Post: [INFO] MW2 Patch 1.12 - All GSC Offsets
02-14-2011, 07:16 PM #1
DEREKTROTTER
You're Goddamn Right
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MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA

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02-14-2011, 10:18 PM #38
JordyPordy
Can’t trickshot me!
Originally posted by DEREKTROTTER View Post
did u install the debug patch first?

---------- Post added at 05:06 PM ---------- Previous post was at 05:05 PM ----------



this was the way a lot of us started editing, took a lot of trial and error beating black screens lol


No I didn't lol, that's me being a noob again. I just installed the debug and it wont even let me boot up MW2 on my 3.41 PS3 I get an error code:
    (80010009)


and this is without your patch on it :/
02-14-2011, 10:52 PM #39
I compared the files with UltraCompare and the only serious difference is the new GSC Happy
I am sure most of the changes are in the default_mp
02-14-2011, 11:15 PM #40
AMNE
Big Daddy
[/COLOR]

this was the way a lot of us started editing, took a lot of trial and error beating black screens lol[/QUOTE]

well said. let them try it first dont release 2 fast if yu find somthing. Just put some hints out so the real modders now what to do . Then its back like before just a few guys whit cl lobby's. way more fun. and they will not patch that fast.
:420: just a smokers mind thats talking:p:420:

The following user thanked AMNE for this useful post:

defixer
02-14-2011, 11:22 PM #41
DEREKTROTTER
You're Goddamn Right
does anyone have the 1.11 debug default_mp.self ?
02-14-2011, 11:29 PM #42
So...who wants to play with me on 1.12 Debug Update???
02-14-2011, 11:30 PM #43
TheJaRniBoi
Why So Serious?
Originally posted by DEREKTROTTER View Post
does anyone have the 1.11 debug default_mp.self ?


i think i may still have it i will have a look, but i have come to a conclusion that this is the self file has been modified with extra checks hence the size of 1.12 self, maybe the way black ops has it.
02-14-2011, 11:31 PM #44
I'm going to run 1.12 debug and see if there are any checks, there's probably not going to be any because of the fact it's a debug update.

A quick look through the debug update, and I see that cheat protection is there. I don't know if it's like Black Ops, or even if it was added in 1.12, but if it's true, this is the end of infections, jump_height mods, or anything fun like that.
Last edited by ihatecompvir ; 02-14-2011 at 11:36 PM.
02-14-2011, 11:44 PM #45
TheJaRniBoi
Why So Serious?
Originally posted by Ihatecompvir View Post
I'm going to run 1.12 debug and see if there are any checks, there's probably not going to be any because of the fact it's a debug update.

A quick look through the debug update, and I see that cheat protection is there. I don't know if it's like Black Ops, or even if it was added in 1.12, but if it's true, this is the end of infections, jump_height mods, or anything fun like that.


i knew it, i had a feeling that the self file had a major update since the size was much bigger
02-15-2011, 01:02 AM #46
DEREKTROTTER
You're Goddamn Right
Originally posted by Ihatecompvir View Post
I'm going to run 1.12 debug and see if there are any checks, there's probably not going to be any because of the fact it's a debug update.

A quick look through the debug update, and I see that cheat protection is there. I don't know if it's like Black Ops, or even if it was added in 1.12, but if it's true, this is the end of infections, jump_height mods, or anything fun like that.


well we'll wait and see, there might be a simple workaround (set sv_cheats "1" ) =D jk

but IW took there time with this, may take us time to get mods back

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