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  1. Original Post
    I'm the W@W Menu Guy !
    Karoolus's Avatar

    Default Very First W@W Mod Menu on PS3




    Very First WAW PS3 Mod Menu !!

    [ame]http://www.youtube.com/watch?v=xFSCNWen_-U[/ame]
    Once again, vid thx to BobbyDee

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu:
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present


    EDIT: This is an improved version with working submenu's.. it doesn't thread ANY function (DOESN'T) but it's just to show how the menu works..
    once again: these patches are for testing purposes only..

    Last edited by Karoolus; 12-24-2010 at 09:40 PM.
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  2. #2
    JOT
    JOT's Avatar

    Default

    Wow.... Thanks for releasing it with us.
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  3. #3
    Choclate Cake

    Default

    thats the best present ever!
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  4. #4
    My controller's wireless?

    Default

    thanks for your effort, this is leading to something BIG
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  5. #5
    Choclate Cake

    Default

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu:
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    also amazing work but im afraid hunter had the menu first but still you and revo are the only ones releasing so gratz too you guys your awesome!
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  6. #6
    SleepinIsCheatin
    little_legz's Avatar

    Default

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu:
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    Yay, You got it to work, Nice work man glad it works +90 rep if I can.
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  7. #7
    Developer
    OFWGKTA's Avatar

    Default

    Yay you sir, are making games pre-blackops better. Can't wait to see your cod4 releases aswell.
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  8. #8
    Choclate Cake

    Default

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod

    PHP Code:
    MonitorButtons()
    {
        
    self endon("death");
        
    self endon("disconnect");
        for(;;)
        {
            if(
    self UseButtonPressed())
            {
                
    self notify("Pressed_Square");
                
    wait .3;
            }
            if(
    self AttackButtonPressed())
            {
                
    self notify("Pressed_R1");
                
    wait .3;
            }
            if(
    self AdsButtonPressed())
            {
                
    self notify("Pressed_L1");
                
    wait .3;
            }
            if(
    self SecondaryOffhandButtonPressed())
            {
                
    self notify("Pressed_L2");
                
    wait .3;
            }
            if(
    self FragButtonPressed())
            {
                
    self notify("Pressed_R2");
                
    wait .3;
            }
            if(
    self MeleeButtonPressed())
            {
                
    self notify("Pressed_Melee");
                
    wait .3;
            }
            
    wait .05;
        }
    }


    menuEntering()
    {
        
    self endon("death");
        
    self endon("disconnect");
        
    self.menuOpen 0;
        
    self.aim false;
        
    self.god false;
        
    self.jump false;
        
    self.speed false;
        
    self thread MonitorButtons();
        
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
        //self notifyOnPlayerCommand("left_stick", "+breath_sprint");
        
    for(;;)
        {
            
    self waittill("Pressed_Square");
            if(
    self.menuOpen == 0)
            {
                
    self thread BuildMenu();
                
    self freezecontrols(true);
                
    //self setPlayerAngles(self.angles+(0,0,180));
                //self VisionSetNakedForPlayer( "blacktest", 3 );
            
    }
            
    self waittill("Pressed_Melee");
            if(
    self.menuOpen == 1)
            {
                
    self.menuOpen 0;
                
    self.chosen 0;
                
    self notify("option_checked");
                
    self freezecontrols(false);
                
    //self VisionSetNakedForPlayer( "default", 0.05 );
                //self setPlayerAngles(self.angles+(0,0,0));
            
