Post: [1.09] RIPPER (Camos, Reticles & Attachments) Offset/Bytes
03-06-2014, 04:02 PM #1
br0wniiez
Yung Chico
(adsbygoogle = window.adsbygoogle || []).push({}); [1.09 Tool with Ripper] Thread : You must login or register to view this content.

Ok so as we know people see an offset and begin to swarm NGU with the same tool over & over lol...

So for those that struggle using debugger, I'll provide all the Offsets needed to make a forced class tool or whatever.

P.S. It's better not releasing sources of everything and allowing people to actually gain knowledge and learn for themselves but fuck it. Spoonfeeding will be done.

Offset [Red]
Byte [Green]
Interval [Blue]

Primary Weapon [0x0178E8D6]
Class Interval [+ 0x80]
Soldier Interval [+ 0x564]

Ripper Gun : [58]
Maverick : [57]
Maverick A2 : [59]

Camo's [0x0178E8D0]

Ducky : [2A]
Space Cat : [19]
War Cry : [12]
Makarov : [1C]
Inferno : [16]
Captain Price : [27]

I've only listed the new DLC Camo's but if you prefer to add other Camo's; I've put all the correct bytes in the thread below;

Thread One : You must login or register to view this content.

Thread Two: You must login or register to view this content.

Reticles [0x0178E8D4]

War Cry : [27]
Captain Price : [22]
Snowflake : [20]

Attachment One [0x0178E8D4]

Red Dot : [10]

Attachment Two [0x0178E8DA]

Extended Mags : [1B]

All of this is extremely easy, I will add more reticles & attachments later for those that still seem to struggle to find anything..

Note : The Ripper/Camos etc do not stick, just like the Maverick didn't in 1.07 - It's used as a force class for the game right there and then.

    
brOwniiez lol
Last edited by br0wniiez ; 03-07-2014 at 02:52 AM.

The following 4 users say thank you to br0wniiez for this useful post:

Creepzoid 0___0, Hori_By_Nature, ImPiffHD, SC58
03-06-2014, 04:04 PM #2
Maty360414
dev_hdd0/game/BLUS30377
niceeeeeeeeeeeeeeeeee Smile
03-06-2014, 07:33 PM #3
iBullet1
Treasure hunter
I feel like this is the crucial part that makes people get stuck on doing it themselves, not me, I'm a genius and I totally understand it but for scientific reasoning I'll need to get a second perspective on it.

    Primary Weapon [0x0178E8D6]
Class Interval [+ 0x80]


    0x0178E8D6
+0x80

Would be 0x0197E8D6


Also on the subject of the weapon camo's, using the bytes I have attempted to put them on, during loading screens (forced classes) but when the game starts the camo has ran off, possible solution?
Last edited by iBullet1 ; 03-06-2014 at 07:50 PM.
03-06-2014, 08:59 PM #4
TheSaltCracka
League Champion
Originally posted by iBullet1 View Post
I feel like this is the crucial part that makes people get stuck on doing it themselves, not me, I'm a genius and I totally understand it but for scientific reasoning I'll need to get a second perspective on it.

    Primary Weapon [0x0178E8D6]
Class Interval [+ 0x80]


    0x0178E8D6
+0x80

Would be 0x0197E8D6


Also on the subject of the weapon camo's, using the bytes I have attempted to put them on, during loading screens (forced classes) but when the game starts the camo has ran off, possible solution?


Sometimes you have to put the bites on multiple times. Also try not to wait to late to put it on to start entering the moment the triangle type thing starts filling up.
03-06-2014, 11:30 PM #5
EG6
Are you high?
It's now just getting to stick to the class every time we find a new lobby / quit the game.
03-06-2014, 11:54 PM #6
sweet! but question.....
does the Ripper class stick permanently or does it go away?

Originally posted by br0wniiez View Post
[1.09 Tool with Ripper] Thread : You must login or register to view this content.

Ok so as we know people see an offset and begin to swarm NGU with the same tool over & over lol...

So for those that struggle using debugger, I'll provide all the Offsets needed to make a forced class tool or whatever.

P.S. It's better not releasing sources of everything and allowing people to actually gain knowledge and learn for themselves but fuck it. Spoonfeeding will be done.

Offset [Red]
Byte [Green]
Interval [Blue]

Primary Weapon [0x0178E8D6]
Class Interval [+ 0x80]
Soldier Interval [+ 0x564]

Ripper Gun : [58]
Maverick : [57]
Maverick A2 : [59]

Camo's [0x0178E8D0]

Ducky : [2A]
Space Cat : [19]
War Cry : [12]
Makarov : [1C]
Inferno : [16]
Captain Price : [27]

I've only listed the new DLC Camo's but if you prefer to add other Camo's; I've put all the correct bytes in the thread below;

Thread : You must login or register to view this content.

Reticles [0x0178E8D4]

War Cry : [27]
Captain Price : [22]
Snowflake : [20]

Attachment One [0x0178E8D4]

Red Dot : [10]

Attachment Two [0x0178E8DA]

Extended Mags : [1B]

All of this is extremely easy, I will add more reticles & attachments later for those that still seem to struggle to find anything..
03-07-2014, 01:07 AM #7
SC58
Former Staff
Thanks for the ripper offset, Going into my new project im working on :wtf:

The following user thanked SC58 for this useful post:

br0wniiez
03-07-2014, 01:11 AM #8
Originally posted by br0wniiez View Post
[1.09 Tool with Ripper] Thread : You must login or register to view this content.

Ok so as we know people see an offset and begin to swarm NGU with the same tool over & over lol...

So for those that struggle using debugger, I'll provide all the Offsets needed to make a forced class tool or whatever.

P.S. It's better not releasing sources of everything and allowing people to actually gain knowledge and learn for themselves but fuck it. Spoonfeeding will be done.

Offset [Red]
Byte [Green]
Interval [Blue]

Primary Weapon [0x0178E8D6]
Class Interval [+ 0x80]
Soldier Interval [+ 0x564]

Ripper Gun : [58]
Maverick : [57]
Maverick A2 : [59]

Camo's [0x0178E8D0]

Ducky : [2A]
Space Cat : [19]
War Cry : [12]
Makarov : [1C]
Inferno : [16]
Captain Price : [27]

I've only listed the new DLC Camo's but if you prefer to add other Camo's; I've put all the correct bytes in the thread below;

Thread One : You must login or register to view this content.

Thread Two: You must login or register to view this content.

Reticles [0x0178E8D4]

War Cry : [27]
Captain Price : [22]
Snowflake : [20]

Attachment One [0x0178E8D4]

Red Dot : [10]

Attachment Two [0x0178E8DA]

Extended Mags : [1B]

All of this is extremely easy, I will add more reticles & attachments later for those that still seem to struggle to find anything..

Note : The Ripper/Camos etc do not stick, just like the Maverick didn't in 1.07 - It's used as a force class for the game right there and then.


Good work bro :yes: I've been working on making my own tools thanks for the offsets Tiphat
Last edited by Hori_By_Nature ; 03-07-2014 at 01:13 AM.

The following user thanked Hori_By_Nature for this useful post:

br0wniiez

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