int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
public float GetFloatReturn()
{
byte[] buff = GetMemory(0x10050054, 4);
Array.Reverse(buff);
return BitConverter.ToSingle(buff, 0);
}
0xF0978 - BG_GetPerkIndexForName
0x115784 - BG_GetWeaponIndexForName
0x28A474 - G_GetWeaponIndexForName
0x571B14 - Sv_ExecuteClientCommand
0x2865F0 - G_spawn
0x2851E4 - G_SetModel
0x27BF20 - sp_script_model
0xD83F04 - G_entity
0x2A654C - Cbuf_addtext
0x6886B4 - Sv_Gamesendsevercommand
0x59177C - Dvar_GetBool
0x286DDC - G_SetOrigin
0x280310 - G_CallSpawnEntity
0x535F2C - SV_AddTestClient
0x2A6D34 - SV_Cmd_TokenizeString
0x2A6828 - SV_Cmd_EndTokenizedString
0x6308FC - SV_SetConfigstring
0x517330 - Dvar_GetString
0x23F410 - Add_Ammo
0x646968 - Dvar_GetFloat
0x5BD818 - Dvar_GetInt
0x187598 - Key_isdown
0x286CAC - G_SpawnPlayerClone
0x287008 - G_SetAngle
0x6967B8 - SV_SetBrushModel
0x285154 - SV_LinkEntity
0xD84444 - i think this is LevelTime
0xF0978 - BG_GetPerkIndexForName
0x115784 - BG_GetWeaponIndexForName
0x28A474 - G_GetWeaponIndexForName
0x571B14 - Sv_ExecuteClientCommand
0x2865F0 - G_spawn
0x2851E4 - G_SetModel
0x27BF20 - sp_script_model
0xD83F04 - G_entity
0x2A654C - Cbuf_addtext
0x6886B4 - Sv_Gamesendsevercommand
0x59177C - Dvar_GetBool
0x286DDC - G_SetOrigin
0x280310 - G_CallSpawnEntity
0x535F2C - SV_AddTestClient
0x2A6D34 - SV_Cmd_TokenizeString
0x2A6828 - SV_Cmd_EndTokenizedString
0x6308FC - SV_SetConfigstring
0x517330 - Dvar_GetString
0x23F410 - Add_Ammo
0x646968 - Dvar_GetFloat
0x5BD818 - Dvar_GetInt
0x187598 - Key_isdown
0x286CAC - G_SpawnPlayerClone
0x287008 - G_SetAngle
0x6967B8 - SV_SetBrushModel
0x285154 - SV_LinkEntity
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