GTC(G)
{
{
self iPrintln("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
}
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
if(level.matchGameType=="AIZOMBIES"){level thread AIzombies\AImod\_mod::ModLoad();}
GTC(G)
{
{
self iPrintln("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
}
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
if(level.matchGameType=="AIZOMBIES"){level thread AIzombies\AImod\_mod::ModLoad();}
[115]Death - Zombie Coding.
Rendflex & Yamato - Animations.
[115]xSillent - Testing.
[115]YoDaddyYo - Testing.
MsModdedModder - Testing.
xxKILLALLMW2xx - Maps.
ModdedModder - Fixes,Maps,Other.
xePixTvx - Quick Menu Zoom.
If I for got you PM me!
GTC(G)
{
{
self iPrintln("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
}
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
if(level.matchGameType=="AIZOMBIES"){level thread AIzombies\AImod\_mod::ModLoad();}
[115]Death - Zombie Coding.
Rendflex & Yamato - Animations.
[115]xSillent - Testing.
[115]YoDaddyYo - Testing.
MsModdedModder - Testing.
xxKILLALLMW2xx - Maps.
ModdedModder - Fixes,Maps,Other.
xePixTvx - Quick Menu Zoom.
If I for got you PM me!
GTC(G)
{
{
self iPrintln("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
}
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
if(level.matchGameType=="AIZOMBIES"){level thread AIzombies\AImod\_mod::ModLoad();}
[115]Death - Zombie Coding.
Rendflex & Yamato - Animations.
[115]xSillent - Testing.
[115]YoDaddyYo - Testing.
MsModdedModder - Testing.
xxKILLALLMW2xx - Maps.
ModdedModder - Fixes,Maps,Other.
xePixTvx - Quick Menu Zoom.
If I for got you PM me!
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