Originally posted by Sniqers101
You doubt the validity? Seems like I know a bit more than you Considering you can't seem to comprehend what Punk Buster actually does and that it originated on cod 4. You write "in regards to punkbusters" dude PunkBuster is one program there are no others hahaha. Also You're telling me Punk Buster has something to do with banning? You have no idea if that's what you're saying. Being kicked from a server and being able to join that server then getting kicked again isn't being banned haha. Go learn.
VAC had a ban wave, well done, there's been 2 semi big waves over a year haha. That is far from sufficient enough to keep up with all the modders. What percentage of games on PC ban people? BAN NOT KICK. It Would be under 10%. Name five go on, i could name fifty games that don't.
And the e-sports guys are known that's why they got banned for cheating ahah, You/me/any regular gamer won't get banned from private cheats. Go gain some knowledge because from what it looks like what you think you know is far from reality. I would have been banned at least once in the past ten years if "ban waves" were an ongoing thing and made any impact on the modding community. Guarantee you Rockstar won't ban people and if they do it'll be in 6 months time.
Your lack of knowledge is killing me, you can't debate with someone who clearly knows nothing. Stick to your console.
First off, I'll start with your last statement. How can I stick to a particular device, when I don't have one? If you have played on PC as long as you claimed, which I highly doubt because most people on this forum don't even know how fun Wolfenstein 3D was, much less Doom.
Secondly, Punkbusters isn't the only anti-cheat software. As I mentioned there were others like VAC, Warden, Fairfight, and Gameguard, just to name a few more. Saying that PB originated on CoD4 is probably the most idiotic thing I've read on the internet regarding anti-cheat. You also don't seem to understand how PB enforces their bans, like other anti-cheats it only applies to PB protected servers. Most people also seem to have issues understand GUID and hardware bans, along with their enforcement. You also seem to have a misunderstanding of what being banned entails, so I'll explain it in the simplest terms and I will use NextGenUpdate as an example.
You flame an admin, you subsequently receive a ban. You connect to the website, however you're prompted with a notification saying you're banned. Every site feature is restricted, but you can still connect. Just because you can connect doesn't mean you're not banned. The same can be applied to PB bans, just because you can connect momentarily before your ban is enforced, doesn't mean you're not banned.
I'll go ahead a touch base on private cheats. The developers who create private cheats for rent are having to constantly update their cheats to remain undetected. If no one was being banned for using them, why would a developer waste their time updating them? Outside the realm of functionality and features, they have no real need to update them, right? Obviously they're being detected, people are being banned for using them, and the developers go back to the drawing board to find ways to circumvent an update in cheat detection.
Lastly, depending on the anti-cheat you can edit models and do other visual mods without being banned. Most developers could careless if you do that. Unless your model change is intended to give you an advantage in a first person shooter, mainly Counter Strike. As of right now no one knows whether Rockstar is running anti-cheat, well at least client side. For all we know they could be running server sided anti-cheat. Regardless, most if not all anti-cheat actively scans memory, check for known cheat modules, modifications to game functions, API hooks, and even model edits. I highly recommend actually knowing what you're talking about before attempting to give a witty reply.