Post: PRX compile error?
10-17-2015, 07:06 AM #1
TotalModzHD
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hi, so I know what the problem is but I don't know how to fix it. This is the code the compiler doesn't like:

const char* GetMapName()
{
std::string MapName = ReadString(0x107288D);
...
}

I get these errors when compiling:

1> undefined reference to `_ZdlPv' == "operator delete(void*)"
1> undefined reference to `_Znwjj' == "operator new(unsigned int, unsigned int)"
1> undefined reference to `_ZNKSt12_String_base5_XranEv' == "std::_String_base::_Xran() const"
1> undefined reference to `_ZNKSt12_String_base5_XlenEv' == "std::_String_base::_Xlen() const"
1> undefined reference to `_ZNKSt12_String_base5_XranEv' == "std::_String_base::_Xran() const"
1> ps3ppuld 360.1.4229.0 (rel,ps3,360.1,ppu,src @99232 #400917 ) "C:\usr\local\cell\host-win32\sn\bin\ps3ppuld.exe"
1>Command line : error : L0303: error generating PRX (prx-fixup failed)
1>Command line : error : L0064: Linking aborted

Thanks for helping Smile
10-19-2015, 03:39 AM #2
Adrian
Adrian is back!
Originally posted by TotalModzHD View Post
Hi, so I know what the problem is but I don't know how to fix it. This is the code the compiler doesn't like:

const char* GetMapName()
{
std::string MapName = ReadString(0x107288D);
...
}

I get these errors when compiling:

1> undefined reference to `_ZdlPv' == "operator delete(void*)"
1> undefined reference to `_Znwjj' == "operator new(unsigned int, unsigned int)"
1> undefined reference to `_ZNKSt12_String_base5_XranEv' == "std::_String_base::_Xran() const"
1> undefined reference to `_ZNKSt12_String_base5_XlenEv' == "std::_String_base::_Xlen() const"
1> undefined reference to `_ZNKSt12_String_base5_XranEv' == "std::_String_base::_Xran() const"
1> ps3ppuld 360.1.4229.0 (rel,ps3,360.1,ppu,src @99232 #400917 ) "C:\usr\local\cell\host-win32\sn\bin\ps3ppuld.exe"
1>Command line : error : L0303: error generating PRX (prx-fixup failed)
1>Command line : error : L0064: Linking aborted

Thanks for helping Smile


Thread has been moved to ghosts modding questions as this is a ghosts modding question.
10-19-2015, 06:45 AM #3
TotalModzHD
Bounty hunter
Originally posted by Adrian View Post
Thread has been moved to ghosts modding questions as this is a ghosts modding question.


you can close this, i figured it out :P
10-19-2015, 08:28 AM #4
Adrian
Adrian is back!
Originally posted by TotalModzHD View Post
you can close this, i figured it out :P


Ok sure. If you have any other questions feel free to make another thread.

-Thread Closed.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo