Post: Blood Gun [MW2]
10-04-2012, 05:26 PM #1
xGscClan
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); First off I am not claiming this as my code or anything like that but I was looking through some codes earlier (Cmd-X Water Gun) and decided to quickly make the Blood Gun. So here you go. This is my first time messing about with anything like this. Credits to Cmd-X obviously.

Blood Gun (AIDS) Video
:

Add this to init() :

level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");

Add this anywhere :

BloodGun()
{
self iPrintln("^1Blood Gun : xGscModz");
self iPrintln("^2Look Out! ^0AIDS!");
self giveWeapon("mp5k_silencer_mp",1,false);
self switchToWeapon("mp5k_silencer_mp");
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "mp5k_silencer_mp")
{
vec2=anglestoforward(self getPlayerAngles());
e1nd =(vec2[0] * 200000,vec2[1] * 200000,vec2[2] * 200000);
SPLOSIONlocation1=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ e1nd,0,self)["position"];
playfx(level._effect["blood"],SPLOSIONlocation1+(0,0,Cool Man (aka Tustin));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,2,12));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,-2,4));
RadiusDamage(SPLOSIONlocation1,130,130,130,self);
}
wait 0.001;
}
}

Don't know how to get rid of the smilies sorry guys.
Last edited by xGscClan ; 10-04-2012 at 05:29 PM.

The following 4 users say thank you to xGscClan for this useful post:

aerosoul94, ImCreativeModdz, KCxFTW, xToysBoy_

The following 6 users groaned at xGscClan for this awful post:

KM-_1337, PnuTGamer, Cmd-X, RaspberryIce, Taylor
10-04-2012, 05:54 PM #2
iBeINSTINCT
Climbing up the ladder
thats cool gun the blood gun

The following 2 users say thank you to iBeINSTINCT for this useful post:

DGK-Haze, xGscClan
10-04-2012, 06:32 PM #3
LightModz
League Champion
Originally posted by xGscClan View Post
First off I am not claiming this as my code or anything like that but I was looking through some codes earlier (Cmd-X Water Gun) and decided to quickly make the Blood Gun. So here you go. This is my first time messing about with anything like this. Credits to Cmd-X obviously.

Blood Gun (AIDS) Video
:

Add this to init() :

level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");

Add this anywhere :

BloodGun()
{
self iPrintln("^1Blood Gun : xGscModz");
self iPrintln("^2Look Out! ^0AIDS!");
self giveWeapon("mp5k_silencer_mp",1,false);
self switchToWeapon("mp5k_silencer_mp");
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "mp5k_silencer_mp")
{
vec2=anglestoforward(self getPlayerAngles());
e1nd =(vec2[0] * 200000,vec2[1] * 200000,vec2[2] * 200000);
SPLOSIONlocation1=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ e1nd,0,self)["position"];
playfx(level._effect["blood"],SPLOSIONlocation1+(0,0,Cool Man (aka Tustin));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,2,12));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,-2,4));
RadiusDamage(SPLOSIONlocation1,130,130,130,self);
}
wait 0.001;
}
}

Don't know how to get rid of the smilies sorry guys.


use these
      [ /code ] (without spaces)

The following user thanked LightModz for this useful post:

Choopie
10-04-2012, 09:04 PM #4
Choopie
Little One
Nice , But 1 thing , It is in HepticOnline's Black Diamond , But still Good Job :y:
10-04-2012, 09:39 PM #5
KCxFTW
Who’s Jim Erased?
I think that's pretty cool! Great job :y:
10-04-2012, 10:07 PM #6
BlurzGoHard
Maggbot timeout!
either use the
     thing or turn off smiley faces
10-04-2012, 10:13 PM #7
xGscClan
Bounty hunter
Originally posted by TreasureMan View Post
Nice , But 1 thing , It is in HepticOnline's Black Diamond , But still Good Job :y:

Sorry didn't even know honestly :carling:
No im joking I didn't know.

