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Thread: Very First W@W Mod Menu on PS3


  1. Karoolus's Avatar

    Karoolus I'm the W@W Menu Guy !

    Join Date Feb 2010

    Posts 3,040

    Membership Donator

    Reputation: 16496

    12-23-2010 09:18 PM #1 Very First W@W Mod Menu on PS3


    Very First WAW PS3 Mod Menu !!

    [ame]http://www.youtube.com/watch?v=xFSCNWen_-U[/ame]
    Once again, vid thx to BobbyDee

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu: [Only registered and activated users can see links. ]
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present


    EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
    once again: these patches are for testing purposes only..

    [Only registered and activated users can see links. ]
    Last edited by Karoolus; 12-24-2010 at 09:40 PM.


  2. Join Date Jul 2010

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    12-23-2010 09:28 PM #2

    Wow.... Thanks for releasing it with us.

  3. 8======D---- < ^ > < ^ >

    Join Date Aug 2009

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    12-23-2010 09:29 PM #3

    thats the best present ever!
    [COLOR="Blue"]<-<-<-<-[/COLOR] FREE [COLOR="Sienna"]KFC[/COLOR], [COLOR="Green"]WATERMELON[/COLOR], AND [COLOR="Red"]KOOLAID[/COLOR]!! [move]:black:[/move]
    Dont flame of my english, i speak catalan,spanish, and german also and english is my worst language i know.

  4. Lidarius NGU 08'

    Join Date Dec 2008

    Posts 388

    Membership Donator

    Reputation: 235

    12-23-2010 09:33 PM #4

    thanks for your effort, this is leading to something BIG
    PSN : LLDARLUS & XBLGAMERTAG: Lidarius


    Done a trade with me ? Leave Feedback [Only registered and activated users can see links. ]

  5. 8======D---- < ^ > < ^ >

    Join Date Aug 2009

    Posts 1,220

    Membership Protected Premium

    Reputation: 1391

    12-23-2010 09:37 PM #5

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu: [Only registered and activated users can see links. ]
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    also amazing work but im afraid hunter had the menu first but still you and revo are the only ones releasing so gratz too you guys your awesome!
    [COLOR="Blue"]<-<-<-<-[/COLOR] FREE [COLOR="Sienna"]KFC[/COLOR], [COLOR="Green"]WATERMELON[/COLOR], AND [COLOR="Red"]KOOLAID[/COLOR]!! [move]:black:[/move]
    Dont flame of my english, i speak catalan,spanish, and german also and english is my worst language i know.

  6. little_legz's Avatar

    little_legz SleepinIsCheatin

    Join Date Dec 2008

    Posts 2,729

    Membership Donator

    Reputation: 10888

    12-23-2010 09:38 PM #6

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu: [Only registered and activated users can see links. ]
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    Yay, You got it to work, Nice work man glad it works +90 rep if I can.
    All that other bullshit, Is here today and gone tomorrow.



    [Only registered and activated users can see links. ]

  7. OFWGKTA's Avatar

    OFWGKTA Developer

    Join Date Feb 2010

    Posts 246

    Membership Donator

    Reputation: 969

    12-23-2010 10:09 PM #7

    Yay you sir, are making games pre-blackops better. Can't wait to see your cod4 releases aswell.

    I Think Outside The Box
    Spoiler:
    I used to code C++, I used to hack and mod, now I just spectate

  8. 8======D---- < ^ > < ^ >

    Join Date Aug 2009

    Posts 1,220

    Membership Protected Premium

    Reputation: 1391

    12-23-2010 10:14 PM #8

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu: [Only registered and activated users can see links. ]
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    ufo doesnt work
    [COLOR="Blue"]<-<-<-<-[/COLOR] FREE [COLOR="Sienna"]KFC[/COLOR], [COLOR="Green"]WATERMELON[/COLOR], AND [COLOR="Red"]KOOLAID[/COLOR]!! [move]:black:[/move]
    Dont flame of my english, i speak catalan,spanish, and german also and english is my worst language i know.

  9. w8t4it's Avatar

    w8t4it Are you high?

    Join Date Dec 2009

    Posts 431

    Membership Donator

    Reputation: 232

    12-23-2010 11:11 PM #9

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod
    why OH WHY can I NOT give more +rep......?????

    I wish I could give you +rep everyday!!!!!!!

  10. RaptorBoy25's Avatar

    RaptorBoy25 Pokemon Trainer

    Join Date Sep 2009

    Posts 97

    Membership Standard

    Reputation: 132

    12-23-2010 11:14 PM #10

    Im guessing you have to have a jailbroken PS3? :/
    Do you guys know any glitches were you don't need a jailbroken PS3 for WaW just bypass?
    Thanks

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