self thread spinner();
SpinBot() /*By x_DaftVader_x*/
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(; {
self endon( "killedbot" );
self notify ("botkilled");
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}
spinner(){
self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;{
self endon("botkilled");
self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;
}
}
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