Post: Finding Red Boxes Non Host Offset
12-26-2015, 06:33 PM #1
BullyWiiPlaza
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hi NGU Kryptus

I'm wondering how to best find the offset for the red boxes non-host offset. I'm using a You must login or register to view this content. style approach for finding the offset. It means that I can do specific value/unknown value searches and refine them in each iteration. Anyway, I would like to know the default value of the red boxes offset when you don't have them on e.g. when just playing normally and when you do have them on e.g. when using the Gryphon or similar scorestreaks. So far I haven't been that successful.

Thanks guys Smile
12-29-2015, 02:47 AM #2
Father Luckeyy
Retired - Lead Content Manager
RedBox : 0x139134 { 0x60 - on 0x41, 0x82, 00, 0C- off} There you go and too find offsets and bytes you need too debug the game with debugger and net cheat Smile
12-29-2015, 11:10 AM #3
BullyWiiPlaza
Climbing up the ladder
Originally posted by iamLuckeyy7 View Post
RedBox : 0x139134 { 0x60 - on 0x41, 0x82, 00, 0C- off} There you go and too find offsets and bytes you need too debug the game with debugger and net cheat Smile

Okay but I don't want to know the assembler offset like I said, I need the approach for finding it myself using unknown/known value searches. The offset changes in every version of the game so I just want to learn how to find it. It's already very helpful to know the value for red boxes are off and are on yet again not with the assembler values but in-memory values.
12-29-2015, 11:48 AM #4
FRINZ
I’m too L33T
Originally posted by iamLuckeyy7 View Post
RedBox : 0x139134 { 0x60 - on 0x41, 0x82, 00, 0C- off} There you go and too find offsets and bytes you need too debug the game with debugger and net cheat Smile


0x149134 c: isn't it
12-29-2015, 05:33 PM #5
Father Luckeyy
Retired - Lead Content Manager
yes but you minus 0x10000 when putting it in an eboot at all time Smile

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