Post: [PC][Tekno] Release Offsets [UPDATED]
11-23-2013, 09:32 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey just releasing some offsets I found for Tekno MW3....


//TeknoMW3 Offsets for Solo Tool (2.7.0.1 Tekno , 1.4.382 MW3)
//Offsets found by : MW2TopTenWORLD

FOV : 0x059CE10C , Type : Float , Any Value
UAV : 0x059D3D60 , Type : Boolean (Byte) , 1 = on , 0 = off
Invisible Gun : 0x059CE0C0 , Type : Boolean (Byte) , 1 = off , 0 = on
Third Person : 0x059CF244 , Type : Boolean (Byte) , 1 = on , 0 = off
Mini Map Size : 0x059C16E0 , Type : Float , Any Value (1.60 = big)
Debug Mode (L33T Mode) : 0x059DAD4C , Type : Boolean (Byte) , 1 = on , 0 = off
"Wallhack" -> Simply the walls disappear : 0x059C9FBC , Type : Float, Any value....
Hear Footsteps : 0x059CECA0 , Type : Boolean (Byte) , 1 = on (hear) , 0 = off (dont hear)
Show crosshair : 0x059C4108 , Type : Boolean (Byte) , 1 = on (show) , 0 = off (dont show)
Sleight of Hand reload time : 0x059D6A80 , Type : Float , Any value.. (0.0001 = Instant reload.. lower the better!)
Steady Aim (crosshair size) : 0x059D6A34 , Type : Float , Any Value... (0.0001 = Mini crosshair... lower the better!)
QuickDraw (Aiming time) : 0x059D7108 , Type : Float , Any Value... (1000 = Super Reload... higher the better!)
Gun X Position : 0x059D3854 , Type : Float , Any Value...
Gun Y Position : 0x059D38A0 , Type : Float , Any Value...
Gun Z Position : 0x059D38EC , Type : Float , Any Value...
Blur : 0x059CBB58 , Type : Float , Any Value...
Enemy names far scale : 0x059CF7E8 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)
Enemy names Size : 0x059CF6B8 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)
Enemy names Rank Size : 0x059CF834 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)


//Most of these stats you need to play a match before they stick!
XP : 0x01CDBA54 , Type : Int (4Bytes) , any value...
Prestige : 0x01CDBC64 , Type : Int (4Bytes) , any value....
Score : 0x01CDBC6C , Type : Int (4Bytes) , Any Value...
Kills : 0x01CDBC94 , Type : Int (4Bytes) , Any Value...
Tokens : 0x1CDDAC3 , Type : Int (4Bytes) , Any Value...
Wins : 0x01CDBCC8 , Type : Int (4Bytes) , Any Value...
Losses : 0x01CDBCCC , Type : Int (4Bytes) , Any Value...
Deaths : 0x01CDBC9C , Type : Int (4Bytes) , Any Value...
Current Title : 0x01CDD862 , Type : Bytes (4Bytes also work) , Any Value...
Ties : 0x01CDBCD0 , Type : Int (4Bytes) , Any Value...
WinStreak : 0x01CDBCD4 , Type : Int (4Bytes) , Any Value...
HeadShots : 0x01CDBCA8 , Type : Int (4Bytes) , Any Value...
Extra Classes : 0x01CDDACB (0x0A for 15.. basicly 1 = 6 classes because its 1 more class than the default (5) Winky Winky ) , Type : Array of Bytes
Assists : 0x01CDBCA4 , Type : Int (4Bytes) , Any Value...
Killstreak : 0x01CDBC98 , Type : Int (4Bytes) , Any Value...
All Perks Pro : 0x01CDC9EF (Write 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 ) , Type : Array of Bytes

Class Mods :

Unlimited Carepackages on Class 2 : 0x01CDC044 , Type : Array of Bytes , Value 00 06 00 00 00 00 00 00 00 01 0E 00 11 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 7A 00 00 00 6C 00 0F 00 26 00 0C 00 00 00 5F 00 6E 00 00 00 43 50 20 32 00 6D 20 43 6C 61 73 73 20 32 00 00 00 00 00 00 00 76 00 01 00 03 00 20 00 0B 00 0F 00 12 00 00 00 00 00 00 00 02 00 00 00 04
AUG Class on Class 1 : 0x01CDBFEC , Type Array of Bytes , Value 5A 00 11 00 00 00 01



I Will keep updating the thread Smile

The following 2 users say thank you to MW2TopTenWORLD for this useful post:

milky4444, Vote
11-24-2013, 08:00 PM #2
Ghozt007
Gym leader
Is there any offset for changing accuracy from 100% to something else?
Last edited by Ghozt007 ; 11-24-2013 at 08:02 PM.
11-25-2013, 01:04 PM #3
Originally posted by yaqoobalvi View Post
Is there any offset for changing accuracy from 100% to something else?


hmm Its probably in the stats block.. open CE , go to memory editor and go to this offset 0x01CDBA54 <- XP ... in that section (block) all of the barracks stuff is in there Winky Winky
11-28-2013, 02:28 AM #4
Ghozt007
Gym leader
Thanks Alot bro
11-28-2013, 02:37 AM #5
SC58
Former Staff
Originally posted by MW2TopTenWORLD View Post
Hey just releasing some offsets I found for Tekno MW3....


//TeknoMW3 Offsets for Solo Tool (2.7.0.1 Tekno , 1.4.382 MW3)
//Offsets found by : MW2TopTenWORLD

FOV : 0x059CE10C , Type : Float , Any Value
UAV : 0x059D3D60 , Type : Boolean (Byte) , 1 = on , 0 = off
Invisible Gun : 0x059CE0C0 , Type : Boolean (Byte) , 1 = off , 0 = on
Third Person : 0x059CF244 , Type : Boolean (Byte) , 1 = on , 0 = off
Mini Map Size : 0x059C16E0 , Type : Float , Any Value (1.60 = big)
Debug Mode (L33T Mode) : 0x059DAD4C , Type : Boolean (Byte) , 1 = on , 0 = off
"Wallhack" -> Simply the walls disappear : 0x059C9FBC , Type : Float, Any value....
Hear Footsteps : 0x059CECA0 , Type : Boolean (Byte) , 1 = on (hear) , 0 = off (dont hear)
Show crosshair : 0x059C4108 , Type : Boolean (Byte) , 1 = on (show) , 0 = off (dont show)
Sleight of Hand reload time : 0x059D6A80 , Type : Float , Any value.. (0.0001 = Instant reload.. lower the better!)
Steady Aim (crosshair size) : 0x059D6A34 , Type : Float , Any Value... (0.0001 = Mini crosshair... lower the better!)
QuickDraw (Aiming time) : 0x059D7108 , Type : Float , Any Value... (1000 = Super Reload... higher the better!)
Gun X Position : 0x059D3854 , Type : Float , Any Value...
Gun Y Position : 0x059D38A0 , Type : Float , Any Value...
Gun Z Position : 0x059D38EC , Type : Float , Any Value...
Blur : 0x059CBB58 , Type : Float , Any Value...
Enemy names far scale : 0x059CF7E8 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)
Enemy names Size : 0x059CF6B8 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)
Enemy names Rank Size : 0x059CF834 , Type : Float , Any Value... (2 is perfect!!! anything higher might be invisible)


//Most of these stats you need to play a match before they stick!
XP : 0x01CDBA54 , Type : Int (4Bytes) , any value...
Prestige : 0x01CDBC64 , Type : Int (4Bytes) , any value....
Score : 0x01CDBC6C , Type : Int (4Bytes) , Any Value...
Kills : 0x01CDBC94 , Type : Int (4Bytes) , Any Value...
Tokens : 0x1CDDAC3 , Type : Int (4Bytes) , Any Value...
Wins : 0x01CDBCC8 , Type : Int (4Bytes) , Any Value...
Losses : 0x01CDBCCC , Type : Int (4Bytes) , Any Value...
Deaths : 0x01CDBC9C , Type : Int (4Bytes) , Any Value...
Current Title : 0x01CDD862 , Type : Bytes (4Bytes also work) , Any Value...
Ties : 0x01CDBCD0 , Type : Int (4Bytes) , Any Value...
WinStreak : 0x01CDBCD4 , Type : Int (4Bytes) , Any Value...
HeadShots : 0x01CDBCA8 , Type : Int (4Bytes) , Any Value...
Extra Classes : 0x01CDDACB (0x0A for 15.. basicly 1 = 6 classes because its 1 more class than the default (5) Winky Winky ) , Type : Array of Bytes
Assists : 0x01CDBCA4 , Type : Int (4Bytes) , Any Value...
Killstreak : 0x01CDBC98 , Type : Int (4Bytes) , Any Value...
All Perks Pro : 0x01CDC9EF (Write 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 ) , Type : Array of Bytes

Class Mods :

Unlimited Carepackages on Class 2 : 0x01CDC044 , Type : Array of Bytes , Value 00 06 00 00 00 00 00 00 00 01 0E 00 11 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 7A 00 00 00 6C 00 0F 00 26 00 0C 00 00 00 5F 00 6E 00 00 00 43 50 20 32 00 6D 20 43 6C 61 73 73 20 32 00 00 00 00 00 00 00 76 00 01 00 03 00 20 00 0B 00 0F 00 12 00 00 00 00 00 00 00 02 00 00 00 04
AUG Class on Class 1 : 0x01CDBFEC , Type Array of Bytes , Value 5A 00 11 00 00 00 01



I Will keep updating the thread Smile


what memory editing tool would i use to use this stuff?
04-28-2014, 06:19 AM #6
EncepT
I defeated!
Nice found dude Smile but what programm do you use for the memory ediTing?
05-02-2014, 05:54 PM #7
Originally posted by xEyeFinity View Post
Nice found dude Smile but what programm do you use for the memory ediTing?


You can make your own trainer or use Cheat Engine and press "Add Address Manually" ... btw some of those are not working anymore :( ("dvar" ones mostly)

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