ChangeMapGun[COLOR="#FF0000"]()[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self endon[COLOR="#FF0000"]("death");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Change Map Gun!");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Made By: NBK, xCanadianModz, & werMODClan");[/COLOR]
self takeWeapon(self getCurrentWeapon());
self giveWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
self switchToWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
maps = strTok[COLOR="#FF0000"]("mp_rust,mp_afghan,mp_derail", ",");[/COLOR]
[COLOR="#0000FF"]for[/COLOR][COLOR="#FF0000"](;; )[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self waittil[COLOR="#FF0000"]l("weapon_fired");[/COLOR]
map( maps[randomInt[COLOR="#FF0000"]([/COLOR]maps[COLOR="#FF0000"].[/COLOR]size[COLOR="#FF0000"])] );[/COLOR]
[COLOR="#FF0000"]}
}[/COLOR]
ChangeMapGun[COLOR="#FF0000"]()[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self endon[COLOR="#FF0000"]("death");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Change Map Gun!");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Made By: NBK, xCanadianModz, & werMODClan");[/COLOR]
self takeWeapon(self getCurrentWeapon());
self giveWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
self switchToWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
maps = strTok[COLOR="#FF0000"]("mp_rust,mp_afghan,mp_derail", ",");[/COLOR]
[COLOR="#0000FF"]for[/COLOR][COLOR="#FF0000"](;; )[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self waittil[COLOR="#FF0000"]l("weapon_fired");[/COLOR]
map( maps[randomInt[COLOR="#FF0000"]([/COLOR]maps[COLOR="#FF0000"].[/COLOR]size[COLOR="#FF0000"])] );[/COLOR]
[COLOR="#FF0000"]}
}[/COLOR]
ChangeMapGun[COLOR="#FF0000"]()[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self endon[COLOR="#FF0000"]("death");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Change Map Gun!");[/COLOR]
self iPrintlnBold[COLOR="#FF0000"]("^4Made By: NBK, xCanadianModz, & werMODClan");[/COLOR]
self takeWeapon(self getCurrentWeapon());
self giveWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
self switchToWeapon[COLOR="#FF0000"]("model1887_mp", 8,[/COLOR] [COLOR="#0000FF"]false[/COLOR][COLOR="#FF0000"]);[/COLOR]
maps = strTok[COLOR="#FF0000"]("mp_rust,mp_afghan,mp_derail", ",");[/COLOR]
[COLOR="#0000FF"]for[/COLOR][COLOR="#FF0000"](;; )[/COLOR]
[COLOR="#FF0000"]{[/COLOR]
self waittil[COLOR="#FF0000"]l("weapon_fired");[/COLOR]
map( maps[randomInt[COLOR="#FF0000"]([/COLOR]maps[COLOR="#FF0000"].[/COLOR]size[COLOR="#FF0000"])] );[/COLOR]
[COLOR="#FF0000"]}
}[/COLOR]
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