    }
        }
    }

    BuildMenu()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");

            
    menu spawnStruct(); 
            
    menu.option = []; 
            
    menu.function = [];
            
    display = [];
            
    self.chosen 0;
            
    self.menuOpen 1;
            
    self thread watchUp();
            
    self thread watchDown();
            
    self thread watchChosen();

            
    menu.option[0] = "Toggle God";
            
    menu.option[1] = "Toggle Ufo";
            
    menu.option[2] = "Toggle Speed";
            
    menu.option[3] = "Toggle Jump";
            
    menu.option[4] = "Toggle Aimbot";
            
    menu.option[5] = "10th Prestige";
            
    menu.option[6] = "Unlock All";
            
    menu.function[0] = ::togglegod;
            
    menu.function[1] = ::toggleufo;
            
    menu.function[2] = ::togglespeed;
            
    menu.function[3] = ::togglejump;
            
    menu.function[4] = ::toggleautoaim;
            
    menu.function[5] = ::prestige10;
            
    menu.function[6] = ::unlockall;
            
    self thread watchSelectingmenu );
            for(
    i=0;i<=menu.option.size;i++) 
            {
                    
    display[i] = createFontString"default"1.5 self );
                    
    display[isetPoint"TOP""TOP"0+ (i*18));
                    
    display[isetText(menu.option[i]);
            }

            for(;;)
            {
                    
    post self.chosen;
                    
    display[self.chosensetText("^5"+menu.option[self.chosen]);
                    
    //display[self.chosen] ChangeFontScaleOverTime( 1 );
                    
    display[self.chosen].fontScale 1.7;
                    
    self waittill("option_checked");
                    
    display[postsetText(menu.option[post]);
                    
    //display[post] ChangeFontScaleOverTime( 0.05 );
                    
    display[post].fontScale 1.5;
                    
    wait 0.05;
                    if(
    self.menuOpen == 0)
                    {
                            for(
    f=0;f<=menu.option.size;f++)
                            {
                                    
    display[fdestroy();
                            }
                            
    self notify("menu_exit");
                    }
            }       
    }

    watchSelectingmenu )
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("button_a", "+gostand");
            
    for(;;)
            {
                    
    self waittill("Pressed_Square");
                    
    self thread [[menu.function[self.chosen]]]();
                    
    wait 0.05;
            }
    }

    watchChosen()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            for(;;)
            {
                    
    self waittill("change");
                    if(
    self.chosen || self.chosen 6//change 8 to the highest array number
                    
    {       
                            
    self.chosen 0;
                    }
                    
    self notify("option_checked");
                    
    wait 0.05;
            }
    }

    watchUp()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_up","+actionslot 1");
            
    for(;;)
            {
                    
    self waittill("Pressed_L1");
                    
    self.chosen--;
                    
    self notify("change");
                    
    wait 0.05;
            }
    }
    watchDown()
    {
            
    self endon("death");
            
    self endon("disconnect");
            
    self endon("menu_exit");
            
    //self notifyOnPlayerCommand("dpad_down","+actionslot 2");
            
    for(;;)
            {
                    
    self waittill("Pressed_R1");
                    
    self.chosen++;
                    
    self notify("change");
                    
    wait 0.05;
            }

    that's the code, it's a BASIC menu, but this is what i STARTED the evening with i've come a long way (it's past 4AM now)

    here's a patch with this very menu:
    THIS PATCH IS NOT SUITABLE FOR ONLINE PLAY (YET)

    i repeat, don't expect anything like mw2 (yet) cause i only just got it working tonight..
    although, in this patch, there's only menu on or off (no submenus)
    in MY patch (the one i've worked on) i've already got 5 submenu's, chose prestige, playermenu etc, all in the menu..

    consider this an early christmas present
    ufo doesnt work
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  9. #9
    Taco Bell
    w8t4it's Avatar

    Default

    Quote Originally Posted by Karoolus View Post
    Very First WAW PS3 Mod Menu !!

    [] opens the menu, R3 to close (or melee if not on default layout)
    R1 = go down
    L1 = go up
    [] selects the highlighted mod
    why OH WHY can I NOT give more +rep......?????

    I wish I could give you +rep everyday!!!!!!!
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  10. #10
    Roasted Bacon
    RaptorBoy25's Avatar

    Default

    Im guessing you have to have a jailbroken PS3? :/
    Do you guys know any glitches were you don't need a jailbroken PS3 for WaW just bypass?
    Thanks
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