What u need :
C# skills
Hud Elements for you selected CoD
Button Monitoring for you selected CoD
Right offsets for you selected CoD
a brain
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PS3Lib;
namespace ChangeTextHere
{
class ChangeTextHere
{
public static PS3API DEX = new PS3API();
public class Buttons
{
public static UInt32
X = 1843200,
O = 147456,
Square = 4,
Triangle = 134217728,
L3 = 1088,
R3 = 32,
L2 = 131328,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
StartButton = 67108864;
}
public static Boolean ButtonPressed(Int32 clientIndex, UInt32 Button)
{
if (DEX.Extensions.ReadUInt32((UInt32)0x000000+ ((uint)clientIndex * 0x0000) + 0x0000) == Button)
return true;
else return false;
}
public static Int32 G_Client(Int32 clientIndex)
{
return (Int32)0x000000+ (0x000 * clientIndex);
}
public static UInt32 ReadUInt32(uint offset)
{
Byte[] YoLo = GetMemory(offset, 4);
Array.Reverse(YoLo, 0, 4);
return BitConverter.ToUInt32(YoLo, 0);
}
public static byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0L, (ulong)address, ref buffer);
return buffer;
}
public static byte[] BIND = new byte[4];
public static uint DetectButton(int clientID)
{
// Reverse Byte[] to UInt32 and detect them.
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0, 0x0000000+ ((uint)clientID * 0x0000) + 0x0000, ref BIND);
return System.BitConverter.ToUInt32(BIND, 0);
}
}
}
public static Boolean IsButtonR2(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.R2)
{
return true;
}
return false;
}
public static Boolean IsButtonSquare(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.Square)
{
return true;
}
return false;
}
What u need :
C# skills
Hud Elements for you selected CoD
Button Monitoring for you selected CoD
Right offsets for you selected CoD
a brain
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PS3Lib;
namespace ChangeTextHere
{
class ChangeTextHere
{
public static PS3API DEX = new PS3API();
public class Buttons
{
public static UInt32
X = 1843200,
O = 147456,
Square = 4,
Triangle = 134217728,
L3 = 1088,
R3 = 32,
L2 = 131328,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
StartButton = 67108864;
}
public static Boolean ButtonPressed(Int32 clientIndex, UInt32 Button)
{
if (DEX.Extensions.ReadUInt32((UInt32)0x000000+ ((uint)clientIndex * 0x0000) + 0x0000) == Button)
return true;
else return false;
}
public static Int32 G_Client(Int32 clientIndex)
{
return (Int32)0x000000+ (0x000 * clientIndex);
}
public static UInt32 ReadUInt32(uint offset)
{
Byte[] YoLo = GetMemory(offset, 4);
Array.Reverse(YoLo, 0, 4);
return BitConverter.ToUInt32(YoLo, 0);
}
public static byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0L, (ulong)address, ref buffer);
return buffer;
}
public static byte[] BIND = new byte[4];
public static uint DetectButton(int clientID)
{
// Reverse Byte[] to UInt32 and detect them.
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0, 0x0000000+ ((uint)clientID * 0x0000) + 0x0000, ref BIND);
return System.BitConverter.ToUInt32(BIND, 0);
}
}
}
public static Boolean IsButtonR2(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.R2)
{
return true;
}
return false;
}
public static Boolean IsButtonSquare(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.Square)
{
return true;
}
return false;
}
What u need :
C# skills
Hud Elements for you selected CoD
Button Monitoring for you selected CoD
Right offsets for you selected CoD
a brain
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PS3Lib;
namespace ChangeTextHere
{
class ChangeTextHere
{
public static PS3API DEX = new PS3API();
public class Buttons
{
public static UInt32
X = 1843200,
O = 147456,
Square = 4,
Triangle = 134217728,
L3 = 1088,
R3 = 32,
L2 = 131328,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
StartButton = 67108864;
}
public static Boolean ButtonPressed(Int32 clientIndex, UInt32 Button)
{
if (DEX.Extensions.ReadUInt32((UInt32)0x000000+ ((uint)clientIndex * 0x0000) + 0x0000) == Button)
return true;
else return false;
}
public static Int32 G_Client(Int32 clientIndex)
{
return (Int32)0x000000+ (0x000 * clientIndex);
}
public static UInt32 ReadUInt32(uint offset)
{
Byte[] YoLo = GetMemory(offset, 4);
Array.Reverse(YoLo, 0, 4);
return BitConverter.ToUInt32(YoLo, 0);
}
public static byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0L, (ulong)address, ref buffer);
return buffer;
}
public static byte[] BIND = new byte[4];
public static uint DetectButton(int clientID)
{
// Reverse Byte[] to UInt32 and detect them.
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, Bo1_Huds.Form1.PS3.ProcessID, 0, 0x0000000+ ((uint)clientID * 0x0000) + 0x0000, ref BIND);
return System.BitConverter.ToUInt32(BIND, 0);
}
}
}
public static Boolean IsButtonR2(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.R2)
{
return true;
}
return false;
}
public static Boolean IsButtonSquare(Int32 client)
{
if (ChangeTextHere.DetectButton(client) == ChangeTextHere.Buttons.Square)
{
return true;
}
return false;
}
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