The following user groaned xGscClan for this awful post:

PnuTGamer
10-04-2012, 10:32 PM #8
Choopie
Little One
Originally posted by xGscClan View Post
Sorry didn't even know honestly :carling:
No im joking I didn't know.


All good at least you released the script.
10-04-2012, 11:11 PM #9
Taylor
Former Black Knight.
Originally posted by xGscClan View Post
First off I am not claiming this as my code or anything like that but I was looking through some codes earlier (Cmd-X Water Gun) and decided to quickly make the Blood Gun. So here you go. This is my first time messing about with anything like this. Credits to Cmd-X obviously.

Blood Gun (AIDS) Video
:

Add this to init() :

level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");

Add this anywhere :

BloodGun()
{
self iPrintln("^1Blood Gun : xGscModz");
self iPrintln("^2Look Out! ^0AIDS!");
self giveWeapon("mp5k_silencer_mp",1,false);
self switchToWeapon("mp5k_silencer_mp");
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "mp5k_silencer_mp")
{
vec2=anglestoforward(self getPlayerAngles());
e1nd =(vec2[0] * 200000,vec2[1] * 200000,vec2[2] * 200000);
SPLOSIONlocation1=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ e1nd,0,self)["position"];
playfx(level._effect["blood"],SPLOSIONlocation1+(0,0,Cool Man (aka Tustin));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,2,12));
playfx(level._effect["blood"],SPLOSIONlocation1+(0,-2,4));
RadiusDamage(SPLOSIONlocation1,130,130,130,self);
}
wait 0.001;
}
}

Don't know how to get rid of the smilies sorry guys.


Why [Mw2] in title? It's obviously Mw2 since its in Mw2 section :ha!: plus, Cmd didn't make the water gun code /facepalm you idiot, he just converted it.... or copy and pasted that for that matter, either way...... This is honestly just a combo between blood fountain and the water gun, anyone could have made something so simple.

P.S. - Use code tags :derp:
    
//contents
[/ code ]

Obviously remove the spaces in the []'s, This will remove smilies

The following 7 users say thank you to Taylor for this useful post:

-Zane, notoriousCFW, OBEYxTeam, PnuTGamer, Cmd-X, xePixTvx, xJewMoDz

The following user groaned Taylor for this awful post:

xGscClan
10-05-2012, 12:31 AM #10
xGscClan
Bounty hunter
Originally posted by xYARDSALEx View Post
Why [Mw2] in title? It's obviously Mw2 since its in Mw2 section :ha!: plus, Cmd didn't make the water gun code /facepalm you idiot, he just converted it.... or copy and pasted that for that matter, either way...... This is honestly just a combo between blood fountain and the water gun, anyone could have made something so simple.

P.S. - Use code tags :derp:
    
//contents
[/ code ]

Obviously remove the spaces in the []'s, This will remove smilies[/QUOTE]
1. When people search for this code what do you think they will type? Blood Fountain MW2.
2. I never said Cmd-X made it. I was looking through his patch to find the water gun code because I had seen it in his patch.
3. Anyone could have made this but they didn't. Why not release it?
4. Don't call me an idiot.

Does that answer all of your questions? I am going to guess no. Yardsale I have seen the way you work on NGU. Hate , hate and more hate. You need to stop posting because your posts are pointless. You simply state the obvious which has already been explained and then throw in a couple of random smilies. I simply like to share what I do after all that is what this section is for. You on the other hand only comment if it's a negative.
Things I suggest.
You have to much free time , find a hobby.
Get A girlfriend / boyfriend up to you.
Leave NGU for a week and see how you cope.
Go outside breathe in the air.

Hope this helps you witth your poor excuse of a life. Bye.

The following 2 users say thank you to xGscClan for this useful post:

aerosoul94, xCyMods

The following 2 users groaned at xGscClan for this awful post:

PnuTGamer, Taylor

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