Post: [Release] Ghosts Library + Aimbot [Open Source]
12-31-2013, 06:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi everyone ! Today i finally got the aimbot working with the help of Source Code on NGU Smile !
I also got the help from Snay <3
Choco also helped a lot with his open source RPC ^^
I would also like to thank everyone in the HFH* Clan for supporting me <3

NOTE: the aimbot is still a bit messy

USAGE of normal functions:

First, add the DLL(located at HFHGhosts/bin/HFHGhosts.dll) as a reference to your tool, also add ps3tmapi_net.dll in the reference.
Then add this in the import:
    Using HFHGhosts;


Then in your connection button put this:
    
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();



Then you can use the dll like this:

Ghosts.Player.Godmode(0, true);

note: 0 = client and true means either if it is activated or not Smile

For any help contact me on skype: KevTseDeja


AIMBOT (Preview here: You must login or register to view this content.

To call the aimbot its simple,
use this code:
    
Ghosts.Player.aimAtNearestClient(int Self, int Target);


NOTE: self = your client number , 1 = Target's client number


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CREDITS:
-Me (Bad Luck Brian) :fa:
-Source Code for helping me fixing a bug in the maths <3
-Snay for some functiosn <3
-Choco for rpc <3
-HFH* (HackersForHire) for supporting me

The following 54 users say thank you to Bad Luck Kevin for this useful post:

-SuperMan, {H} | Exception, ▶DaOriginal209◀, AlexNGU, Ansity., Asian, BASEBALL4EVER12, BaSs_HaXoR, CanadianModding, ChromeVisionz, clark1226, DannyBoiSmith, ErasedDev, EliteHackzPS3, EnforcEIVIoDz, GaMeRGiRL_2310, iMoDz-Baptiste, ItsLollo1000, ResistTheJamsha, Loxy, M-alShammary, M0T1VAT10N, MaNamesTyler, Mango_Knife, Maty360414, MazyModz, MegaMister, MODZ4FUN420, MrKiller261, Mxtivated, NGU-xNiicKzHD, John, Notorious, Predator_xxXXxXX, qNSp, RebugAlex, RoCK__711, ICS Vortex, SC58, seventhsteeez, SnaY, Source Code, ThePaaqoHD, Vanz, WeJailbreakYou, Fatality, xPreeks, xREVISIONxMoDz, xSlinkeyy, yomen9
01-20-2014, 10:45 PM #38
RatchetBooty
Former Staff
Originally posted by HaXoR View Post
just run a timer and have it rotate between clients... Though that is a bit imperfect, you could run a check to see if client is dead to run code to next client. :p


i might try that, so I could just run the timer and have the code "break" after each client for it to run more smoothly!
01-21-2014, 01:38 AM #39
RebugAlex
Little One
If someone could add this to a tool , that would be awesome .
01-23-2014, 11:40 PM #40
Pure Havoc
Do a barrel roll!
How would you call max ammo would you use .ChangeWeaopn
01-25-2014, 10:03 AM #41
CanadianModding
Do a barrel roll!
are trains relevant to this post if not i approve anyway good post kevin Winky Winky

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