Originally posted by nathan007
its possible but how i saw you post something to about vectorangels and some other codes ....
do you need to find offset with debugger or what ....you can pm me to
So vectorangles takes a vector and converts it to floats. Vectors are a handy class for creating an aimbot because you will be manipulating those values using some trigonometry. Then there's a set angles function which takes floats and sets the clients view position to those values.
I've tried looking for the values of the pitch and yaw in gentity and playerstate structs but they immediately revert to the previous value when I overwrite them. Therefore, I believe we need to call the functions I described in the previous paragraph.
To call functions you will need a tool called Remote Procedure Calls which the user Choco makes. This works by hijacking a existing function and injecting raw bytes (PPC code) which will call a arbitrary function at a specified address with up to five parameters. However, Choco has only released this tool for BOII, MW2, and MW3. I private messaged him and he stated that he was working on one and that he would release the source when he was done.
This will be incredible for the scene as it will allow us to call ANY GAME FUNCTION!!