AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}
precacheModel("[color=orange]test_sphere_silver[/color]");
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