Post: nay1995's MW3 MOD MENU [SNEAKY PEEK]
05-19-2013, 08:11 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); New Menu Base Build (HUD ELEMENTS):

Here is a preview of my new menu base build, i have used the newly released hud elements to create this, although they were released, "Choco" made it so you could only spawn one hud element, if you wanted to spawn two hud elements, the game would simply overwrite the bytes. So after a few hours searching and using trial and error i got multiple hud elements to spawn. Smile
Im unsure if choco meant to do this, but i presume he did.



Many thanks to choco and aerosoul :y:

Theres still much more to add and do it just wanted to show you this Smile

I hope you enjoyed


Original Post:

This is an early preview of my mod menu i have been working on whilst doing a-level revision Smile
I havent been doing much to this menu, maybe a few edits every couple of days, but anyway i just wanted to show you lot what i was doing and how its going.

So take a look at the video and tell me what you think so far :y:



Main features so far:
* Cursor remembrance
* Menu remembrance
* Cycling menus
* Prestige sensor

There's still a lot more i want to do Smile


Hope you enjoyed.
Last edited by nay1995 ; 05-23-2013 at 11:41 PM.

The following 24 users say thank you to nay1995 for this useful post:

{H} | Exception, *xActionMods*, Ansity., YouAppreciateMe, Chip ♞, Dhaax., GJx, HolyCreepsHacks, II Dave II, ResistTheJamsha, Kevin14256, M0T1VAT10N, malboa63, Mango_Knife, OtagoFlames, paulyr716, philipeininger, riggstq, SC58, UGz-, ZerOtObey+RM, zGooNzLobbies
05-23-2013, 11:42 PM #29
nay1995
The Master
check out my new vid ladies and gents, more info about this at the top. Smile
05-23-2013, 11:47 PM #30
Bichote
Former Staff
Keep the good work Winky Winky
05-24-2013, 12:03 AM #31
nay1995
The Master
Originally posted by Bichote View Post
Keep the good work Winky Winky


i will do pal :y:
05-24-2013, 11:46 AM #32
nay1995
The Master
would be good if we could change the name of threads like we use to be able to.
05-25-2013, 05:25 PM #33
nay1995
The Master
Originally posted by godhandz
unreal cant wait for it!


thank you, i cant wait to release. :y:
05-27-2013, 07:16 PM #34
nay1995
The Master
Originally posted by godhandz
unreal cant wait for it!


good good
06-20-2013, 10:14 PM #35
was created with a tool?
06-20-2013, 11:38 PM #36
Originally posted by nay1995 View Post
New Menu Base Build (HUD ELEMENTS):

Here is a preview of my new menu base build, i have used the newly released hud elements to create this, although they were released, "Choco" made it so you could only spawn one hud element, if you wanted to spawn two hud elements, the game would simply overwrite the bytes. So after a few hours searching and using trial and error i got multiple hud elements to spawn. Smile
Im unsure if choco meant to do this, but i presume he did.



Many thanks to choco and aerosoul :y:

Theres still much more to add and do it just wanted to show you this Smile

I hope you enjoyed


Original Post:

This is an early preview of my mod menu i have been working on whilst doing a-level revision Smile
I havent been doing much to this menu, maybe a few edits every couple of days, but anyway i just wanted to show you lot what i was doing and how its going.

So take a look at the video and tell me what you think so far :y:



Main features so far:
* Cursor remembrance
* Menu remembrance
* Cycling menus
* Prestige sensor

There's still a lot more i want to do Smile


Hope you enjoyed.


nice work mate. easy scenario Happy
06-21-2013, 08:25 AM #37
nay1995
The Master
Originally posted by Owaka99 View Post
nice work mate. easy scenario Happy


cheers pal, the project is almost done, just have to tweak some things and get some tests going and im done :y:

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo