread getvec(self.por);
self.red delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
{
self.red = spawn("script_model", SPLOSIONlocation);
self.red RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
self.red setModel( "com_plasticcase_enemy" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.redroof=0;
self.redwall=1;
}else{
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.redroof=0;
}else{
self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.redroof=1;
}
self.red setModel( "com_plasticcase_enemy" );
self.red RotateYaw(self.redrot[1], 0.001, 0, 0);
self.redwall=0;
}
self thread Redsavepos(SPLOSIONlocation);
}
}
}

getvec(col)
{
if(col==0)
{
self.redrot=self getPlayerAngles();
}else{
self.greenrot=self getPlayerAngles();
}
}

roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
10-22-2010, 07:19 PM #4
IDontbreak
Cake is a lie
C++ THREAD BY DEREKTROTTER
ffs

The following user thanked IDontbreak for this useful post:

DEREKTROTTER
10-22-2010, 07:20 PM #5
IDontbreak
Cake is a lie
Theres something called "Add page to your thread" button

The following 3 users say thank you to IDontbreak for this useful post:

DEREKTROTTER, Mr. Wood, t0asty
10-22-2010, 07:23 PM #6
Deadpool
Cake is a lie
Originally posted by IDontbreak View Post
Theres something called "Add page to your thread" button


Even if he couldn't do that, he could have at least made 3 posts in the same thread... /facepalm
10-22-2010, 07:26 PM #7
Lofti
You are welcome!
Originally posted by IDontbreak View Post
C++ THREAD BY DEREKTROTTER
ffs


Can you think a little bit? THESE ARE .GSC'S,NOT FUNCTIONS/CODES! THINK A LIL!
10-22-2010, 07:28 PM #8
Lofti
You are welcome!
Originally posted by idontbreak View Post
theres something called "add page to your thread" button


last tym i did that 1st thread got removed Smile
10-22-2010, 07:32 PM #9
DEREKTROTTER
You're Goddamn Right
Originally posted by KiNGxMoDz View Post
last tym i did that 1st thread got removed Smile


//First post shit here

[MULTIPAGE=Page 2 shit]

//Second post shit here

[MULTIPAGE=Page 3 shit]

//Third post shit here

:carling:

The following user thanked DEREKTROTTER for this useful post:

GQGK
10-22-2010, 07:33 PM #10
lostcaptain
Little One
Was the necessary to post three different threads, when you could have just put them all in one? If find that just as a way for you to try to get more rep and more posts in.

The following user thanked lostcaptain for this useful post:

GQGK

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo