Post: Very First W@W Mod Menu on PS3
12-24-2010, 03:18 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Very First WAW PS3 Mod Menu !!

[ame]https://www.youtube.com/watch?v=xFSCNWen_-U[/ame]
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.
Last edited by Karoolus ; 12-25-2010 at 03:40 AM.

The following 37 users say thank you to Karoolus for this useful post:

_xl2eVo_, Okami, 8======D----, ADAM594, Albanian', angel_of_deth, Arvindian, Carbon0x, Clanor, crazy_blake7, FM|T xR3PMz, gola, gstrang513, IRiSe_GodFather, johnw6619, JOT, Kameo, Lidarius, matt944057, Mw2Freak13, NextGenZero, OFWGKTA, saudi--fantom, SavageRising, shaunyovls25, Skyl1n3, teeth08, The-Don, TRBZA, uhChad, w8t4it, x Too GodLy x, x2BK, xK3AnZ, xKiLLeR-69
12-24-2010, 07:12 PM #38
Do you need a jailbroken PS3 for this?
12-24-2010, 07:18 PM #39
Karoolus
I'm the W@W Menu Guy !
Originally posted by x View Post
if u put other buton wat no [] for open menu and put infection radar always on is more sexy bro because [] no cant plant boomb or defuse and radar always on is kool xd


as i said, this is just a test.. first i wanna get the menu going the way i want, then i'll start making it so it doesn't bother you when playing..

now i just made it easy so i can easily test/change stuff.. Smile
12-24-2010, 07:33 PM #40
RADDY1993
< ^ > < ^ >
I am rendering a vid right now will post link when done.
12-24-2010, 08:13 PM #41
Karoolus
I'm the W@W Menu Guy !
Originally posted by radz1973 View Post
I am rendering a vid right now will post link when done.


1st or 2nd patch ? Smile
either way, thx Smile
12-24-2010, 08:40 PM #42
RADDY1993
< ^ > < ^ >
Originally posted by Karoolus View Post
1st or 2nd patch ? Smile
either way, thx Smile


heres vid m8 : [ame=https://www.youtube.com/watch?v=ziboFumXCMI&feature=mfu_in_order&list=UL]YouTube - KAROOLUS'S W@W PATCH WITH MOD MENU[/ame]
12-24-2010, 10:56 PM #43
BobbyDee
OMG Its Jebus
Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.


Video of your second patch buddy

[ame=https://www.youtube.com/watch?v=xFSCNWen_-U]YouTube - Karoolus W@W Mod Menu[/ame]
12-24-2010, 11:35 PM #44
Correy
I'm the Original
this is sick mate, carnt wait for when it's suitable for online.
good job
12-25-2010, 01:29 AM #45
Thanks for releasing it
12-25-2010, 09:27 AM #46
Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

You must login or register to view this content.
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
once again: these patches are for testing purposes only..

You must login or register to view this content.




=D jus seen vid now looks sick man!! keep it up and cant wait for future updates

---------- Post added at 05:27 AM ---------- Previous post was at 05:26 AM ----------

Originally posted by Karoolus View Post
Very First WAW PS3 Mod Menu !!

You must login or register to view this content.
Once again, vid thx to BobbyDee Smile

[] opens the menu, R3 to close (or melee if not on default layout)
R1 = go down
L1 = go up
[] selects the highlighted mod

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_R2");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}


menuEntering()
{
self endon("death");
self endon("disconnect");
self.menuOpen = 0;
self.aim = false;
self.god = false;
self.jump = false;
self.speed = false;
self thread MonitorButtons();
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
//self notifyOnPlayerCommand("left_stick", "+breath_sprint");
for(;Winky Winky
{
self waittill("Pressed_Square");
if(self.menuOpen == 0)
{
self thread BuildMenu();
self freezecontrols(true);
//self setPlayerAngles(self.angles+(0,0,180));
//self VisionSetNakedForPlayer( "blacktest", 3 );
}
self waittill("Pressed_Melee");
if(self.menuOpen == 1)
{
self.menuOpen = 0;
self.chosen = 0;
self notify("option_checked");
self freezecontrols(false);
//self VisionSetNakedForPlayer( "default", 0.05 );
//self setPlayerAngles(self.angles+(0,0,0));
}
}
}

BuildMenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");

menu = spawnStruct();
menu.option = [];
menu.function = [];
display = [];
self.chosen = 0;
self.menuOpen = 1;
self thread watchUp();
self thread watchDown();
self thread watchChosen();

menu.option[0] = "Toggle God";
menu.option[1] = "Toggle Ufo";
menu.option[2] = "Toggle Speed";
menu.option[3] = "Toggle Jump";
menu.option[4] = "Toggle Aimbot";
menu.option[5] = "10th Prestige";
menu.option[6] = "Unlock All";
menu.function[0] = ::togglegod;
menu.function[1] = ::toggleufo;
menu.function[2] = ::togglespeed;
menu.function[3] = ::togglejump;
menu.function[4] = ::toggleautoaim;
menu.function[5] = ::prestige10;
menu.function[6] = ::unlockall;
self thread watchSelecting( menu );
for(i=0;i<=menu.option.size;i++)
{
display[i] = createFontString( "default", 1.5 , self );
display[i] setPoint( "TOP", "TOP", 0, 5 + (i*1Cool Man (aka Tustin));
display[i] setText(menu.option[i]);
}

for(;Winky Winky
{
post = self.chosen;
display[self.chosen] setText("^5"+menu.option[self.chosen]);
//display[self.chosen] ChangeFontScaleOverTime( 1 );
display[self.chosen].fontScale = 1.7;
self waittill("option_checked");
display[post] setText(menu.option[post]);
//display[post] ChangeFontScaleOverTime( 0.05 );
display[post].fontScale = 1.5;
wait 0.05;
if(self.menuOpen == 0)
{
for(f=0;f<=menu.option.size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}

watchSelecting( menu )
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("button_a", "+gostand");
for(;Winky Winky
{
self waittill("Pressed_Square");
self thread [[menu.function[self.chosen]]]();
wait 0.05;
}
}

watchChosen()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
for(;Winky Winky
{
self waittill("change");
if(self.chosen < 0 || self.chosen > 6) //change 8 to the highest array number
{
self.chosen = 0;
}
self notify("option_checked");
wait 0.05;
}
}

watchUp()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("Pressed_L1");
self.chosen--;
self notify("change");
wait 0.05;
}
}
watchDown()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
//self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;Winky Winky
{
self waittill("Pressed_R1");
self.chosen++;
self notify("change");
wait 0.05;
}
}


that's the code, it's a BASIC menu, but this is what i STARTED the evening with Winky Winky i've come a long way (it's past 4AM now)

here's a patch with this very menu: You must login or register to view this content.
THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
although, in this patch, there's only menu on or off (no submenus)
in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu.. Smile

consider this an early christmas present Winky Winky


EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how
once again:ly..

You must login or register to view this content.




=D jus seen vid now looks sick man!! keep it up and cant wait for future updates

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